Openkore.com

OpenKore Forums
It is currently 11 Dec 2018, 07:27

All times are UTC - 5 hours [ DST ]





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Always walking after killing
PostPosted: 25 Jan 2010, 23:26 
Offline
Human
Human

Joined: 07 May 2009, 16:49
Posts: 21
I've started watching the behavior of my OK bots lately and notice they're not acting efficiently to boost their exp.

Any skill based character (Wiz and bard for me) are 1 shotting monsters, but instead of casting again when there are multiple monsters on screen to kill, they always take a few steps walking before they go into their attack sequence again. This even leads to them walking off screen of some monsters and dropping them completely.

I've tweaked a few of the timeouts but that hasn't really changed much of this action. Is there something obvious I'm overlooking or what?


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 26 Jan 2010, 08:27 
Offline
Moderators
Moderators
User avatar

Joined: 26 May 2008, 12:25
Posts: 136
I encountered this too. I guess it has something to do with how ai acts.
Maybe checking for monster to attack should be first (or something like this).

I move this to bug reports, because GMs can easily detect this as botting behavior and thus should be fixed.

_________________
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

Richard Cook

Wiki


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 26 Jan 2010, 11:37 
Offline
Plain Yogurt
Plain Yogurt
User avatar

Joined: 24 Apr 2008, 00:26
Posts: 58
Yes, plus most of the time bots target a longer distance target instead of nearer one. My 1 bolt kill KO caster always walk onto the killed target spot and find another target thereafter.

_________________
im noob, but i know how to read config manual, command manual, macro manual but im still a noob.


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 26 Jan 2010, 11:50 
Offline
Super Moderators
Super Moderators
User avatar

Joined: 06 May 2008, 12:47
Posts: 801
what is RunFromTarget set to?

_________________
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 26 Jan 2010, 12:11 
Offline
Human
Human

Joined: 07 May 2009, 16:49
Posts: 21
RunFromTarget is disabled.


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 26 Jan 2010, 12:31 
Offline
Moderators
Moderators
User avatar

Joined: 26 May 2008, 12:25
Posts: 136
It's like "cast on monster", monster dies, move about 2-4 cells and cast again.
I encountered this on melee chars, too. (kill monster, move opposite direction, move back)

_________________
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

Richard Cook

Wiki


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 09 Apr 2010, 08:33 
Offline
Administrator
Administrator
User avatar

Joined: 24 Apr 2008, 12:02
Posts: 1301
Up.

AI Must be Fixed.

_________________
Join our Team. Click here.
Image


Image


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 09 Apr 2010, 14:44 
Offline
Moderators
Moderators
User avatar

Joined: 26 May 2008, 12:25
Posts: 136
I have a little video with this in which you see this problem. If interested, I'll upload it.

_________________
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

Richard Cook

Wiki


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 23 Aug 2014, 16:07 
Offline
Noob
Noob
User avatar

Joined: 18 Jul 2014, 22:14
Posts: 6
Old thread, has this issue been fixed yet? Using r8881 here and this describes exactly what happens to me:
Scarya wrote:
I encountered this on melee chars, too. (kill monster, move opposite direction, move back)
This is a very bot-like behavior and inefficient.

_________________
YOU'RE NOT ALEXANDER


Top
 Profile  
 
 Post subject: Re: Always walking after killing
PostPosted: 25 Aug 2014, 01:28 
Offline
Been there done that!
Been there done that!

Joined: 19 Sep 2011, 07:30
Posts: 119
WAZAAAAA wrote:
Old thread, has this issue been fixed yet? Using r8881 here and this describes exactly what happens to me:
Scarya wrote:
I encountered this on melee chars, too. (kill monster, move opposite direction, move back)
This is a very bot-like behavior and inefficient.


it happened to me too :(
it's like AI for move is more priority than AI for atk?

_________________
Sorry, my english is very bad !


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group