Help on getauto (doesnt take items in storage) openkore 2.1

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kamote_fries
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Help on getauto (doesnt take items in storage) openkore 2.1

#1 Post by kamote_fries »

i need help on get auto..., here's how it goes, when my character reaches 50% weight or dead it automatically goes storage and stores item and get some potions but recently i noticed that it doesn't take potions anymore..., it only stores loots (which is expected) but when the moment it need to get potion it was disconnected on the server etc... and it loops on it...., i tried the same config with my other character(Merchant same account) and it goes well... My problem is with my LK... below is my auto storage/get auto config and items_controll as well...

storageAuto 1
storageAuto_npc aldebaran 143 119
storageAuto_distance 5 :|
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto Awakening Potion {
minAmount 0
maxAmount 20
passive
}
getAuto Yellow potion {
minAmount 0
maxAmount 50
passive
}
getAuto Pet Food {
minAmount 2
maxAmount 50
passive
}

Awakening Potion 20 0 0
Yellow potion 50 0 0
Pet Food 50 0 0
all 0 1 0

need help on this guy..., im at new loki ph :roll:

ptcarino
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Re: Help on getauto (doesnt take items in storage) openkore 2.1

#2 Post by ptcarino »

can you post your items_control.txt?

EDIT:
i mean your whole items_control.txt
Image

kamote_fries
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Re: Help on getauto (doesnt take items in storage) openkore 2.1

#3 Post by kamote_fries »

Code: Select all

# In this file you can control which items to put in storage,
# to sell, or to leave in the inventory.
#
# Syntax:
# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]
# item name	: Name of the item.
# miminum	: The minimum amount of this item that you want to keep in inventory.
# autostore	: Set to 1 to walk back to a Kapra NPC to put in storage.
# autosell	: Set to 1 to sell item at a buy/sell NPC.
# put in cart	: Set to 1 to automatically put this item in cart.
# get from cart : Set to 1 to automatically get this item from cart.
#
# The example below will sell all jellopies, store all knifes and puts
# all flowers in cart:
#	Jellopy 0 0 1
#	Knife 0 1 0
#	Flower 0 0 0 1
#
# This example will get Red Potions from cart if you have less than 25
# of them in your inventory:
# 	Red Potion 25 0 0 0 1
#
# The item name isn't case sensitive. Only items found in this file will
# be stored or sold.
#
# If auto-store and auto-sell are 1, Kore will do storage first (unless
# storage is full) then sell.
#
# Kore will not sell or store equipped items. For example, if you're using
# a knife and you have a line to auto-sell all knives, kore will sell any
# extras it picks up, not the knife it's using.
#
# Don't forget to set the storageAuto, sellAuto and related configuration
# options in config.txt, or this file won't have any effect.
#
# An auto-sell list and auto-storage list is provided by default, modify it
# as you see fit.


# All items not mentioned in this file will be automatically stored in storage.
all 0 1 0


##### HEAL/SUPPORT ITEMS #####
# Adjust these to your needs

Butterfly Wing 10 1 0
Fly Wing 100 1 0

Blue Potion 0 1 0
Condensed Red Potion 50 1 0
Condensed White Potion 50 1 0
Condensed Yellow Potion 50 0 0
Green Potion 0 1 0
Red Potion 25 1 0
Orange Potion 50 1 0
White Potion 25 1 0

##### ARROWS #####
# You may want to modify these if you're an archer/hunter

Arrow 3000 1 0



#########################
##### SELLING ITEMS #####
#########################


##### WORTHLESS GEARS #####
# Worthless gears which are sold by default

Adventurer's Suit 0 0 1
Bandana 0 0 1
Biretta 0 0 1
Boots 0 0 1
Buckler 0 0 1
Cap 0 0 1
Chain Mail 0 0 1
Circlet 0 0 1
Coat 0 0 1
Coat [1] 0 0 1
Cotton Shirt 0 0 1
Cotton Shirt [1] 0 0 1
#Crystal Pumps 0 0 1
Diamond Ring 0 0 1
Diver Goggles 0 0 1
Eye Patch 0 0 1
Flower Ring 0 0 1
Flu Mask 0 0 1
Full Plate 0 0 1
Gangster Mask 0 0 1
Gemmed Sallet 0 0 1
Glasses 0 0 1
Gold Ring 0 0 1
Guard 0 0 1
Hair Band 0 0 1
Hat 0 0 1
Helm 0 0 1
High Heels 0 0 1
Hood 0 0 1
Hood [1] 0 0 1
Jacket 0 0 1
Jacket [1] 0 0 1
Manteau 0 0 1
Mantle 0 0 1
Mantle [1] 0 0 1
Mirror Shield 0 0 1
Mr. Smile 0 0 1
Muffler 0 0 1
Padded Armor 0 0 1
Pantie 0 0 1
Ribbon 0 0 1
Ribbon [1] 0 0 1
Rosary 0 0 1
Saint's Robe 0 0 1
Sandals 0 0 1
Sandals [1] 0 0 1
Scapulare 0 0 1
Shackles 0 0 1
Shield 0 0 1
Shoes 0 0 1
Silk Robe 0 0 1
Silver Ring 0 0 1
Silver Robe 0 0 1
Silver Robe [1] 0 0 1
Skull Ring 0 0 1
Thief Clothes 0 0 1
Tights 0 0 1
Turban 0 0 1
Wooden Mail 0 0 1
Wooden Mail [1] 0 0 1


##### WORTHLESS WEAPONS #####
# Worthless weapons which are sold by default

Arbalest Bow [1] 0 0 1
Arc Wand 0 0 1
Arc Wand [1] 0 0 1
Axe 0 0 1
Axe [3] 0 0 1
Axe [4] 0 0 1
Bastard Sword 0 0 1
Bastard Sword [2] 0 0 1
Battle Axe 0 0 1
Battle Axe [3] 0 0 1
Battle Axe [4] 0 0 1
Belt [1] 0 0 1
#Bible [2] 0 0 1
Bill Guisarme 0 0 1
Blade 0 0 1
Blade [3] 0 0 1
Blade [4] 0 0 1
Bow 0 0 1
Bow [3] 0 0 1
Bow [4] 0 0 1
Broad Sword [1] 0 0 1
Buster 0 0 1
Buster [1] 0 0 1
Chain [2] 0 0 1
#Chemeti Whip 0 0 1
Claw [1] 0 0 1
Claw [2] 0 0 1
Claymore 0 0 1
Club 0 0 1
Club [3] 0 0 1
Club [4] 0 0 1
Composite Bow 0 0 1
Composite Bow [3] 0 0 1
Cross Bow 0 0 1
Cross Bow [2] 0 0 1
Cutter 0 0 1
Cutter [3] 0 0 1
Cutter [4] 0 0 1
Dagger 0 0 1
Dagger [2] 0 0 1
Dagger [3] 0 0 1
Damascus [1] 0 0 1
Dirk 0 0 1
Dirk [2] 0 0 1
Dirk [3] 0 0 1
Falchion 0 0 1
Falchion [3] 0 0 1
Finger [1] 0 0 1
Finger [2] 0 0 1
Fist 0 0 1
Fist [1] 0 0 1
Flail [2] 0 0 1
Flail [3] 0 0 1
Flamberge 0 0 1
Gakkung Bow [1] 0 0 1
#Girl's Diary [1] 0 0 1
Gladius 0 0 1
Gladius [2] 0 0 1
Glaive 0 0 1
Glaive [2] 0 0 1
Glaive [3] 0 0 1
Great Bow 0 0 1
Great Bow [2] 0 0 1
Great Bow [3] 0 0 1
Guisarme 0 0 1
Guisarme [2] 0 0 1
Guitar 0 0 1
Guitar [1] 0 0 1
Gumoongoh [1] 0 0 1
Gumoongoh [2] 0 0 1
Haedonggum [1] 0 0 1
Hallberd [1] 0 0 1
Hallberd [2] 0 0 1
Hammer 0 0 1
Hammer [2] 0 0 1
Hammer [3] 0 0 1
Harp [1] 0 0 1
Harp [2] 0 0 1
Jamadhar 0 0 1
Javelin 0 0 1
Javelin [3] 0 0 1
Javelin [4] 0 0 1
Jur [2] 0 0 1
Katana 0 0 1
Katana [3] 0 0 1
Katana [4] 0 0 1
Katar [1] 0 0 1
Knife 0 0 1
Knife [3] 0 0 1
Knife [4] 0 0 1
Knuckle Dusters [2] 0 0 1
Knuckle Dusters [3] 0 0 1
Lance 0 0 1
#Lariat Whip 0 0 1
Lute [2] 0 0 1
Lute [3] 0 0 1
Mace 0 0 1
Mace [3] 0 0 1
#Mace [4] 0 0 1
Main Gauche 0 0 1
Main Gauche [3] 0 0 1
Mandolin [2] 0 0 1
Mandolin [3] 0 0 1
Morning Star [1] 0 0 1
Morning Star [2] 0 0 1
Novice Armlet [1] 0 0 1
Novice Breastplate [1] 0 0 1
Orcish Axe 0 0 1
Orcish Sword 0 0 1
Partizan 0 0 1
Partizan [1] 0 0 1
Partizan [2] 0 0 1
Pike 0 0 1
Pike [3] 0 0 1
Rante Whip 0 0 1
Rante Whip [1] 0 0 1
Rapier 0 0 1
Rapier [2] 0 0 1
Rapier [3] 0 0 1
Repeating Crossbow [1] 0 0 1
Ring Pommel Saber [2] 0 0 1
Rod 0 0 1
Rod [3] 0 0 1
#Rod [4] 0 0 1
Rope [3] 0 0 1
#Rope [4] 0 0 1
Saber [2] 0 0 1
Scimiter [2] 0 0 1
Scimiter [3] 0 0 1
Slayer 0 0 1
Slayer [2] 0 0 1
Slayer [3] 0 0 1
Smasher [2] 0 0 1
Smasher [3] 0 0 1
Spear 0 0 1
Spear [3] 0 0 1
Spear [4] 0 0 1
Staff 0 0 1
Staff [2] 0 0 1
Stiletto 0 0 1
Stiletto [2] 0 0 1
Stiletto [3] 0 0 1
Studded Knuckles [2] 0 0 1
Studded Knuckles [3] 0 0 1
Sword 0 0 1
Sword [3] 0 0 1
Sword [4] 0 0 1
Sword Mace 0 0 1
Tail Whip [1] 0 0 1
Tail Whip [2] 0 0 1
Trident 0 0 1
Trident [2] 0 0 1
Tsurugi 0 0 1
Tsurugi [1] 0 0 1
Tsurugi [2] 0 0 1
Two-handed Axe 0 0 1
Two-handed Axe [1] 0 0 1
Two-handed Sword 0 0 1
Two-handed Sword [1] 0 0 1
Violin [3] 0 0 1
#Violin [4] 0 0 1
Waghnak [3] 0 0 1
Waghnak [4] 0 0 1
Wand 0 0 1
Wand [2] 0 0 1
Wand [3] 0 0 1
#War Axe [1] 0 0 1
Whip [1] 0 0 1
Whip [2] 0 0 1
Whip [3] 0 0 1
Wire Whip [2] 0 0 1
Wire Whip [3] 0 0 1


##### STANDARD LOOT #####
# Useless items that are sold by default

Awakening POtion 30 0 0

Yellow potion 100 0 0
Pet Food 50 0 0


all 0 1 0
Bubble gum 0 0 0
Field Manual 0 0 0
Cargo Free Ticket 0 0 0
Warp Free Ticket 0 0 0
Hydra Card 0 0 0
Rideword Card 0 0 0
Cramp Card 0 0 0
Coco Card 0 0 0
Elder Willow Card 0 0 0
Horn Card 0 0 0
Kukre Card 0 0 0
Plankton Card 0 0 0
Obeaune Card 0 0 0
Marse Card 0 0 0
Cornutus 0 0 0
Phen Card 0 0 0
Marc Card 0 0 0
Sword Fish Card 0 0 0
here sir...

kamote_fries
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Re: Help on getauto (doesnt take items in storage) openkore 2.1

#4 Post by kamote_fries »

anyone??? help T_T

ptcarino
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Location: pRO Valkyrie

Re: Help on getauto (doesnt take items in storage) openkore 2.1

#5 Post by ptcarino »

kamote_fries wrote:Awakening POtion 30 0 0
Yellow potion 100 0 0
i believe items are case sensitive. so it should be

Code: Select all

Awakening Potion 30 0 0
Yellow Potion 100 0 0
give it a try.

by any chance have you seen in your console an event where it says "Insufficient blah blah.. auto-storaging" or something like that?
also, have you tried downloading a fresh copy of openkore via SVN?
Image

kamote_fries
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Re: Help on getauto (doesnt take items in storage) openkore 2.1

#6 Post by kamote_fries »

it doesn't shows "insufficient blah blah blah..." so i guess its not on the case sensitivity but still i also try it but still nothing happens i still got "disconnected from map server...." when the bot is getting items....,

i tried to use the config of my other character(merchant) in the same account which is running perfectly and doesn't shows any problem (i just changed the char #) and unfortunately it (my LK) still show the problem...

can u give me the link of that???. Thnx, ur help is so much appreciated,...

Raider
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Re: Help on getauto (doesnt take items in storage) openkore 2.1

#7 Post by Raider »

Check if your storage is full.

Code: Select all

dcOnStorageFull 1

kamote_fries
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Re: Help on getauto (doesnt take items in storage) openkore 2.1

#8 Post by kamote_fries »

Raider wrote:Check if your storage is full.

Code: Select all

dcOnStorageFull 1
my storage isn't full, i still can put items on it (even when using bot), but when the bot needs to get potions and awakes..., kabboooom,,, it get disconnected... T_T

ptcarino
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Location: pRO Valkyrie

Re: Help on getauto (doesnt take items in storage) openkore 2.1

#9 Post by ptcarino »

try a fresh copy
makes me wonder why it only happens on your LK but works on other char.
Image

kamote_fries
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Re: Help on getauto (doesnt take items in storage) openkore 2.1

#10 Post by kamote_fries »

thnx for everyone's help..., finally i found a way to solve this problem... =)

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