Configuring Taekwon/Star Gladiator

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sli
Perl Monk
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Re: Configuring Taekwon/Star Gladiator

#41 Post by sli »

Those aren't the correct status effects. And for fuck's sake clean up your blocks.

Code: Select all

useSelf_skill Sun Warm {
	lvl 3
	sp > 10
	whenStatusInactive Warmth of Sun
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

useSelf_skill Sun Comfort {
	lvl 4
	sp > 10
	whenStatusInactive Comfort of Sun
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

useSelf_skill Moon Comfort {
	lvl 4
	sp > 10
	whenStatusInactive Comfort of Moon
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

useSelf_skill Star Comfort {
	lvl 4
	sp > 10
	whenStatusInactive Comfort of Star
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}
cs : ee : realist

snowies
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Re: Configuring Taekwon/Star Gladiator

#42 Post by snowies »

my kick is tornado kick
if so how do i set it up for the config?
i tried replace it with your config but it seems like it wont work

sli
Perl Monk
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Re: Configuring Taekwon/Star Gladiator

#43 Post by sli »

Because Kore calls it Storm Kick.
cs : ee : realist

loli
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Re: Configuring Taekwon/Star Gladiator

#44 Post by loli »

Hello, can you give me the text for the kick , i don't know what's the code for a star gladiator, please ^^

sli
Perl Monk
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Posts: 810
Joined: 04 Apr 2008, 17:26
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Re: Configuring Taekwon/Star Gladiator

#45 Post by sli »

Try uh... looking through the thread?

loli haet pizza
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loli
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Re: Configuring Taekwon/Star Gladiator

#46 Post by loli »

ok i read the thread but whats the name for axe kick?

sli
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Re: Configuring Taekwon/Star Gladiator

#47 Post by sli »

Sigh. Have you tried looking in your god damn skill list?
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unreal
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Re: Configuring Taekwon/Star Gladiator

#48 Post by unreal »

Using your combo config, SVN, but it don't even try to use combo skill. Tried to get the problem & saw that the condition below is always false.

Code: Select all

if ($config{"attackComboSlot_${i}_afterSkill"} eq $lastSkill
		 && ( !$config{"attackComboSlot_${i}_maxUses"} || $args->{attackComboSlot_uses}{$i} < $config{"attackComboSlot_${i}_maxUses"} )
		 && ( !$config{"attackComboSlot_${i}_autoCombo"} || ($char->{combo_packet} && $config{"attackComboSlot_${i}_autoCombo"}) )
		 && ( !defined($args->{ID}) || $args->{ID} eq $char->{last_skill_target} || !$config{"attackComboSlot_${i}_isSelfSkill"})
		 && checkSelfCondition("attackComboSlot_$i")
		 && (!$config{"attackComboSlot_${i}_monsters"} || existsInList($config{"attackComboSlot_${i}_monsters"}, $target->{name}))
		 && (!$config{"attackComboSlot_${i}_notMonsters"} || !existsInList($config{"attackComboSlot_${i}_notMonsters"}, $target->{name}))
		 && checkMonsterCondition("attackComboSlot_${i}_target", $target)) {
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sli
Perl Monk
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Re: Configuring Taekwon/Star Gladiator

#49 Post by sli »

I don't understand what the hell is wrong with you people. I've been copying and pasting my exact config from page one for a while now and it works just fine every single time.
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unreal
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Re: Configuring Taekwon/Star Gladiator

#50 Post by unreal »

I have tried: used the SVN control without editing anything & added your combo blocks but kore seems to ignore all the attackComboSlot blocks. I'm botting at servertype 0. Anybody gets the same problem?
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