hook in_game
self_died
I didn't really get where does those things come ? Are they variable like when we hook in_game we say to kore that the character is alive if we hook self_died we say to kore that the character is dead ?
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hook Network::Receive::map_changed
Can you please explain to me what is this thing ?
Sorry for those questions, but it'll be verry helpful to know the meaning, whithout the knowledge of those hook commands, it's pretty hard to understand for a newbie
.
Exept
hook <hookname>
triggers when openkore calls <hookname>
I didn't find anything else concerning the "hook".
Thanks.