how to avoid thorns in mid_camp?

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greaver
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how to avoid thorns in mid_camp?

#1 Post by greaver »

my bot always die on going to man_fild02 because of thorns, is there anyway to make the bot teleport in town?

benj1320
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Re: how to avoid thorns in mid_camp?

#2 Post by benj1320 »

your job is??

----
you can make use of the "route teleport"... or it is best to manually place your bot to its lockMap...
“The moon shines to both guilty and innocent alike..”
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greaver
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Re: how to avoid thorns in mid_camp?

#3 Post by greaver »

shadow chaser,

tried route_teleport but mid_camp is a town map so the bot won't teleport..

V2C
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Re: how to avoid thorns in mid_camp?

#4 Post by V2C »

in tables/cities.txt, remove the mid camp map.

greaver
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Re: how to avoid thorns in mid_camp?

#5 Post by greaver »

the weird thing is it is not in cities.txt but the status of the map is

MAPPROPERTY_TELEPORT
MAPPROPERTY_NOTREMEMBER
MAPPROPERTY_VILLAGE

so how to get rid of the MAPPROPERTY_VILLAGE for mid_camp?

EternalHarvest
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Re: how to avoid thorns in mid_camp?

#6 Post by EternalHarvest »

greaver wrote:the weird thing is it is not in cities.txt but the status of the map is...
What's weird here as these statuses are server-side?
greaver wrote:so how to get rid of the MAPPROPERTY_VILLAGE for mid_camp?
No reason, it isn't used by OpenKore currently.

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