Sorry, I've been caught up programming for my actual job, and switching back to perl at night has been getting to me.
Expect a major update and maybe even some documentation in the next week or so.
With regards to the checks, they are actually all still possible. I've added new functionality, but I haven't removed old functionality related to MonsterDB, so you can still test if a monster is (for example) a plant to decide if you should cast on it or not.
Automatic Skill Level Detection
Moderator: Moderators
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- Human
- Posts: 35
- Joined: 06 May 2012, 10:11
- Noob?: Yes
Re: Automatic Skill Level Detection
How's it going? Any updates? Great project btw.
Re: Automatic Skill Level Detection
some servers maybe different about formula, like iRO to kRO.
but nice project btw
but nice project btw
Sorry, my english is very bad !
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- Noob
- Posts: 13
- Joined: 03 Jul 2008, 22:06
- Noob?: No
Re: Automatic Skill Level Detection
I know this project is kind of stalled, but I will report a bug anyway:
The plugin doesn't recognize the generic skill name MG_FIREBOLT.
BTW Awesome pluggin
Edit: I am having some problems with attackCheckLOS 1. The bot stays there doing nothing for several seconds.
The plugin doesn't recognize the generic skill name MG_FIREBOLT.
BTW Awesome pluggin
Edit: I am having some problems with attackCheckLOS 1. The bot stays there doing nothing for several seconds.
Re: Automatic Skill Level Detection
Why not just use the lowest skill level to kill the monster the set
max use to 1. If the monster still alive use a level 1 CB or FB without amplification. It's impossible to figure out the exact formula which is impossible because the damage are not always the same.
max use to 1. If the monster still alive use a level 1 CB or FB without amplification. It's impossible to figure out the exact formula which is impossible because the damage are not always the same.