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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 22 Jul 2008, 13:27
by openkore129
Use the eq command to see how Kore displays the name of your Bastard sword exactly. I think it will be
+6 Bastard Sword [Hydra*1:Santa Poring*2] [3]
Add the "*1" and remove the extra spaces?
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 23 Jul 2008, 13:12
by Reuel
unfortunately thats how its shows in inro the server which i play in.
+6 Bastard Sword [Hydra : Santa Poring*2 ] [3 ]
as this but in kore while its ok you cant really make out some of the spaces coz its too buggy on the eyes lolz
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 01 Aug 2008, 16:15
by victor
In GC skill there is somehow to make it use when there is like more than 1 monster around him.
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 01 Aug 2008, 21:11
by botlah
victor wrote:In GC skill there is somehow to make it use when there is like more than 1 monster around him.
Read the manual next time.
attackSkillSlot Pierce {
lvl 10
dist 1..3
sp > 10
aggressives >= 3 # change value here
inLockOnly 1
timeout 5
monsters
maxAttempts
maxUses 4
}
see where it has aggressives? >= 3? that means greater than or equal to 3 monsters on you. Now use your new-found knowledge of research and manual reading and apply that to the grand cross skill.
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 02 Aug 2008, 16:01
by victor
Thanks for the help. I just needed to now this agressive thing.
and u being too grumpy bro, u must know not everybody who use this forum speak english with the first language like me. So something are pretty hard to understand even more when is talking about program thing. thanks again
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 03 Sep 2008, 10:01
by Brucejyun
So....i hav a crusader...playing vit GC..any1 can help me wif a bot for tat??plsss???really nid 1....thx...
a bot at around lvl60-99...im playing free server..so in other words...no teleport....
nid help plsss....thx
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 12 Sep 2008, 00:48
by MagnetiX
I'm configuring a GC Crusader to level in GH.
Here's my GC block
attackSkillSlot Grand Cross {
lvl 10
dist 1
hp > 60%
sp > 10%
aggressives 4
inLockOnly 1
notInTown 1
monsters Raydric, Abysmal Knight, Rideword, Raydric Archer, Khalitzburg
maxAttempts 3
isSelfSkill 1
}
Now, what do I configure so my bot goes running around the map and just aggros the monsters so that it can GC?
I turned off attackauto, is there anything else I need to do to have my bot just walk around and only Grand Cross?
I have all my mon_control stuff configured, so that's about it really.
Any advice or tips would be great
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 02 Oct 2008, 04:37
by pitbulzzz
Hi, Can somebody Help me to perfect my config
My Character is Lord knight with stat
str: 77
Vit:90
Dex:40
Level: 90
My Weapon Is:
+5 VVS Ice Lance (For High Orc)
+5 VVS Fire Hallberd (For Orc Archer)
i want to bot in gef_fild14
and my already config is:
Code: Select all
# Please Read the Users Manual
# The Manual is located at http://openkore.sourceforge.net/manual/
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap gef_fild14
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap Geffen
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 10
sitAuto_hp_upper 90
sitAuto_sp_lower 10
sitAuto_sp_upper 90
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 10
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 4
teleportAuto_minAggressivesInLock 4
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Spiral Pierce {
lvl 5
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 1
disabled 0
monsters High Orc, Orc Archer
notMonsters
maxAttempts 0
maxUses 1
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp < 10
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch High Orc {
rightHand +5 VVS Ice Lance
leftHand +5 VVS Ice Lance
arrow
distance
useWeapon
}
autoSwitch Orc Archer {
rightHand +5 VVS Fire Hallberd
leftHand +5 VVS Fire Hallberd
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc geffen 120 62
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x007D8D6B, 0x08CB9ED9
serverEncoding Western
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 02 Oct 2008, 08:00
by openkore129
@pitbulzz, no one is going to go through your entire config and "perfect" it, if you have some specific doubt, post.
MagnetiX wrote:I'm configuring a GC Crusader to level in GH.
Here's my GC block
attackSkillSlot Grand Cross {
lvl 10
dist 1
hp > 60%
sp > 10%
aggressives 4
inLockOnly 1
notInTown 1
monsters Raydric, Abysmal Knight, Rideword, Raydric Archer, Khalitzburg
maxAttempts 3
isSelfSkill 1
}
Now, what do I configure so my bot goes running around the map and just aggros the monsters so that it can GC?
I turned off attackauto, is there anything else I need to do to have my bot just walk around and only Grand Cross?
I have all my mon_control stuff configured, so that's about it really.
Any advice or tips would be great
LOL, if you turn attackauto off how do you ever expect to attack anything? As long as you have the sp your sader will GC before melee attacking, and you can just turn on teleportauto_sp so that he tps away when sp gets too low.
Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin
Posted: 02 Oct 2008, 19:32
by sYaj12
hi guys....
how can i use skills spear quiken, provoke and bash respectively??