You don't need to always use %. 50 != 50%. And the condition monsters is not case sensitive.cheataahh wrote:0913659081 wrote:I want my kore to DS sting 2 times so I used this:
attackSkillSlot Double Strafe {
lvl 10
sp > 50
monsters sting
inLockOnly 0
notInTown 1
maxAttempts 2
maxUses 2
}
but it's DS shot is random so I tried to use this:
attackSkillSlot Double Strafe {
lvl 10
sp > 50
monsters sting
inLockOnly 0
notInTown 1
target_deltaHp > -7000
}
or this
attackSkillSlot Double Strafe {
lvl 10
sp > 50
monsters sting
inLockOnly 0
notInTown 1
target_deltaHp -7000..0
}
eventually, It's doesn't even DS T_T
help me please
attackSkillSlot Double Strafe {
lvl 10
sp > 50 <-- add %
monsters sting <-- case sensitive
inLockOnly 0
notInTown 1
maxAttempts 2
maxUses 2
}
try this
attackSkillSlot Double Strafe {
lvl10
sp > 50%
monsters Sting
maxUses 2
}
Configuring Archer/Hunter/Bard/Dancer
Moderators: Moderators, Documentation Writers
Re: Configuring Archer/Hunter/Bard/Dancer
Quit.
Re: Configuring Archer/Hunter/Bard/Dancer
yeah sp condition have 2 range, but i always use %Mushroom wrote:You don't need to always use %. 50 != 50%. And the condition monsters is not case sensitive.cheataahh wrote:0913659081 wrote:I want my kore to DS sting 2 times so I used this:
attackSkillSlot Double Strafe {
lvl 10
sp > 50
monsters sting
inLockOnly 0
notInTown 1
maxAttempts 2
maxUses 2
}
but it's DS shot is random so I tried to use this:
attackSkillSlot Double Strafe {
lvl 10
sp > 50
monsters sting
inLockOnly 0
notInTown 1
target_deltaHp > -7000
}
or this
attackSkillSlot Double Strafe {
lvl 10
sp > 50
monsters sting
inLockOnly 0
notInTown 1
target_deltaHp -7000..0
}
eventually, It's doesn't even DS T_T
help me please
attackSkillSlot Double Strafe {
lvl 10
sp > 50 <-- add %
monsters sting <-- case sensitive
inLockOnly 0
notInTown 1
maxAttempts 2
maxUses 2
}
try this
attackSkillSlot Double Strafe {
lvl10
sp > 50%
monsters Sting
maxUses 2
}
Code: Select all
sp <range>
sp <range>%
Re: Configuring Archer/Hunter/Bard/Dancer
guys..how to use teleport??after u killed a monster?
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Re: Configuring Archer/Hunter/Bard/Dancer
thanks
monster's name is case sensitive =.=!
I got one more thing to ask, I want my kore to DS as fast as it can so what should I do
I've read the topic and they say change ai_skill_use , I try 0.1 , 0.2 , 0.01, 0.3 ...etc but It seems to be useless
monster's name is case sensitive =.=!
I got one more thing to ask, I want my kore to DS as fast as it can so what should I do
I've read the topic and they say change ai_skill_use , I try 0.1 , 0.2 , 0.01, 0.3 ...etc but It seems to be useless
Re: Configuring Archer/Hunter/Bard/Dancer
No, monsters name are case insensitive.
And I think it already use the skills as fast as it can.
And I think it already use the skills as fast as it can.
Quit.
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- Super Moderators
- Posts: 801
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- Noob?: No
Re: Configuring Archer/Hunter/Bard/Dancer
Of course its useless, kore's main-loop is too slow for such fast timeouts.0913659081 wrote:I've read the topic and they say change ai_skill_use , I try 0.1 , 0.2 , 0.01, 0.3 ...etc but It seems to be useless
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
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- Noob
- Posts: 8
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- Noob?: No
Re: Configuring Archer/Hunter/Bard/Dancer
Working arrow-crafting configuration without macros:
doCommand arrowcraft forceuse 2 { <---- for this i had referred to the commanddescription.txt in the tables folder "arrowcraft forceuse (inventory #)"
sp > 10%
timeout 0.5
onAction route <---- ai mode
inMap lighthalzen <---- within town map
inInventory Yellow Live >0 <---- arrow-crafting material
disabled 0
}
doCommand arrowcraft forceuse 3 {
sp > 10%
timeout 0.5
onAction route
inMap lighthalzen
inInventory Yellow Live >0
disabled 0
}
For the doCommand arrowcraft forceuse 2: The number-labeled-item in your inventory may change every time your character switching map. So I set an extra block to cover the number range (i.e. : from 0~10).
Conclusion: This is the best configuration that worked so far for arrow-crafting. This configuration will work on most archer class. In case of any condition doesn't meet your requirement please feel free to modify the block by referring to openkore manual.
P/S: doCommand block is a wonderful solution for openkore. I hope this block can be a solution for everyone.
doCommand arrowcraft forceuse 2 { <---- for this i had referred to the commanddescription.txt in the tables folder "arrowcraft forceuse (inventory #)"
sp > 10%
timeout 0.5
onAction route <---- ai mode
inMap lighthalzen <---- within town map
inInventory Yellow Live >0 <---- arrow-crafting material
disabled 0
}
doCommand arrowcraft forceuse 3 {
sp > 10%
timeout 0.5
onAction route
inMap lighthalzen
inInventory Yellow Live >0
disabled 0
}
For the doCommand arrowcraft forceuse 2: The number-labeled-item in your inventory may change every time your character switching map. So I set an extra block to cover the number range (i.e. : from 0~10).
Conclusion: This is the best configuration that worked so far for arrow-crafting. This configuration will work on most archer class. In case of any condition doesn't meet your requirement please feel free to modify the block by referring to openkore manual.
P/S: doCommand block is a wonderful solution for openkore. I hope this block can be a solution for everyone.
Re: Configuring Archer/Hunter/Bard/Dancer
I currently research has asked how my bots do magic string
someone would there any identifying information that
someone would there any identifying information that
Re: Configuring Archer/Hunter/Bard/Dancer
I need a bit of help, my archer, keeps gettin killed by Greatest Generals, I've tried changing the attack distances, but it still gets killed, how should I configure it so it doesn't get killed, any help is apreciated.
PD Don worry about skills and other stuf..
PD Don worry about skills and other stuf..
"It is in our free time when trimph or fail" - F. Chopin
Re: Configuring Archer/Hunter/Bard/Dancer
its better u put teleport distance...
Greatest General 1 -5 0 - for example....
Kore cant avoid mobs and if she attacking 1 and another is near stand point it won't move but continue attack first...
Greatest General 1 -5 0 - for example....
Kore cant avoid mobs and if she attacking 1 and another is near stand point it won't move but continue attack first...
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