[Project] Player DataBase - Ropd OpenSource

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Kaspy
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[Project] Player DataBase - Ropd OpenSource

#1 Post by Kaspy »

Me, Alison and HwapX were just riding this plugin, but it was abandoned several months. To not let it totally dead, I decided to publish in SVN without even having mood for this - so not very organized and still has many comments in Brazilian Portuguese.

The initial objective was to build a site based on Ropd.


The part of the plugin to collect data from players already complete, collect all that is possible (id, nick, guild, guild emblem).
The part of the player drawing that substantially complete. Using SPR and ACT files to draw in same client - thancks for HwapX.
What remains the same is in itself part of the site (where the user will move, searching...)

Additionally I implement support TOP10 chart with the last 7 days.





I hope someone comes to resurrect the plugin and it ends


SVN: https://svn.code.sf.net/p/openkore/code ... rDatabase/
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Kaspy
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Re: [Project] Player DataBase - Ropd OpenSource

#2 Post by Kaspy »

Project forgotten?
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m1334
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Re: [Project] Player DataBase - Ropd OpenSource

#3 Post by m1334 »

Do you know why these values don't match itemID of headgears or that is how it's supposed to work and what it means?

Code: Select all

my $targetEquipHeadTop = $args->{player}{headgear}{top};
my $targetEquipHeadMid = $args->{player}{headgear}{mid};
my $targetEquipHeadLow = $args->{player}{headgear}{low};

xlr82xs
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Re: [Project] Player DataBase - Ropd OpenSource

#4 Post by xlr82xs »

They are the sprite ids not item ids.

Kaspy
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Re: [Project] Player DataBase - Ropd OpenSource

#5 Post by Kaspy »

The server sends only the ID of the sprit, because that's what he needs to make the character design. Knowing the ID sprit is enough to draw the character on the site.


You want to finish the plugin to make it fully functional? If yes, we can work together.
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m1334
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Re: [Project] Player DataBase - Ropd OpenSource

#6 Post by m1334 »

Sorry, I'm not really familiar with programming, I just know so much to use openkore and some plugins. But question though, I didn't see any sprites files in the folder. Where does the plugins get the files from?

Kaspy
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Re: [Project] Player DataBase - Ropd OpenSource

#7 Post by Kaspy »

The sprites can not stay in the OpenKore SVN because it has the right to property that belongs to Gravity.


You can find them within the client official GRF Ragnarok. Use the GRF Tools.
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