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 Post subject: AFK Homunculus Config Help (+ homunculus freezing)
PostPosted: 08 Dec 2013, 05:20 
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Joined: 08 Dec 2013, 04:58
Posts: 1
I've searched the wiki, forums, and manual for about a month off and on. I've seen a few forum posts about people having these problems the common solution is to update openkore (which I do regularly). So I finally made an account so I could post with my problem.

Basically, I'm wondering what a proper config file should look like for an AFK Chemist trying to level their homunculus on ant eggs or orc dungeon.

If I check my openkore within 30 min of AFKing, I'll come back to see my homunculus isn't attacking anything and just standing stationary there. I can use "homun ai print" and it shows no AI tasks, and if I use "homun ai clear" it'll still just stand there. This happens every time, most of the time with no clear indication why in the console (no parse packet errors, no "tried to long to move", nothing). I can even vaporize and re-call my homun and it still won't attack most of the time (sometimes it will).

I'm asking either for help or to see other people's AFK config files to compare to mine, maybe even use.

Otherwise, is there a way I can just use my regular AI file (AzzyAI)? I never see this problem unless I'm using openkore. I really just need openkore to auto-feed for me while I sleep. My homunculus' regular in-game AI does fine on its own.

Also, in regards to keeping my character still, setting the following fields to 0 is the ONLY way I've managed to keep my character from moving. I feel like there is/should be a simpler way... I thought turning random walk, autoattack, and looting items off would do the trick but my character still walks around unless I do all of the following:

Quote:
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

Quote:
itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore
itemsMaxNum_sellOrStore
cartMaxWeight 8000
itemsTakeAuto_new 0

Quote:
route_escape_reachedNoPortal 1
route_escape_randomWalk 0
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee 0
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 20
route_teleport_notInMaps
route_step 0

And here's my homun AI block for any setting I have that could be causing the homunculus freezing problems:
Quote:
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_StandByAuto 1

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget


Thanks for anyone that can help me! Please don't tell me to read the manual or the wiki, I've been through them multiple times and there is nothing that addresses these problems.


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 Post subject: Re: AFK Homunculus Config Help (+ homunculus freezing)
PostPosted: 25 Jan 2014, 16:00 
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Noob
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Joined: 25 Jan 2014, 07:22
Posts: 6
hi did you manage to fix the problem?

By the way in config is set to feed between 11-24 means it will randomly feed between those numbers?
I tried to launch it and it fed my homunculus when it was 21 but i need openkore to allow feeding at 11-14 once till it go back to either 11 or 14

also the feed delay is default at

Code:
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
[b]
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10[/b]

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24


what does it means? that it will feed every 10-60secs randomly?


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 Post subject: Re: AFK Homunculus Config Help (+ homunculus freezing)
PostPosted: 06 Apr 2015, 09:07 
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Noob
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User avatar

Joined: 24 Dec 2014, 05:52
Posts: 17
Location: Hungary
Quote:
what does it means? that it will feed every 10-60secs randomly?


#How long should we wait between feeding? default: random between 10 and 60 seconds
If the hunger is between these two value:
homunculus_hungerMin 11
homunculus_hungerMax 24

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'He who is brave and patient enough to peer into the darkness his whole life will be first to see a flicker of light in it.'


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 Post subject: Re: AFK Homunculus Config Help (+ homunculus freezing)
PostPosted: 13 Jun 2015, 18:24 
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Noob
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Joined: 24 Jan 2014, 18:01
Posts: 9
I have a similar Issue. My homun will only use caprice to attack. Once its SP runs out, it does nothing. Is there a command for using regular attack?

I have looked around and haven't found anything on it. All I see are skills and not regular attacks being used.


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 Post subject: Re: AFK Homunculus Config Help (+ homunculus freezing)
PostPosted: 10 Sep 2015, 17:56 
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Noob
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Joined: 13 Oct 2011, 10:19
Posts: 7
Anyone have progress?


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