Oops, seems I've maden a mistake. Fixed that for ya.sli wrote:'ey, whoa. Watch it with the real names.
Search found 767 matches
- 05 Aug 2012, 12:58
- Forum: Announcements
- Topic: Openkore community, we need to talk.
- Replies: 79
- Views: 633242
Re: Openkore community, we need to talk.
- 04 Aug 2012, 10:44
- Forum: Announcements
- Topic: Openkore community, we need to talk.
- Replies: 79
- Views: 633242
Re: Openkore community, we need to talk.
Hi sli, why wouldn't it?sli wrote:Hey cool. My forum account still exists.
- 08 Jun 2012, 07:33
- Forum: Tester's corner
- Topic: kRO accounts
- Replies: 1
- Views: 6817
Re: kRO accounts
I have 2 from when I was actively working on the kRO ST tree, if you need access, ask me in PM.
(I hope they are still valid accounts)
(I hope they are still valid accounts)
- 08 Jun 2012, 02:21
- Forum: Developers Corner
- Topic: Does kore really need to crash on unknown maps?
- Replies: 1
- Views: 2798
Re: Does kore really need to crash on unknown maps?
When kore stumbles onto a map without a .fld file it shits its pants. Spits out a bunch of red error text and terminates. While this might make some sense for those of you using kore as a bot to farm items and other evil crap, it doesn't make sense for people like me who use it as a platform to dev...
- 05 Jun 2012, 16:09
- Forum: Private Servers
- Topic: Almost finished, just wont detect monster npc & players..
- Replies: 7
- Views: 6736
Re: Almost finished, just wont detect monster npc & players..
Network/Receive/ServerType0.pm: '01DC' => ['secure_login_key', 'x2 a*', [qw(secure_key)]], This received packet does not exist in the kRO ST tree and I have yet to see a pserver that uses it. I suspect that this is a mere symptom of a bigger issue. Some packet lenghts in recvpackets may be wrong, c...
- 30 May 2012, 13:22
- Forum: Developers Corner
- Topic: cl is the worst command and I'm removing it
- Replies: 3
- Views: 3147
Re: cl is the worst command and I'm removing it
please do make that change.
(should be updated on the wiki too then)
(should be updated on the wiki too then)
- 25 May 2012, 07:22
- Forum: Private Servers
- Topic: Almost finished, just wont detect monster npc & players..
- Replies: 7
- Views: 6736
Re: Almost finished, just wont detect monster npc & players..
hi natalie,
The numeric ST's are in fact deprecated.
Since you play on a pserver (probably eA or rA), you will need to use the matching kRO serverType.
Check these links:
http://www.openkore.com/index.php/Connectivity_Guide
http://www.openkore.com/index.php/ServerType
The numeric ST's are in fact deprecated.
Since you play on a pserver (probably eA or rA), you will need to use the matching kRO serverType.
Check these links:
http://www.openkore.com/index.php/Connectivity_Guide
http://www.openkore.com/index.php/ServerType
- 24 May 2012, 12:40
- Forum: Other Plugins
- Topic: responseOnNPCImage "response base on NPC Image" by abt123
- Replies: 106
- Views: 117887
Re: responseOnNPCImage "response base on NPC Image" by abt123
The plugin is in the OK svn repo, as it should be.
http://openkore.svn.sourceforge.net/vie ... age/trunk/
http://openkore.svn.sourceforge.net/vie ... age/trunk/
- 04 May 2012, 08:18
- Forum: Resolved Questions
- Topic: Macro Plugin Not Working, Disconnected after C <message>
- Replies: 5
- Views: 4251
Re: Macro Plugin Not Working, Disconnected after C <message>
FAQdefault wrote:thanks for the quick reply but could i have atleast have the right link for this FAQ you're saying thanks again.
- 04 Apr 2012, 19:28
- Forum: Developers Corner
- Topic: bRO maintenance 04/04
- Replies: 4
- Views: 3049
Re: bRO maintenance 04/04
well, since the svn wasnt updated so far http://www.upantcho.com/opk1244.rar just extract on opk folder and the bot will work usually i would put the svn patch too but last couple times they were never used... It looks like it might be easier to just hand out a commit bit? If the others agree and i...