Search found 152 matches
- 02 Feb 2009, 05:38
- Forum: Developers Corner
- Topic: AI 2008 FLD2 & Pathfinding
- Replies: 40
- Views: 121114
Re: FLD2 proposal [for the future]
Well I figure that certain flags are walkable and others are not, the FLD could be fed into A* for routing and just know that certain flags are certain weights, e.g. normal land is 1, walkable water is 1, walls are 255, areas near walls are moderately high, etc. Yes, A* should handle basic weightin...
- 29 Jan 2009, 16:39
- Forum: Developers Corner
- Topic: AI 2008 FLD2 & Pathfinding
- Replies: 40
- Views: 121114
Re: FLD2 proposal [for the future]
The dist is passed as the weighting, or at least that's how it works functionally. The anti-wall hugging is only noticable in maps like sphinx.
- 28 Jan 2009, 03:05
- Forum: Developers Corner
- Topic: AI 2008 FLD2 & Pathfinding
- Replies: 40
- Views: 121114
Re: FLD2 proposal [for the future]
A converter works fine. No information is lost.
- 26 Jan 2009, 23:59
- Forum: Feature suggestions
- Topic: A Getting Banned solution
- Replies: 15
- Views: 13925
Re: A Getting Banned solution
They often check parties and other online accounts from a person they ban. They also check trade logs, but it takes them up to six months some times.
There's no gurantee they will do any of those three, but the chance is high enough where you want to avoid it.
There's no gurantee they will do any of those three, but the chance is high enough where you want to avoid it.
- 26 Jan 2009, 20:07
- Forum: Feature suggestions
- Topic: Mail Box
- Replies: 17
- Views: 12782
Re: Mail Box
You don't even need to get char names. You can send at least 10 mails per second without getting disconnected or interfering with your bot's ability to spam chat. It costs 0z to send mail, you don't have to interact with the mailbox, and it is almost assured to get the feature removed from the game....
- 26 Jan 2009, 20:04
- Forum: Feature suggestions
- Topic: A Getting Banned solution
- Replies: 15
- Views: 13925
Re: A Getting Banned solution
If you disconnect during a sec_pri teleport your account gets auto banned. IT EATS BOTS FOR BREAKFAST, LUNCH, AND DINNER: http://ragial.com/minimap/sec_pri.png You are already screwed when they teleport you there. Nothing short of being at the keyboard and properly responding to the GM's inqueries w...
- 26 Jan 2009, 20:02
- Forum: Development Help
- Topic: Registering a Skill
- Replies: 2
- Views: 2738
Re: Registering a Skill
Add an entry for it in tables with skill in the name. They should be id based ones. Unknown #NUMERICIDHERE NUMERICIDHERE is the id number for the skill. The table follows the same format for each entry. You can just toss it where ever in the table, but if you plan on submitting it it's probably best...
- 26 Jan 2009, 18:34
- Forum: Misc
- Topic: OpenKore is now illegal
- Replies: 34
- Views: 21262
Re: OpenKore is now illegal
My title was kind of facetious. OpenKore is safe, even under this ruling.
However, the ruling paints a bleek outlook for the future of legitimate for-profit program creation that sets out to do what OpenKore or Glider did.
However, the ruling paints a bleek outlook for the future of legitimate for-profit program creation that sets out to do what OpenKore or Glider did.
- 26 Jan 2009, 18:30
- Forum: Discussion
- Topic: Botting guilds
- Replies: 3
- Views: 4063
Re: Botting guilds
Just find a guild with people you find interesting. There is probably a clique that bots in it, especially on Valkyrie. Even on Chaos/Loki/Iris it was pretty common for a long time. People just don't go around saying it, guild masters generally go with "don't ask, don't tell" or even turn a blind ey...
- 26 Jan 2009, 16:25
- Forum: Developers Corner
- Topic: AI 2008 FLD2 & Pathfinding
- Replies: 40
- Views: 121114
Re: FLD2 proposal [for the future]
unsigned char should &1 just fine, but if perl treats it as a string internally then it may be a problem