Secrament Problem

Forum closed. All further discussion to be discussed at https://github.com/OpenKore/

Moderators: Moderators, Developers

Message
Author
mistermime
Noob
Noob
Posts: 3
Joined: 04 Aug 2011, 23:38
Noob?: No

Secrament Problem

#1 Post by mistermime »

I am having problems regarding the Secrament Skill. Its ok when it casts it on itself, but when it continuously casts it on the party mate. I have already checked the status name in kore, the names, etc. I don't seem to find where the problem is. If anyone knows, any help would be very much appreciated. Thanks. Here's the sample code.

Code: Select all

useSelf_skill Secrament {
   lvl 5
   whenStatusInactive Sacrament
   inLockOnly 0
}

partySkill Secrament {
   lvl 5
   target [bot name]
   target_whenStatusInactive Sacrament
   inLockOnly 0
}
Last edited by mistermime on 05 Sep 2011, 12:46, edited 1 time in total.

EternalHarvest
Developers
Developers
Posts: 1800
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: Secrament Problem

#2 Post by EternalHarvest »

Is that status visible on other players in kore ("pl" command)?

mistermime
Noob
Noob
Posts: 3
Joined: 04 Aug 2011, 23:38
Noob?: No

Re: Secrament Problem

#3 Post by mistermime »

what do you by pl commad sir? it is visible when i type "s" on my command window.

m1334
Noob
Noob
Posts: 18
Joined: 16 Oct 2010, 12:02
Noob?: Yes

Re: Secrament Problem

#4 Post by m1334 »

@eternalharvest

no sir, Sacrament when cast on a player doesn't show on Statuses of the player using PL command.

EternalHarvest
Developers
Developers
Posts: 1800
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: Secrament Problem

#5 Post by EternalHarvest »

m1334 wrote:Sacrament when cast on a player doesn't show on Statuses of the player
Then target_whenStatusInactive wouldn't work as is. It probably could be fixed by hooking on skill cast and setting the status on the client side.

mistermime
Noob
Noob
Posts: 3
Joined: 04 Aug 2011, 23:38
Noob?: No

Re: Secrament Problem

#6 Post by mistermime »

solved. i used target_timeout 180 instead since it is not visible when cast on other players. can be moved now. thank you.

genuineopenkore
Plain Yogurt
Plain Yogurt
Posts: 52
Joined: 16 Jan 2011, 03:06
Noob?: Yes

Some new skills not working properly on party...

#7 Post by genuineopenkore »

Code: Select all

target_whenStatusInactive
target_whenStatusActive 
Sacrament, Gloomy Day, Full Chemical Protection not working properly on party members. It keeps spamming the skill on party member.

I play on pRO official server
Tested on OpenKore what-will-become-2.1 ( r7840 ) and lower earlier revisions.
These skills works fine on useSelf_skill, whenStatusActive and whenStatusInactive.

And Also,a lot of unknown packets when using xKore on OK ( r7840 ).

tikztikz
Noob
Noob
Posts: 12
Joined: 28 Feb 2011, 22:41
Noob?: Yes

Secrament problem

#8 Post by tikztikz »

http://forums.openkore.com/viewtopic.php?f=7&t=15723
solved. i used target_timeout 180 instead since it is not visible when cast on other players
are there any solutions other than this?
what if the skill fails due to delay? will it wait for another 180 seconds to cast secrament again?
Then target_whenStatusInactive wouldn't work as is. It probably could be fixed by hooking on skill cast and setting the status on the client side.
care to elaborate what eternalharvest said here?

thanks in advance.

tikztikz
Noob
Noob
Posts: 12
Joined: 28 Feb 2011, 22:41
Noob?: Yes

how to recognize the skill/status on others (Secrament)

#9 Post by tikztikz »

how can i make the skill secrament visible on other players?

thanks in advance.

EternalHarvest
Developers
Developers
Posts: 1800
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: how to recognize the skill/status on others (Secrament)

#10 Post by EternalHarvest »

Code: Select all

$player->setStatus(EFST_AB_SECRAMENT => 1); # add status

$player->setStatus(EFST_AB_SECRAMENT => 0); # remove status

Locked