Search found 9 matches
- 25 Oct 2008, 05:27
- Forum: Other Plugins
- Topic: autogen - plagin for area skillls
- Replies: 6
- Views: 6233
Re: GENOCIDE - plagin for area skillls
herbicide mlinnn!!! Castaneda provided... is it useles?
- 23 Oct 2008, 14:57
- Forum: Other Plugins
- Topic: autogen - plagin for area skillls
- Replies: 6
- Views: 6233
autogen - plagin for area skillls
# autogen.pl Version 1.0 # this plag for range atackers only who using # area skills or spells (like 'Arrow Shower', 'Storm Gust' etc.) # # # thanks to ME (Rumata) # # 1. in config.txt insert this block: # # autoGEN Arrow Shower { # GminMOB 1 # minimum number of mobs in target 'area' for skill acti...
- 19 Oct 2008, 15:28
- Forum: Fixed bugs
- Topic: 206SVN6458-bugs
- Replies: 9
- Views: 8947
Re: 206SVN6458-bugs
2littlewens - you are right, but i have a question - why do complicate config? this block "if ($config{attackChangeTarget} == 2)" is just the improved version of 'attackChangeTarget'. with my changes i made that works always by default (with attackChangeTarget 1).
- 15 Oct 2008, 03:14
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 223356
Re: waitForParty -- Don't get separeted! by Chontrad
if follow_wait_inLockOnly 0, and master is in town and do auto-sell-buy, often appears problems, may be usefull for all:
follow_wait_notInTown 1
follow_wait_notInTown 1
Code: Select all
return if (($config{'follow_wait_notInTown'} > 0) && ($cities_lut{$field{name}.'.rsw'}));
- 15 Oct 2008, 03:07
- Forum: Fixed bugs
- Topic: 206SVN6458-bugs
- Replies: 9
- Views: 8947
206SVN6458-bugs
1. Attack.pm: if ($config{attackChangeTarget} == 2) why?!!! it should be 1. 2. Archer's bug: No LOS from (283, 84) to target (275, 75); moving to (283, 84) No LOS from (283, 84) to target (275, 75); moving to (283, 84) No LOS from (283, 84) to target (275, 75); moving to (283, 84) from (283, 84) to ...
- 03 Oct 2008, 08:05
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 223356
Re: waitForParty -- Don't get separeted! by Chontrad
Yes? i've tested, it's working very good enough, no more useless running. ########################### # Name of Plugin: waitParty.pl # Version: 1.0 (9/05/2008) # Version of Openkore Required: OpenKore 2.0.5.1 #follow_wait 1 #follow_wait_inLockOnly 1 #follow_wait_timeOut 5 #follow_wait_noPartyMember ...
- 03 Oct 2008, 04:05
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 223356
Re: waitForParty -- Don't get separeted! by Chontrad
2Mucilon i've tested one more in xcore mode, there is one more bad thing - master return to x,y of slave remembed last time and even if he have found the slave ("Party Found") he is contenuing moving to this coordinates, he may run long to there and then will run back, frrrrr it is very fu....ing 'P...
- 27 Sep 2008, 06:05
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 223356
Re: waitForParty -- Don't get separeted! by Chontrad
it works fine! a lot of thanx to you
- 23 Sep 2008, 21:32
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 223356
Re: waitForParty -- Don't get separeted! by Chontrad
Hi, thanks for great plagin Mucilon ;) couuld you make one more option in config? like "wait4party_Name BotNamme"? because if there are 3 party members and one of them just sitting in safe place doing nothing and taking expa, i have to disable this plag else my bot always returning to this member :(...