avoidGM_near bug?

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tsouza
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avoidGM_near bug?

#1 Post by tsouza »

Hi,

My config has:

Code: Select all

avoidGM_near 1
avoidGM_near_inTown 0
But, unfortunately, there was a GM sitting near the tools dealer in pay_arche and openkore kept disconnecting, so I think openkore is not considering pay_arche a town although there is a tools dealer there. Maybe there could be a avoidGM_near_inLockOnly just like the avoid list.

Regards,
Thiago Souza

sky320rey
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Re: Is it a bug?

#2 Post by sky320rey »

huwat???????

you put avoidGM_near 1 in your config...
that's why it keeps dc-ing..
whenever a gm is around you, the bot will automatically disconnect.

hakore
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Re: Is it a bug?

#3 Post by hakore »

@tsouza

This is a valid issue. Thank you for the heads up.
Whatever...

Bibian
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Re: Is it a bug?

#4 Post by Bibian »

make topic subject a bit more meaningfull next time please

Technology
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Re: avoidGM_near bug?

#5 Post by Technology »

tsouza wrote:not considering pay_arche a town although there is a tools dealer there.
this is a bug report
Adding this map to cities.txt would be easy, its not a field or a dungeon so... lets do it?
tsouza wrote:Maybe there could be a avoidGM_near_inLockOnly just like the avoid list.
this is a feature request and it should be easy to implement too.
Is anyone, that is willing to learn, interested in trying to implement this?
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kLabMouse
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Re: avoidGM_near bug?

#6 Post by kLabMouse »

Very old bug.
Should be confirmed!

EternalHarvest
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Re: avoidGM_near bug?

#7 Post by EternalHarvest »

The only line with avoidGM_near_inTown:

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avoidGM_near() if ($config{avoidGM_near} >= 1 && (!$field->isCity || $config{avoidGM_near_inTown}));

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