Healing a homunculus has unexpected delay

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mooleh659
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Posts: 18
Joined: 02 May 2012, 02:51
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Healing a homunculus has unexpected delay

#1 Post by mooleh659 »

I managed to get my homun config working and all, but I noticed that there's a 10sec-2 minute delay before Kore starts healing the homunculus. It's like the delay you get when you use the equipAuto blocks, but much longer. So in maps with many aggressives, my homunculus keeps dying.

*r8133

Here's my config:

Code: Select all

attackAuto 2
attackAuto_party 2
...
homunculus 1
homunculus_attackAuto 2
homunculus_attackAuto_party 0
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_hungerTimeoutMax 10
homunculus_hungerTimeoutMin 5

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_autoFeed 1
homunculus_hungerMin 22
homunculus_hungerMax 24

#other config entries are left in its default value

partySkill Potion Pitcher {
	lvl 2
	dist 8
	homunculus_hp < 80%
	target @homunculus
	target_timeout 1
}

attackSkillSlot Caprice {
	lvl 5
	dist 9
	homunculus_sp >= 30
	timeout 4
}

useSelf_skill Resurrection Homunculus {
	lvl 5
	homunculus_dead 1
	timeout 10
	sp > 10%
}
What could be the problem here? Is it possible that this could be related to the configs of homunculus_hungerTimeoutMin and Max? Because their default values kinda fit with those delays.

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