Keep in mind it's also not perfect. I don't need anyone pointing out better grinding maps, the fact that it never equips new gear, etc.
Code: Select all
automacro lvl1 {
job < 10
class "Taekwon"
call {
do conf lockMap none
do move 181 100 payon
do talk @npc 181 104
do talk resp 0
do talk close
do move pay_fild01
do conf lockMap pay_fild01
}
}
automacro lvl10 {
job >= 10
class "Taekwon"
call {
$target = $.joblvl + 1
do conf lockMap none
do move 155 140 payon
do talk @npc 157 141
}
}
automacro clsChange1 {
job >= $target
class "Taekwon"
call {
do conf lockMap none
do move 155 140 payon
do talk @npc 157 141
pause
do talk resp 0
pause
do talk resp 0
pause
do talk resp 2
pause
do talk resp 0
do move pay_fild01
do conf lockMap pay_fild01
}
}
automacro clsChange2 {
job == 50
class "Taekwon"
call {
do conf lockMap none
do move 210 100 payon
do talk @npc 215 102
pause
do talk resp 0
pause
do talk resp 0
do move 171 230 comodo
do talk @npc 172 231
do talk resp 0
call tkmQuestItems
}
}
automacro clsChange3 {
class "Taekwon"
inventory "Rough Wind" >= 1
inventory "Great Nature" >= 1
inventory "Mystic Frozen" >= 1
inventory "Flame Heart" >= 1
call {
do conf lockMap none
do move 171 230 comodo
}
}
automacro lvl20 {
base >= 20
base < 30
call {
do move pay_dun00
do conf lockMap pay_dun00
}
}
automacro lvl30 {
base >= 30
base < 40
call {
do move pay_fild07
do conf lockMap pay_fild07
}
}
automacro lvl40 {
base >= 40
base < 50
call {
do move pay_dun01
do conf lockMap pay_dun01
}
}
automacro sgGrind {
class "Star Gladiator"
call {
do move pay_dun01
do conf lockMap pay_dun01
}
}
#macro findRoughWind {
# do move
#}