Openkore community, we need to talk.

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EternalHarvest
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Re: Openkore community, we need to talk.

#31 Post by EternalHarvest »

It's a good idea to move to git & github, but it requires some time to sort out the migration. If there are people with related experience (migrating from a complicated svn repository), they may help.

Don Delavitto
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Joined: 16 Mar 2012, 12:23
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Re: Openkore community, we need to talk.

#32 Post by Don Delavitto »

I think it would be a shame to end it so soon, openkore is a perfect chance to learn, not only for users but for developers as well, and also help the players. One chance for begginers to study an open project, i bet even developers learned a lot working with it.

andy12345
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Re: Openkore community, we need to talk.

#33 Post by andy12345 »

kLabMouse wrote:iMikeLance
I've gave you Moderator Rights.
I'll watch you from time to time, as I do with all the newcomers.

Also. Please, Change my rank at bRO forums.
Thanks.

Nicodareus
There is one Rule that I keep in mind. The one that is Moderator or any other should have some good point of "respect" from our community members. (There where some incidents before. So I only approve people when any of current team members say to do so).

jam
I'm do not leting C/C++ coders to our code base, unless you have some great ideas on our side projects (there is a lot of them in our SVN), or you can significantly improve our XS part of openkore itself.
If you want so, please submit a diff/patch, and I will add you to our Team. (For Example, Improve our Path Finder algo).
I can moderate any subforum, but can't play (atleast immediately) we can discuss this on the IRC, when are you usually online?
Just wanted to know if I fit in the criteria.

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kLabMouse
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Re: Openkore community, we need to talk.

#34 Post by kLabMouse »

andy12345 wrote: I can moderate any subforum, but can't play (atleast immediately) we can discuss this on the IRC, when are you usually online?
Just wanted to know if I fit in the criteria.
Thanks. I've added you to Moderators.
I hope, that you can make changes to the good way, as you did in the past.

andy12345
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Re: Openkore community, we need to talk.

#35 Post by andy12345 »

kLabMouse wrote:
andy12345 wrote: I can moderate any subforum, but can't play (atleast immediately) we can discuss this on the IRC, when are you usually online?
Just wanted to know if I fit in the criteria.
Thanks. I've added you to Moderators.
I hope, that you can make changes to the good way, as you did in the past.
Thanks, I'll try my best.

Myself379
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Re: Openkore community, we need to talk.

#36 Post by Myself379 »

i hope my small contribution to making use of eval could mean something. As this is the baby-step for macro user to become a plugin user. :)

p/s: with the help of EternalHarvest and DrKN of course

VashTheStampede
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Re: Openkore community, we need to talk.

#37 Post by VashTheStampede »

A possible solution for the post moderation issue.
It prevents spam while letting leaving the moderation queue light.

Is there some sort of list of things that need doing, such as bugs that need tracking and fixing, etc? I know Perl and don't mind doing minor stuff. But I've never noticed anything like this.

EternalHarvest
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Re: Openkore community, we need to talk.

#38 Post by EternalHarvest »

VashTheStampede wrote:Is there some sort of list of things that need doing, such as bugs that need tracking and fixing, etc? I know Perl and don't mind doing minor stuff. But I've never noticed anything like this.
Bug Reports and other sections like Developer's Corner have a lot of stuff, if you want any.

sli
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Re: Openkore community, we need to talk.

#39 Post by sli »

Hey cool. My forum account still exists.
cs : ee : realist

Technology
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Re: Openkore community, we need to talk.

#40 Post by Technology »

sli wrote:Hey cool. My forum account still exists.
Hi sli, why wouldn't it?
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!

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