
or is there a macro for that?
btw, OnAction and notOnAction is not working,
help?

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So far the most related topic for you question is this http://forums.openkore.com/viewtopic.php?f=33&t=8427skyscraper11 wrote:Is there a way to make my slave to focus on healing when master is attacking monsters and slave must not be doing any buffs only when master is attacking, because when my slave is casting Magni or Assump, its master is dying![]()
or is there a macro for that?
btw, OnAction and notOnAction is not working,
help?
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Your_priests_name 1
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useSelf_skill Heal {
lvl 5
sp > 40
notInTown 1
hp < 55%
timeout 3
maxCastTime 3
onAction Attack
}
useSelf_skill Kyrie Eleison {
lvl 10
sp > 60
notInTown 1
hp < 94%
aggressives >= 2
whenStatusInactive Kyrie Eleison
target_timeout 30
maxCastTime 3
stopWhenHit 1
#onAction Attack
}
useSelf_skill Heal {
lvl 10
sp > 40
notInTown 1
hp < 90%
timeout 3
maxCastTime 3
}
###party
partySkillDistance 0..8
#priority heal
partySkill Heal {
lvl 10
target_hp < 50%
onAction Attack
}
#save kyrie
partySkill Kyrie Eleison {
lvl 10
sp > 15%
target_hp > 30%
notInTown 1
target_aggressives > 4
monstersCount >= 1
target_whenStatusInactive Kyrie Eleison
target_timeout 30
timeout 30
maxCastTime 3
disabled 0
}
#healing up to above 3/4 unless just got hit to under 50% yourself
partySkill Heal {
lvl 10
sp > 40
hp > 50%
target_hp < 77%
notInTown 1
maxCastTime 3
}
partySkill Cure {
lvl 1
target_whenStatusActive Blinded
target_isJob Knight
sp > 10%
target_timeout 5
notInTown 1
maxCastTime 3
}
#slow poison, status recovery, cure above 50% only (healing priority)
partySkill Status Slow Poison {
lvl 1
hp > 50%
sp > 25
target_hp > 39%
target_timeout 2
target_whenStatusActive Poisoned
notInTown 1
maxCastTime 3
}
partySkill Status Recovery {
lvl 1
hp > 50%
sp > 15%
target_hp > 49%
target_timeout 5
target_whenStatusActive Frozen, Stone Curse, Stun
notInTown 1
maxCastTime 5
}
partySkill Cure {
lvl 1
hp > 50%
target_whenStatusActive Cursed, Chaos, Silenced
sp > 15%
target_hp > 49%
target_timeout 5
notInTown 1
maxCastTime 3
}
#chill heal to 100% after statuses clear
partySkill Heal {
lvl 10
sp > 50%
hp > 80%
target_hp < 95%
notInTown 1
maxCastTime 3
}
#main tank kyrie
partySkill Kyrie Eleison {
lvl 10
sp > 80%
hp > 80%
target_hp > 40%
notInTown 1
target TYPEYOURTANKSNAMEHERE
monstersCount >= 3
target_aggresives > 1
target_whenStatusInactive Kyrie Eleison
#timeout 30
target_timeout 30
maxCastTime 3
onAction Attack
}
#priority ressurection
partySkill Resurrection {
lvl 4
target_dead 1
ininventory Blue Gem
target_timeout 15
}
#buffs during follow, while safe and healed
useSelf_skill Magnificat {
lvl 5
sp > 40
hp > 90%
stopWhenHit 1
notInTown 1
timeout 20
whenStatusInactive Magnificat
maxCastTime 4
onAction Follow
aggresives < 2
}
partySkill Increase Agility {
lvl 10
sp > 20%
hp > 80%
stopWhenHit 1
notInTown 1
target_whenStatusInactive Increase Agility
target_timeout 60
timeout 15
maxCastTime 3
}
partySkill Blessing {
lvl 10
target_whenStatusInactive Blessing
sp > 40%
hp > 80%
target_hp > 80%
target_timeout 60
notInTown 1
stopWhenHit 1
timeout 15
maxCastTime 3
}
partySkill Impositio Manus {
lvl 5
sp > 70%
hp > 80%
target_hp > 80%
whenStatusInactive Impositio Manus
stopWhenHit 1
notInTown 1
monstersCount >= 1
target_isJob Knight
target_timeout 60
timeout 5
maxCastTime 3
}
partySkill Gloria {
lvl 10
sp > 60%
hp > 80%
isSelfSkill 1
whenStatusInactive Gloria
notInTown 1
timeout 30
onAction Follow
maxCastTime 3
}
partySkill Angelus {
lvl 10
sp > 60%
hp > 80%
isSelfSkill 1
whenStatusInactive Angelus
notInTown 1
timeout 30
onAction Follow
maxCastTime 3
}
partySkill Aspersio {
lvl 1
sp > 25
hp > 70%
target_whenStatusInactive Aspersio
target_isJob Knight
inInventory Holy Water
#monsters Ghostring, Marionette, Giant Whisper, Whisper
target_monsters Ghostring, Marionette, Giant Whisper
monsters Ghostring, Marionette, Giant Whisper
disabled 0
target_timeout 30
maxCastTime 4
notInTown 1
}
useSelf_skill Aqua Benedicta {
lvl 1
sp > 50%
hp > 90%
inLockOnly 0
whenFollowing 1
inInventory Empty Bottle > 0
disabled 1
monstersCount < 1
timeout 10
maxCastTime 2
}
partySkill Sanctuary {
lvl 10
sp > 80%
hp < 95%
notInTown 1
monstersCount >= 3
aggressives > 0
whenNotGround Sanctuary
timeout 60
maxCastTime 4
onAction Attack
maxUses 4
disabled 1
ininventory Blue Gem
}
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route_step 15
#use 1 if not leveling
runFromTarget 0
runFromTarget_dist 4
route_randomWalk 1
route_escape_reachedNoPortal 1
route_avoidWalls 1
route_teleport 0
route_escape_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
follow 1
followCheckLOS 1
followSitAuto 0
followDistanceMax 4
followDistanceMin 1
followLostStep 5
followBot 1
followRandom 1
followRandomDistance 1
itemsMaxWeight 45
attackAuto 1
attackAuto_party 2
attackAuto_followTarget 1
attackMaxRouteDistance 100
attackMaxRouteTime 6
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attackAuto 2
attackAuto_party 2
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 150
attackMaxRouteTime 4
attackMinPlayerDistance 1
attackMinPortalDistance 2
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 150
route_teleport 0
route_step 6
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attackAuto 1
attackAuto_party 2