iRO | 2.0.6.1 | followtarget/bug move 0,0

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cazanova000
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iRO | 2.0.6.1 | followtarget/bug move 0,0

#1 Post by cazanova000 »

this only up sometimes, at random times, the slave bot begin to follow to the other bot, but stuck without reason in a random point

ImageImage
check the point where the slave bot stuck, the main bot is moving...

ImageImage
the main bot still moving (is the bot with xkore 1), the slave bot still stuck at the point...

ImageImage
... xD

when the main bot enter to the other map "yuno_fild12", the lock map, the slave bot finally begin to move, if i relog the slave bot works too for unstuck to the slave bot

i have a theory, when the slave bot cast magnificat and the main bot go out of sight of slave bot, then the slave bot stuck @.@

and this bug, idk if is related to that bug of stuck but i post too xD
ImageImage

srry bad english :3

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kLabMouse
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Re: iRO | 2.0.6.1 | followtarget/bug move 0,0

#2 Post by kLabMouse »

This bug was fixed long time ago.

Code: Select all

        $master{x} = $char->{party}{users}{$master{id}}{pos}{x};
        $master{y} = $char->{party}{users}{$master{id}}{pos}{y};
        ($master{map}) = $char->{party}{users}{$master{id}}{map} =~ /([\s\S]*)\.gat/;

        if ($master{map} ne $field->name || $master{x} == 0 || $master{y} == 0) {
            delete $master{x};
            delete $master{y};
        }

        return unless ($master{map} ne $field->name || exists $master{x});
Moved to Fixed bug's.

Technology
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Re: iRO | 2.0.6.1 | followtarget/bug move 0,0

#3 Post by Technology »

Don't think this is actually fixed.
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!

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kLabMouse
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Re: iRO | 2.0.6.1 | followtarget/bug move 0,0

#4 Post by kLabMouse »

Technology wrote:Don't think this is actually fixed.
may-be add check for 'undef' ?

Sngwaspoot
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Re: iRO | 2.0.6.1 | followtarget/bug move 0,0

#5 Post by Sngwaspoot »

$master{x} = $char->{party}{users}{$master{id}}{pos}{x};
$master{y} = $char->{party}{users}{$master{id}}{pos}{y};
($master{map}) = $char->{party}{users}{$master{id}}{map} =~ /([\s\S]*)\.gat/;

if ($master{map} ne $field->name || $master{x} == 0 || $master{y} == 0) {
delete $master{x};
delete $master{y};
}

return unless ($master{map} ne $field->name || exists $master{x});

What will I'm going to do with this code to fix the bug?

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