pRO Valkyrie | 2.0.5 SVN | bug on stun / frozen status

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sripetaling
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pRO Valkyrie | 2.0.5 SVN | bug on stun / frozen status

#1 Post by sripetaling »

When stunned or frozen, the potion count goes crazy. My bot is carrying about 230+ red potions at the time this happened.

The count goes over 8000 :o then became zero :? . My problem is that I set the bot to go back to kafra if there's no potion left.

In short, my bot walks back an forth endlessly even if it is still carrying pots because it usually gets stunned or frozen because my character still has a low level.

Picture below shows potion count going berserk when stunned. I have no pic of the count going haywire when frozen but I saw it happen too. There might be other status that could cause this (like maybe when stoned?)

I just want to inform the genius guys of openkore about this to further develop the already awesome program. Or if I'm wrong, anyone's input is greatly appreciated.

thanks a lot :D
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SkyWorld
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Re: pRO Valkyrie | 2.0.5 SVN | bug on stun / frozen status

#2 Post by SkyWorld »

whenStatusInactive Stunned

its fix your problem

Cozzie
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Re: pRO Valkyrie | 2.0.5 SVN | bug on stun / frozen status

#3 Post by Cozzie »

did you read and look at the screenshot properly? it is a bug.
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Technology
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Re: pRO Valkyrie | 2.0.5 SVN | bug on stun / frozen status

#4 Post by Technology »

So to summarize the bug.
1) you get stunned or frozen
2) your bot tries to use potions and fails
(i know the bot can be configured with whenStatusInactive Stunned, Frozen to not use the potions but this still does not solve the problem in 3)
3) kore thinks the potions are consumed when they are really not consumed

I wonder if this bug still applies.
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EternalHarvest
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Re: pRO Valkyrie | 2.0.5 SVN | bug on stun / frozen status

#5 Post by EternalHarvest »

I guess that was the fix for this issue:
http://openkore.svn.sourceforge.net/vie ... 50&r2=6751

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kLabMouse
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Re: pRO Valkyrie | 2.0.5 SVN | bug on stun / frozen status

#6 Post by kLabMouse »

True.. Fixed by r7651

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