Programming Repeatable Quests 2.0.7

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Endurs
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Programming Repeatable Quests 2.0.7

#1 Post by Endurs »

Ok, so I have been using openkore for about a week now. Long story short, I've gotten pretty good.

I've got a 4 member party running around slaughtering stuff, and it's going very well. Lately I have been manually turning in the repeatable quests, but that time has come to stop this!

So, right now I am in moc_fild17 killing Hode/Frilldora's. I've got the npc chat conversation down to to

talknpc 208 346 c r0 c r0 c r3 c n

According to the manual, that is correct to accept the kill 150 Hode repeatable. I haven't been able to find a macro to track the number of hodes killed and when x = 150 talk to NPC. Re-talk to NPC and accept quest again.

Can anyone point me in the right direction? I can't find a guide or any example, only vague references.

Scarya
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Re: Programming Repeatable Quests 2.0.7

#2 Post by Scarya »

Use Quest-system and macros.
And NO, kore can't do this on its own.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

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twist3d
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Joined: 09 Sep 2009, 04:34
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Re: Programming Repeatable Quests 2.0.7

#3 Post by twist3d »

Member since 09/09/09, botter since its first creation days. Thanks Kura for the original Kore.

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