[Rev09]BattleGround Tierra By: Daison [Using All Jobs]

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donato21
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Re: [Rev06]BattleGround Tierra By: Daison [Using All Jobs]

#11 Post by donato21 »

Hi sir. First of all, I want to thank you for this macro.

But I'm having a problem running it.

Error in function 'chat leave' (Leave Chat Room)
You are not in a Chat Room.
[macro] MoveBattleROOM.call error: error in 1: @eval($::config{bg_location})

This is the error what I'm talking about.

I hope you can help me. Thank you :)

kimmylee
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Re: [Rev06]BattleGround Tierra By: Daison [Using All Jobs]

#12 Post by kimmylee »

daison3 wrote:Im creating it last day, but there's a problem, every 2-5mins the GameGuard will occured, then it will disconnect your Chars...


so this is the question for that thing... assuming the LOSSING team are the CROIX side, what if they will relog? does the game will end? and GUILLAUME team can get 9pcs of valor badge?

if FLAVIUS mechanic is similar to KVM mechanic then I'll add it to the code...

if the croix side relog, as long as the guil team score 1 point then u get the full 12 badges, if they dont u still get some badges as i cannot recall the amount, but you have to wait out the match

my server has no gameguard, so i can take adavantage of it :)

Jasonation
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Re: [Rev06]BattleGround Tierra By: Daison [Using All Jobs]

#13 Post by Jasonation »

I think your Config is great but only one thing.
After getting the badge the bot is warped back to the bat_room middle and there are cases that during that time the bot disconnects then after it reconnects it's not moving anymore, making my bot stuck in the middle part of bat_room. I already set "route_randomwalk to 0" , made my "lockmap" empty saved my bot in Geffen.

daison3
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Re: [Rev06]BattleGround Tierra By: Daison [Using All Jobs]

#14 Post by daison3 »

@donato21

just add bg_Location to your config.txt just read the my thread Start

jbron
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Re: [Rev08]BattleGround Tierra By: Daison [Using All Jobs]

#15 Post by jbron »

Hi,

I'm getting this error when running a bot with macro:

This program has encountered an unexpected problem. This is probably because
of a recent server update, a bug in this program, or in one of the plugins.
We apologize for this problem. You may get support from IRC or the forums.

A detailed error report has been saved to errors.txt. Before posting a bug
report, please try out the SVN version first. If you are already using the SVN
version, search the forums first to see if your problem had already been
solved,
or has already been reported. If you truly believe you have encountered a bug
in
the program, please include the contents of the errors.txt in your bug report,
or we may not be able to help you!

The error message is:
Cannot load control file macros.txt
Press ENTER to exit this program.


please help me, thanks!


I already solve this error thru the help of one of the angels here in the forums named iambilly!
Thanks a lot!

jbron
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Re: [Rev08]BattleGround Tierra By: Daison [Using All Jobs]

#16 Post by jbron »

I have a question though, how can my bot go to the exact location where I left him on the bat_room?

Thanks for the help!

jbron
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Re: [Rev08]BattleGround Tierra By: Daison [Using All Jobs]

#17 Post by jbron »

Hi daison,

Good day to you.

I'm getting this error when using your macro:
OpenKore version what-will-become-2.1
@ai_seq = NPC
Network state = 5
Network handler = Network::DirectConnection
SVN revision: 7642
Loaded plugins:
plugins/macro/macro.pl (macro)

Error message:
Task 'TalkNPC' (class Task::TalkNPC) has status DONE, but should be RUNNING. Object details:
$VAR1 = bless( {
'steps' => [
'n'
],
'ID' => '½ú ',
'stage' => 'Talking to NPC',
'T_priority' => 500,
'sequence' => 'c r0 n',
'time' => '1297027957.81186',
'x' => 125,
'T_name' => 'TalkNPC',
'y' => 121,
'target' => bless( {
'opt1' => 0,
'ID' => '½ú ',
'onNameChange' => bless( [], 'CallbackList' ),
'time_move_calc' => '0',
'appear_time' => '1297027906.67485',
'nameID' => 64189,
'lv' => 0,
'look' => {
'body' => 1,
'head' => 0
},
'walk_speed' => '0.3',
'opt3' => 0,
'actorType' => 'NPC',
'onUpdate' => bless( [], 'CallbackList' ),
'option' => 0,
'pos' => {
'y' => 121,
'x' => 125
},
'hair_style' => 0,
'binID' => 0,
'name' => 'Tierra Gorge Officer#01',
'pos_to' => {
'y' => 121,
'x' => 125
},
'jobID' => 414,
'opt2' => 0,
'time_move' => '1297027906.67488',
'type' => 414,
'statuses' => {}
}, 'Actor::NPC' ),
'T_onStop' => bless( [], 'CallbackList' ),
'pos' => {},
'T_mutexes' => [
'npc'
],
'mapChanged' => 0,
'T_status' => 4,
'T_onMutexesChanged' => bless( [], 'CallbackList' ),
'mapChangedHook' => bless( [
\'Network::Receive::map_changed',
2
], 'Plugins::HookHandle' )
}, 'Task::TalkNPC' );

Stack trace:
Task 'TalkNPC' (class Task::TalkNPC) has status DONE, but should be RUNNING. Object details:
$VAR1 = bless( {
'steps' => [
'n'
],
'ID' => '½ú ',
'stage' => 'Talking to NPC',
'T_priority' => 500,
'sequence' => 'c r0 n',
'time' => '1297027957.81186',
'x' => 125,
'T_name' => 'TalkNPC',
'y' => 121,
'target' => bless( {
'opt1' => 0,
'ID' => '½ú ',
'onNameChange' => bless( [], 'CallbackList' ),
'time_move_calc' => '0',
'appear_time' => '1297027906.67485',
'nameID' => 64189,
'lv' => 0,
'look' => {
'body' => 1,
'head' => 0
},
'walk_speed' => '0.3',
'opt3' => 0,
'actorType' => 'NPC',
'onUpdate' => bless( [], 'CallbackList' ),
'option' => 0,
'pos' => {
'y' => 121,
'x' => 125
},
'hair_style' => 0,
'binID' => 0,
'name' => 'Tierra Gorge Officer#01',
'pos_to' => {
'y' => 121,
'x' => 125
},
'jobID' => 414,
'opt2' => 0,
'time_move' => '1297027906.67488',
'type' => 414,
'statuses' => {}
}, 'Actor::NPC' ),
'T_onStop' => bless( [], 'CallbackList' ),
'pos' => {},
'T_mutexes' => [
'npc'
],
'mapChanged' => 0,
'T_status' => 4,
'T_onMutexesChanged' => bless( [], 'CallbackList' ),
'mapChangedHook' => bless( [
\'Network::Receive::map_changed',
2
], 'Plugins::HookHandle' )
}, 'Task::TalkNPC' );
at src/AI/CoreLogic.pm line 742
AI::CoreLogic::processTask('NPC') called at src/AI/CoreLogic.pm line 68
AI::CoreLogic::iterate() called at src/functions.pl line 738
main::mainLoop_initialized() called at src/functions.pl line 69
main::mainLoop() called at src/Interface.pm line 75
Interface::mainLoop('Interface::Console::Win32=HASH(0x1227c2c)') called at openkore.pl line 97
main::__start() called at start.pl line 136

Kindly help me. Thanks!

patawatawa
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Re: [Rev08]BattleGround Tierra By: Daison [Using All Jobs]

#18 Post by patawatawa »

hellow there sir..

just curious.
is this code have keyloger??

daison3
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Re: [Rev08]BattleGround Tierra By: Daison [Using All Jobs]

#19 Post by daison3 »

use Rev08...

jbron
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Re: [Rev08]BattleGround Tierra By: Daison [Using All Jobs]

#20 Post by jbron »

daison3 wrote:use Rev08...
i already use rev08 but i'm still getting that error.

Thanks!

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