LockMap that requires interaction to NPC to access
Moderator: Moderators
LockMap that requires interaction to NPC to access
I would like to make a lockmap to Robot factory however in order to access the map, you are required to talk to a Grave NPC.
I would like to know how abouts i can make this happen.
Any help will do.
Thanks.
I would like to know how abouts i can make this happen.
Any help will do.
Thanks.
Re: LockMap that requires interaction to NPC to access
The step requires for the bot to chat with Grave#kh with two chat sequences, 'talk resp 0' to use the key, then 'talk resp 0' to Enter.
I dont exactly know how i would add the NPC and the conversational sequance since there is no format from the Wiki.
This is my initial code:
The first coordinates is where the NPC is.
Please help. Thanks
I dont exactly know how i would add the NPC and the conversational sequance since there is no format from the Wiki.
This is my initial code:
Code: Select all
#Robot Factory
yuno_fild08 73 180 kh_dun01 3 234
Please help. Thanks
-
- Noob
- Posts: 16
- Joined: 12 Aug 2017, 06:07
- Noob?: No
Re: LockMap that requires interaction to NPC to access
Well you got half way there, so i will give you credit for that, and for atleast checking the wiki.Goflow wrote:The step requires for the bot to chat with Grave#kh with two chat sequences, 'talk resp 0' to use the key, then 'talk resp 0' to Enter.
I dont exactly know how i would add the NPC and the conversational sequance since there is no format from the Wiki.
This is my initial code:
The first coordinates is where the NPC is.Code: Select all
#Robot Factory yuno_fild08 73 180 kh_dun01 3 234
Please help. Thanks
Another way to figure it out is reading the information already in portals.txt and you can get the basis of whats going on.
Your chat sequence needs to read "r0 r0" if it truly is just first response clicks. Otherwise if there is menus you need to click next or continue first it would read "c r0 c r0"
Re: LockMap that requires interaction to NPC to access
Yes, it is just first response clicks.
So i assume the code should look like this:
The format from the portals.txt is <source coordinate><destination coordinate>[zenny cost][conversation sequence]
and it does not mention where i should/shouldn't put the NPC
So i assume the code should look like this:
Code: Select all
#Robot Factory
yuno_fild08 73 180 kh_dun01 3 234 Grave#kh r0 r0
and it does not mention where i should/shouldn't put the NPC
Re: LockMap that requires interaction to NPC to access
Ok, after going through a few pages in the Wiki this is what i came up with:
But the kore is giving them these output
Could not find an NPC at location (73,180).
Calculating lockMap route to: Robot Factory level 1(kh_dun01)
Code: Select all
#Robot Factory
yuno_fild08 73 180 kh_dun01 3 234 talknpc 71 170 r0 r0
Could not find an NPC at location (73,180).
Calculating lockMap route to: Robot Factory level 1(kh_dun01)
Re: LockMap that requires interaction to NPC to access
Ok i think i got it working after a few tests.
Thanks a lot guys!
Thanks a lot guys!
Re: LockMap that requires interaction to NPC to access
for some reason, it stopped working again.
This is correct?
This is correct?
Code: Select all
#Robot Factory
yuno_fild08 71 170 kh_dun01 3 234 r0 r0
Re: LockMap that requires interaction to NPC to access
You're missing the zenny part. Add "0" before the first "r0"
Whatever...
Re: LockMap that requires interaction to NPC to access
Not sure what i did, i have edited the code to this;
but openkore got even worst.
it is now showing this:
I went ahead and put the code back to what it was when it was still working,
this code was able to travel to yuno_fild08 71 170 but not able to talk to the NPC[/code]
But openkore still shows me the same error messages.
Code: Select all
yuno_fild08 71 170 kh_dun01 232 226 0 r0 r0
it is now showing this:
I went ahead and put the code back to what it was when it was still working,
this code was able to travel to yuno_fild08 71 170 but not able to talk to the NPC
Code: Select all
[code]
yuno_fild08 71 170 kh_dun01 232 226 r0 r0
But openkore still shows me the same error messages.