Search found 203 matches
- 22 May 2013, 01:53
- Forum: Macro Plugin
- Topic: Does "call" in automacros not support parameters?
- Replies: 14
- Views: 6843
Re: Does "call" in automacros not support parameters?
I like this idea.. this will make macro more dynamic.. and also a bit user friendly.... @iMikeLance Therefore at the mean time all we can do for now is to use something like this. Instead of calling the call function. we can use the do command. for example do macro nameOfMacro -- param1 param2 etc ...
- 21 May 2013, 03:58
- Forum: Macro Plugin
- Topic: Does "call" in automacros not support parameters?
- Replies: 14
- Views: 6843
Re: Does "call" in automacros not support parameters?
IIRC macro plugins only supports parameters while using "macro <macroname>" in console. It should be implemented in macro calls too, I'll do it if I have some spare time.
- 21 May 2013, 03:56
- Forum: Discussion
- Topic: How to extract items.txt from itemInfo.lub
- Replies: 6
- Views: 4745
Re: How to extract items.txt from itemInfo.lub
Can you provide the original file?
- 18 May 2013, 08:08
- Forum: Developers Corner
- Topic: The r8580 for src/Actor/You.pm
- Replies: 3
- Views: 4010
Re: The r8580 for src/Actor/You.pm
OpenKore version what-will-become-2.1 @ai_seq = attack route Network state = 5 Network handler = Network::DirectConnection SVN revision: unknown Loaded plugins: removed Error message: Attempt to STORE non Actor reference to the hash of actors Key: 726967687448616e64 Value: $VAR1 = {}; Stack trace: ...
- 15 May 2013, 07:07
- Forum: Developers Corner
- Topic: The $object_class in r8560
- Replies: 2
- Views: 2794
Re: The $object_class in r8560
Revision: 8571
Author: marcelofoxes
Date: quarta-feira, 15 de maio de 2013 09:04:28
Message:
* fixed incorrect constants access, actors should be identified correctly now. thanks sofax222
----
Modified : /openkore/trunk/src/Network/Receive.pm
Author: marcelofoxes
Date: quarta-feira, 15 de maio de 2013 09:04:28
Message:
* fixed incorrect constants access, actors should be identified correctly now. thanks sofax222
----
Modified : /openkore/trunk/src/Network/Receive.pm
- 15 May 2013, 07:07
- Forum: Bug reports
- Topic: SVN r8570 identifies monster NPC as real monsters.
- Replies: 5
- Views: 19430
Re: SVN r8570 identifies monster NPC as real monsters.
Revision: 8571
Author: marcelofoxes
Date: quarta-feira, 15 de maio de 2013 09:04:28
Message:
* fixed incorrect constants access, actors should be identified correctly now. thanks sofax222
----
Modified : /openkore/trunk/src/Network/Receive.pm
Author: marcelofoxes
Date: quarta-feira, 15 de maio de 2013 09:04:28
Message:
* fixed incorrect constants access, actors should be identified correctly now. thanks sofax222
----
Modified : /openkore/trunk/src/Network/Receive.pm
- 14 May 2013, 09:28
- Forum: Macro Plugin
- Topic: plz help me , the marco can not calculate the numbers
- Replies: 2
- Views: 2162
Re: plz help me , the marco can not calculate the numbers
/figure out (\d+) (?:\+|plus) (\d+)/
- 13 May 2013, 05:46
- Forum: Developers Corner
- Topic: What means "small in-game chat control"
- Replies: 10
- Views: 8352
Re: What means "small in-game chat control"
@EternalHarvest I think you're absolutely right, but I would like to give my opinion on this.... I don't know if Openkore aim to replicate official clients' behaviour. But if this is true, a lot of clients, specially those used in official servers use some restrictions in order to prevent chat abuse...
- 13 May 2013, 05:06
- Forum: Developers Corner
- Topic: r8436-8437 (shop_useSkill)
- Replies: 7
- Views: 5244
Re: r8436-8437 (shop_useSkill)
It would be very nice if this delay could be defined via user settings.KeplerBR wrote:Put a delay, because the official client, it takes some time to create a store
- 12 May 2013, 00:45
- Forum: Bug reports
- Topic: SVN r8570 identifies monster NPC as real monsters.
- Replies: 5
- Views: 19430
About actor types in actor_display
Revision: 8558 Author: marcelofoxes Date: domingo, 12 de maio de 2013 02:13:27 Message: * fixed a REALLY old bug where kore identifies pets as monsters. this caused a lot of bugs, including kore trying to attack pets and adding pet names to monsters.txt ---- Modified : /openkore/trunk/src/Network/R...