Re: Hunting Zherlthsh (technology: wrong actor recognition)
Posted: 25 Apr 2010, 22:29
how could openkore know this?.. xD
also with teh phendark npc xD
if also on teh client, its an attack pointer not like when you are about to talk to an npc
that a npc bubble pointer show up (...)
in my opinion, maybe teleport or put ai off or disable attacks on this automacro location... xD if teh npc is at 40, 40 and if the client sight or the max client sight view is 20 xD
also with teh phendark npc xD
if also on teh client, its an attack pointer not like when you are about to talk to an npc
that a npc bubble pointer show up (...)
in my opinion, maybe teleport or put ai off or disable attacks on this automacro location... xD
Code: Select all
location gl_prison 20 60 60 20
Code: Select all
location <map name> <lowerX higherY higherX lowerY>