Search found 389 matches
- 04 Dec 2019, 08:01
- Forum: Discussion
- Topic: Openkore Other Uses
- Replies: 1
- Views: 4689
Re: Openkore Other Uses
Openkore was used to create and update vendor database on ruro server... so i think it is possible to use it in any way you wish )
- 27 Nov 2019, 12:38
- Forum: Resolved Questions
- Topic: talknpc response
- Replies: 19
- Views: 18099
Re: talknpc response
Code: Select all
reactOnNPC talk cont{
type continue
msg_0 /\[\sGOLD\sROOM\s\]/
}
Code: Select all
c c c c r0
- 26 Nov 2019, 10:17
- Forum: Resolved Questions
- Topic: talknpc response
- Replies: 19
- Views: 18099
Re: talknpc response
just don`t rush here
c w2 c w2 c w2 c w2 r0
c w2 c w2 c w2 c w2 r0
- 25 Nov 2019, 13:14
- Forum: Other OpenKore support
- Topic: Sell items to player buyer shop
- Replies: 19
- Views: 34061
Re: Sell items to player buyer shop
package selltoplayer; use strict; use Plugins; use Globals qw(%config $char $messageSender $buyerID $buyingStoreID); use Log qw(message); use Misc qw(itemNameToID); Plugins::register('selltoplayer', 'sells items to player buyer shop', \&Unload, \&Reload); my $packetHook = Plugins::addHooks ( ['pack...
- 23 Nov 2019, 16:39
- Forum: Other OpenKore support
- Topic: Sell items to player buyer shop
- Replies: 19
- Views: 34061
Re: Sell items to player buyer shop
Тут мои полномочия всё. And here goes the problem... because i totally don't give a f*ck how packets in Ragnarok works. A bug is here: \src\Network\Receive\ServerType0.pm line 500 '0818' => ['buying_store_items_list', 'v a4 a4 V', [qw(len buyerID buyingStoreID zeny)]], the packet is encoded not cor...
- 21 Nov 2019, 17:08
- Forum: Other OpenKore support
- Topic: NPC overlap cannot be transferred
- Replies: 4
- Views: 6109
Re: NPC overlap cannot be transferred
Sorry but who can't talk with who? Are you using macro or doCommand? PROVIDE MORE INFO omg...polme32 wrote:When transmitting NPC at the same coordinate, there is a virtual NPC, that cannot talk to the transmitting NPC. Is there any way to block the virtual NPC?
- 20 Nov 2019, 16:57
- Forum: Other OpenKore support
- Topic: Sell items to player buyer shop
- Replies: 19
- Views: 34061
Re: Sell items to player buyer shop
Show logs from this sellToPlayer.pl : package selltoplayer; use strict; use Plugins; use Globals qw(%config $char $messageSender); use Log qw(message); use Misc qw(itemNameToID); Plugins::register('selltoplayer', 'sells items to player buyer shop', \&Unload, \&Reload); my $packetHook = Plugins::addH...
- 20 Nov 2019, 14:38
- Forum: Private Servers
- Topic: ByPass Bot Check
- Replies: 10
- Views: 6702
Re: ByPass Bot Check
No problem. Be polite in game, don't overuse Openkore and learn more about it. And than it will pay you back with a lot of possibilities.
- 20 Nov 2019, 14:04
- Forum: Private Servers
- Topic: ByPass Bot Check
- Replies: 10
- Views: 6702
Re: ByPass Bot Check
Whoops, my bad... Use this instead:
Code: Select all
reactOnNPC talk text #2~1{
type text
useColors 1
delay 2
msg_0 /Anti\s+Bot\s+Security\s+System/
msg_1 /Please\s+input\s+the\s*\^[fF]{2}0000\s*RED\s+COLOR\s*\^000000\s*words\./
msg_2 /\^[fF]{2}0000(\w+)\^000000/
}
- 20 Nov 2019, 13:35
- Forum: Other OpenKore support
- Topic: Sell items to player buyer shop
- Replies: 19
- Views: 34061
Re: Sell items to player buyer shop
Omg sorry. sellToPlayer.pl line 26 . sub sellspecified { my (undef, $args) = @_; my ($buyerID, $buyingStoreID, $buyerZenyLimit, @itemList) = ($args->{buyerID} , $args->{buyingStoreID}, $args->{zeny} , @{$args->{itemList}}); message "SellToPlayer activated with Buyer ID - $buyerID; Buying store ID - ...