Search found 9 matches

by Rumata
25 Oct 2008, 05:27
Forum: Other Plugins
Topic: autogen - plagin for area skillls
Replies: 6
Views: 6233

Re: GENOCIDE - plagin for area skillls

herbicide mlinnn!!! Castaneda provided... is it useles?
by Rumata
23 Oct 2008, 14:57
Forum: Other Plugins
Topic: autogen - plagin for area skillls
Replies: 6
Views: 6233

autogen - plagin for area skillls

# autogen.pl Version 1.0 # this plag for range atackers only who using # area skills or spells (like 'Arrow Shower', 'Storm Gust' etc.) # # # thanks to ME (Rumata) # # 1. in config.txt insert this block: # # autoGEN Arrow Shower { # GminMOB 1 # minimum number of mobs in target 'area' for skill acti...
by Rumata
19 Oct 2008, 15:28
Forum: Fixed bugs
Topic: 206SVN6458-bugs
Replies: 9
Views: 8947

Re: 206SVN6458-bugs

2littlewens - you are right, but i have a question - why do complicate config? this block "if ($config{attackChangeTarget} == 2)" is just the improved version of 'attackChangeTarget'. with my changes i made that works always by default (with attackChangeTarget 1).
by Rumata
15 Oct 2008, 03:14
Forum: Other Plugins
Topic: waitForParty -- Don't get separeted! by Chontrad
Replies: 118
Views: 223356

Re: waitForParty -- Don't get separeted! by Chontrad

if follow_wait_inLockOnly 0, and master is in town and do auto-sell-buy, often appears problems, may be usefull for all:

follow_wait_notInTown 1

Code: Select all

return if (($config{'follow_wait_notInTown'} > 0) && ($cities_lut{$field{name}.'.rsw'}));
by Rumata
15 Oct 2008, 03:07
Forum: Fixed bugs
Topic: 206SVN6458-bugs
Replies: 9
Views: 8947

206SVN6458-bugs

1. Attack.pm: if ($config{attackChangeTarget} == 2) why?!!! it should be 1. 2. Archer's bug: No LOS from (283, 84) to target (275, 75); moving to (283, 84) No LOS from (283, 84) to target (275, 75); moving to (283, 84) No LOS from (283, 84) to target (275, 75); moving to (283, 84) from (283, 84) to ...
by Rumata
03 Oct 2008, 08:05
Forum: Other Plugins
Topic: waitForParty -- Don't get separeted! by Chontrad
Replies: 118
Views: 223356

Re: waitForParty -- Don't get separeted! by Chontrad

Yes? i've tested, it's working very good enough, no more useless running. ########################### # Name of Plugin: waitParty.pl # Version: 1.0 (9/05/2008) # Version of Openkore Required: OpenKore 2.0.5.1 #follow_wait 1 #follow_wait_inLockOnly 1 #follow_wait_timeOut 5 #follow_wait_noPartyMember ...
by Rumata
03 Oct 2008, 04:05
Forum: Other Plugins
Topic: waitForParty -- Don't get separeted! by Chontrad
Replies: 118
Views: 223356

Re: waitForParty -- Don't get separeted! by Chontrad

2Mucilon i've tested one more in xcore mode, there is one more bad thing - master return to x,y of slave remembed last time and even if he have found the slave ("Party Found") he is contenuing moving to this coordinates, he may run long to there and then will run back, frrrrr it is very fu....ing 'P...
by Rumata
27 Sep 2008, 06:05
Forum: Other Plugins
Topic: waitForParty -- Don't get separeted! by Chontrad
Replies: 118
Views: 223356

Re: waitForParty -- Don't get separeted! by Chontrad

it works fine! a lot of thanx to you ;)
by Rumata
23 Sep 2008, 21:32
Forum: Other Plugins
Topic: waitForParty -- Don't get separeted! by Chontrad
Replies: 118
Views: 223356

Re: waitForParty -- Don't get separeted! by Chontrad

Hi, thanks for great plagin Mucilon ;) couuld you make one more option in config? like "wait4party_Name BotNamme"? because if there are 3 party members and one of them just sitting in safe place doing nothing and taking expa, i have to disable this plag else my bot always returning to this member :(...