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Kore step back to atk'-' ?

Posted: 19 May 2018, 19:59
by sacul71
My kore is weird.
for example: I have 2 Soldier Skeleton attacking me at the same time.
by killing 1 he randomly walks 1 or 2 cells to kill the other instead of just changing the target.
and it does it with any mob. if the mob rushes towards him he gives 2 attacks, walks and then attacks again.


######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackChangeTarget 1
mercenary_attackNoGiveup 0

I already modified "mercenary_attackDistance 1.5"

but it did not help. so I went back to normal.

Re: Kore step back to atk'-' ?

Posted: 19 May 2018, 20:20
by sctnightcore
Mercenary Support

Re: Kore step back to atk'-' ?

Posted: 19 May 2018, 21:07
by sacul71
Sorry, i not understand

Re: Kore step back to atk'-' ?

Posted: 20 May 2018, 02:04
by c4c1n6kr3m1
r u talking about this old problem ?
http://forums.openkore.com/viewtopic.php?f=56&t=8560

Re: Kore step back to atk'-' ?

Posted: 20 May 2018, 02:27
by fadreus
Can you UPLOAD your config file? (not copy-paste text).
I think the behavior is the same with homunculus if you are letting only your mercenary do the killing.
Related to your attackAuto settings too.
What class you are using it with?

Re: Kore step back to atk'-' ?

Posted: 20 May 2018, 11:03
by sacul71
c4c1n6kr3m1 wrote:r u talking about this old problem ?
http://forums.openkore.com/viewtopic.php?f=56&t=8560
Yes. he attacks and walks. instead of simply chang target.


fadreus wrote:Can you UPLOAD your config file? (not copy-paste text).
I think the behavior is the same with homunculus if you are letting only your mercenary do the killing.
Related to your attackAuto settings too.
What class you are using it with?
I'm using a assassin. he's just killing in the auto attack. without using skills.

Re: Kore step back to atk'-' ?

Posted: 20 May 2018, 11:53
by fadreus
What mercenary you use with?
Lancer? Spearman? Bowman?

I think you check the wrong attackAuto..?
You didn't use any mercenary right?
Enable this:

Code: Select all

attackDistanceAuto 1
Or just use this
config.txt

Re: Kore step back to atk'-' ?

Posted: 20 May 2018, 12:17
by sacul71
fadreus wrote:What mercenary you use with?
Lancer? Spearman? Bowman?

I think you check the wrong attackAuto..?
You didn't use any mercenary right?
Enable this:

Code: Select all

attackDistanceAuto 1
Or just use this
config.txt
attackDistanceAuto is 0. but this was my attempt to fix the problem.
change to 1 does not work .. = [
fadreus wrote:What mercenary you use with?
Lancer? Spearman? Bowman?
I do not use anything. I believe it is the standard. i download and extract the latest version of openkore. so I think it's the default. My assassin only uses auto atk with double atk

Re: Kore step back to atk'-' ?

Posted: 20 May 2018, 13:04
by fadreus
sacul71 wrote:I do not use anything. I believe it is the standard. i download and extract the latest version of openkore. so I think it's the default. My assassin only uses auto atk with double atk
Hmm yeah.. Thought so.
You post mercenary settings which doesn't even related to your problem.
Did you try these before?

Code: Select all

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
I tested with openkore new version.
I only have GX, test run on pay_dun01.
All seems normal.
Working as it should.

Re: Kore step back to atk'-' ?

Posted: 20 May 2018, 13:53
by sacul71
fadreus wrote: attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
[/code]
I put your settings, but nothing has changed.

I did a little video to show.
PS: Nothing has changed. without its settings it continued the same way.

in the video you can see that he almost always walks back to be able to attack ...
= [

https://youtu.be/-FNwAty5Hbo