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Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 23 Dec 2008, 19:02
by cghcgh
Rallycart wrote:
Code: Select all
automacro chaincombo {
console /You use Triple Attack/i
sp > 20% #You can change this to whatever you like. I like to save at least 20% sp for healing
call {
pause .3 #This may or may not need to be changed for your character. I have 175 aspd, and it works perfectly.
do ss 272 3 #The 3 at the end is the skill level. My Raging Quad is only at 3, so I use 3. Change to your needs.
release chaincombo
}
}
automacro combofinish {
console /You use Chain Combo/i
sp > 20% #You can change this to whatever you like. I like to save at least 20% sp for healing
call {
pause .3 #This may or may not need to be changed for your character. I have 175 aspd, and it works perfectly.
do ss 273 2 #The 2 at the end is the skill level. My Raging Thrust is only at 2, so I use 2. Change to your needs.
release combofinish
}
}
Anyway, they fire off in order, and VERY rarely completely fail to work. So, if you are having trouble, try the above, and tinker with the delay if needs be. Your monk will love you for it!
does anyone have any idea what kind of "pause time" will fit to normal attack delay times or what is the relationship? to figure out the right pause
thanks, sorry for bad english
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 28 Dec 2008, 08:31
by fco2783
i hope this could help yah...
Code: Select all
attackSkillSlot Turn Undead {
lvl 4
dist 7
sp > 10
monsters Anubis
maxUses 0
inInventory Blue Gemstone
}
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 01 Jan 2009, 08:42
by aurionz
hi , i would like to ask some Party Skill for Priest
"sometimes" my Priest didnt want to heal the party eventough i have set this config :
partySkill Heal {
lvl 10
target_hp <= 80%
}
anyone have suggestion ?? it did heal around 4 - 5 times but after that my Priest didnt do anything -_____-
edit : this happen when the tank gets mobbed
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 04 Jan 2009, 00:43
by Tuiji
Sapperdeflap wrote:i have a problem to my bot only follows the so called ''master'' but wont buff
Aint this right ??:
partySkill Blessing {
lvl 10
sp > 80
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target Letskillyou
target_whenStatusInactive Blessing
target_timeout 240
partySkill Kyrie Eleison {
lvl 10
sp > 80
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target Letskillyou
target_whenStatusInactive Kyrie Eleison
target_timeout 120
partySkill Increase Agility {
lvl 10
sp > 80
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target Letskillyou
target_whenStatusInactive Increase Agility
target_timeout 240
I believe its something wrong with your conditions. It only will trigger when and only when:
- Your SP is over 80 points.
- You are in your lockmap
- You arent being attacked by anything
- You are not in a town
- Your name spells exactly Letskillyou
- When the status is out
- And when it passed 240 seconds from the last time you casted it.
Basically you have to lower the conditions, in order you can get your bot buffing you as soon the status got cancelled. I suggest to remove the Timeout, The target, the Not In Town, The In Lock Only, The not while sitting and stop when hit conditions.
If you remove the target for example, your block will be extensible to anyone who is on party and not only that specific player. remember that party SKill block only works for those who are in your party and match all the conditions.
Good luck with that.
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 24 Jan 2009, 18:35
by war_spirit
Cliff wrote:hi guys,
My monk will auto cast spirit after used pw,but problem is sometimes the mobs still nt die yet then my monk will cast spirit and pw the mobs again. how can i set if i1 my monk use pw killed the mobs only cast spirit back? pls advice.
try to give timeout on the call spirit
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 24 Jan 2009, 18:37
by war_spirit
thomajob wrote:I am playing IRO valkyre server my slave preist heal every one in the map and always loose the master and my char die is it possible for any to post or attach the latest slave preist config, i tried to change so many things and none worked
Any Hope
check your config
maybe, there is notPartyOnly 1
make it 0
in other way
why don't u post your config about the heal
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 03 Feb 2009, 06:42
by Sejru
I have problem . I'm now using the bot for Acolyte . But she doesn't buff on anyone in my party except herself TT TT . And she also join to attack with us ( so she always die soon ) . What i have to do now ?
Code: Select all
master Vietnam - vRO: Odin
server
username
password
loginPinCode
char
sex
bindIp
# For an overview of all servertypes please go to the following URL:
# http://www.openkore.com/wiki/index.php/ServerType#English
serverType 0
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword draswico
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 1
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap prt_sewb2
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 40
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 50%
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 5
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill heal {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp < 70%
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
partySkill Blessing {
lvl 3
maxCastTime 0
minCastTime 0
hp
sp > 64
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 3
disabled 0
manualAI 0
target
target_hp < 70
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Bleesing
target_aggressives
target_monsters
target_timeout 240
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
partySkill Increase AGI {
lvl 1
maxCastTime 0
minCastTime 0
hp
sp > 45
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 3
disabled 0
manualAI 0
target
target_hp < 70
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 240
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 08 Feb 2009, 16:50
by seiji
Code: Select all
partySkill Heal {
lvl 5
target_hp < 95%
sp > 10 %
}
partySkill Blessing {
lvl 10
sp > 64
notInTown 1
timeout 3
target_whenStatusInactive Blessing
target_timeout 240
}
partySkill Increase AGI {
lvl 10
sp > 45
notInTown 0
timeout 3
target_whenStatusInactive Increase AGI
target_timeout 240
}
use those above instead of urs partySkill ones
and for attack set all to 0
Code: Select all
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
and I have a Q for myself it is about the newest OK SVN version 2.0.7
it wont auto magnificat not matter what I set. the code works for the older version though. any help please?
Code: Select all
useSelf_skill Magnificat {
lvl 5
sp > 45
stopWhenHit 1
notWhileSitting 1
notInTown 1
timeout 5
whenStatusInactive Magnificat
}
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 09 Feb 2009, 04:22
by musyas
@seiji
seiji wrote:
and I have a Q for myself it is about the newest OK SVN version 2.0.7
it wont auto magnificat not matter what I set. the code works for the older version though. any help please?
Code: Select all
useSelf_skill Magnificat {
lvl 5
sp > 45
stopWhenHit 1
notWhileSitting 1
notInTown 1
timeout 5
whenStatusInactive Magnificat
}
Try to use Magnificant instead of Magnificat ............ with "N"
Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
Posted: 24 Feb 2009, 16:24
by idiotic
musyas wrote:@seiji
seiji wrote:
and I have a Q for myself it is about the newest OK SVN version 2.0.7
it wont auto magnificat not matter what I set. the code works for the older version though. any help please?
Code: Select all
useSelf_skill Magnificat {
lvl 5
sp > 45
stopWhenHit 1
notWhileSitting 1
notInTown 1
timeout 5
whenStatusInactive Magnificat
}
Try to use Magnificant instead of Magnificat ............ with "N"
This still cant works for my bots. Of course, i'm using the latest version. Anyone here please assist us?