Check buff status before rebuffing when master is found

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hakore
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Re: Check buff status before rebuffing when master is found

#11 Post by hakore »

No, there is no known documentation.

I don't known the extent of technicality you want to delve into, but you are always welcome to:

1) Inspect the source codes - there is nothing more exquisite than reading and understanding this. hint: see src/Network folder

2) Understand the packets particularly the actor_display (actor_exists/actor_connected/actor_moved/actor_spawned), actor_status_active (I'm not sure if character_status is needed). Specially identify the packet switches as these are server specific.

3) Set debugPacket_received to 1/2 so you can see the time/events when the packets are received by the client/bot. Prepare your eyes, you have been warned.
Whatever...

tetrabyte
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Re: Check buff status before rebuffing when master is found

#12 Post by tetrabyte »

Thanks for the suggestions on where to look.

Will try option 1 since I was already looking at the src but in the wrong section (AI). Still need get used to Perl language as it is totally different to Java

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