More advanced bot party implementation
Posted: 26 May 2008, 21:29
Alright bare with me while I try to explain my suggestion a little.
I'm a big fan of support-bots or a full party of bots leveling together. Macros and plugins and great configuration options allow this party to function in a more efficient way than even some real parties. However the big, and it is a big let down is the route AI, especially when it comes to several bots, which need to stay in close proximity/near each other which is usually just a mashed up auto-follow style implementation.
What I'm proposing, or would love to see is some kind of bridge between bots on a local host that allows them to communicate with each other. All sorts of information either to a central party leader bot, or a seperate dedicated party-organization bot. Allowing a party to have seperate configurations and a real life-like party movement system.
If you observe normal parties in ro there is a common theme. The tough tanks and/or healers generally attempt to be in the front to take the damage, the mushy damage dealers generally try to stay back a bit and work it while the support classes generally hang around with-in the safety of the party. Nothing too complex, although tricky to implement I'd imagine.
While a party moves it follows a similar dynamic, when it gets seperated etc.
(as I see it)
pros :
Allows bots to support each other and hunt harder areas/boss's
Allows bots to supplement real "people" party members, a must in a game where population is dropping
Allows greater customization and individuality with party-oriented botting.
cons :
Big project
I understand this is a massive project/thing to implement and with the current dev shortage It's merely a dream. Maybe when I finish more programming courses I'll be able to give it a shot myself.
Thoughts?
I'm a big fan of support-bots or a full party of bots leveling together. Macros and plugins and great configuration options allow this party to function in a more efficient way than even some real parties. However the big, and it is a big let down is the route AI, especially when it comes to several bots, which need to stay in close proximity/near each other which is usually just a mashed up auto-follow style implementation.
What I'm proposing, or would love to see is some kind of bridge between bots on a local host that allows them to communicate with each other. All sorts of information either to a central party leader bot, or a seperate dedicated party-organization bot. Allowing a party to have seperate configurations and a real life-like party movement system.
If you observe normal parties in ro there is a common theme. The tough tanks and/or healers generally attempt to be in the front to take the damage, the mushy damage dealers generally try to stay back a bit and work it while the support classes generally hang around with-in the safety of the party. Nothing too complex, although tricky to implement I'd imagine.
While a party moves it follows a similar dynamic, when it gets seperated etc.
(as I see it)
pros :
Allows bots to support each other and hunt harder areas/boss's
Allows bots to supplement real "people" party members, a must in a game where population is dropping
Allows greater customization and individuality with party-oriented botting.
cons :
Big project
I understand this is a massive project/thing to implement and with the current dev shortage It's merely a dream. Maybe when I finish more programming courses I'll be able to give it a shot myself.
Thoughts?