this only up sometimes, at random times, the slave bot begin to follow to the other bot, but stuck without reason in a random point
check the point where the slave bot stuck, the main bot is moving...
the main bot still moving (is the bot with xkore 1), the slave bot still stuck at the point...
... xD
when the main bot enter to the other map "yuno_fild12", the lock map, the slave bot finally begin to move, if i relog the slave bot works too for unstuck to the slave bot
i have a theory, when the slave bot cast magnificat and the main bot go out of sight of slave bot, then the slave bot stuck @.@
and this bug, idk if is related to that bug of stuck but i post too xD
srry bad english :3
iRO | 2.0.6.1 | followtarget/bug move 0,0
Moderators: Moderators, Developers
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- Human
- Posts: 26
- Joined: 29 Oct 2008, 22:18
- Noob?: No
Re: iRO | 2.0.6.1 | followtarget/bug move 0,0
This bug was fixed long time ago.
Moved to Fixed bug's.
Code: Select all
$master{x} = $char->{party}{users}{$master{id}}{pos}{x};
$master{y} = $char->{party}{users}{$master{id}}{pos}{y};
($master{map}) = $char->{party}{users}{$master{id}}{map} =~ /([\s\S]*)\.gat/;
if ($master{map} ne $field->name || $master{x} == 0 || $master{y} == 0) {
delete $master{x};
delete $master{y};
}
return unless ($master{map} ne $field->name || exists $master{x});
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- Super Moderators
- Posts: 801
- Joined: 06 May 2008, 12:47
- Noob?: No
Re: iRO | 2.0.6.1 | followtarget/bug move 0,0
Don't think this is actually fixed.
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
Re: iRO | 2.0.6.1 | followtarget/bug move 0,0
may-be add check for 'undef' ?Technology wrote:Don't think this is actually fixed.
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- Noob
- Posts: 2
- Joined: 15 Oct 2010, 13:08
- Noob?: Yes
Re: iRO | 2.0.6.1 | followtarget/bug move 0,0
$master{x} = $char->{party}{users}{$master{id}}{pos}{x};
$master{y} = $char->{party}{users}{$master{id}}{pos}{y};
($master{map}) = $char->{party}{users}{$master{id}}{map} =~ /([\s\S]*)\.gat/;
if ($master{map} ne $field->name || $master{x} == 0 || $master{y} == 0) {
delete $master{x};
delete $master{y};
}
return unless ($master{map} ne $field->name || exists $master{x});
What will I'm going to do with this code to fix the bug?
$master{y} = $char->{party}{users}{$master{id}}{pos}{y};
($master{map}) = $char->{party}{users}{$master{id}}{map} =~ /([\s\S]*)\.gat/;
if ($master{map} ne $field->name || $master{x} == 0 || $master{y} == 0) {
delete $master{x};
delete $master{y};
}
return unless ($master{map} ne $field->name || exists $master{x});
What will I'm going to do with this code to fix the bug?