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Re: Configuring Taekwon/Star Gladiator

Posted: 29 Nov 2008, 16:57
by sli
Those aren't the correct status effects. And for fuck's sake clean up your blocks.

Code: Select all

useSelf_skill Sun Warm {
	lvl 3
	sp > 10
	whenStatusInactive Warmth of Sun
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

useSelf_skill Sun Comfort {
	lvl 4
	sp > 10
	whenStatusInactive Comfort of Sun
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

useSelf_skill Moon Comfort {
	lvl 4
	sp > 10
	whenStatusInactive Comfort of Moon
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

useSelf_skill Star Comfort {
	lvl 4
	sp > 10
	whenStatusInactive Comfort of Star
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

Re: Configuring Taekwon/Star Gladiator

Posted: 26 Dec 2008, 21:20
by snowies
my kick is tornado kick
if so how do i set it up for the config?
i tried replace it with your config but it seems like it wont work

Re: Configuring Taekwon/Star Gladiator

Posted: 27 Dec 2008, 21:28
by sli
Because Kore calls it Storm Kick.

Re: Configuring Taekwon/Star Gladiator

Posted: 31 Dec 2008, 14:23
by loli
Hello, can you give me the text for the kick , i don't know what's the code for a star gladiator, please ^^

Re: Configuring Taekwon/Star Gladiator

Posted: 31 Dec 2008, 15:21
by sli
Try uh... looking through the thread?

loli haet pizza

Re: Configuring Taekwon/Star Gladiator

Posted: 31 Dec 2008, 16:29
by loli
ok i read the thread but whats the name for axe kick?

Re: Configuring Taekwon/Star Gladiator

Posted: 31 Dec 2008, 17:56
by sli
Sigh. Have you tried looking in your god damn skill list?

Re: Configuring Taekwon/Star Gladiator

Posted: 03 Jan 2009, 12:49
by unreal
Using your combo config, SVN, but it don't even try to use combo skill. Tried to get the problem & saw that the condition below is always false.

Code: Select all

if ($config{"attackComboSlot_${i}_afterSkill"} eq $lastSkill
		 && ( !$config{"attackComboSlot_${i}_maxUses"} || $args->{attackComboSlot_uses}{$i} < $config{"attackComboSlot_${i}_maxUses"} )
		 && ( !$config{"attackComboSlot_${i}_autoCombo"} || ($char->{combo_packet} && $config{"attackComboSlot_${i}_autoCombo"}) )
		 && ( !defined($args->{ID}) || $args->{ID} eq $char->{last_skill_target} || !$config{"attackComboSlot_${i}_isSelfSkill"})
		 && checkSelfCondition("attackComboSlot_$i")
		 && (!$config{"attackComboSlot_${i}_monsters"} || existsInList($config{"attackComboSlot_${i}_monsters"}, $target->{name}))
		 && (!$config{"attackComboSlot_${i}_notMonsters"} || !existsInList($config{"attackComboSlot_${i}_notMonsters"}, $target->{name}))
		 && checkMonsterCondition("attackComboSlot_${i}_target", $target)) {

Re: Configuring Taekwon/Star Gladiator

Posted: 03 Jan 2009, 13:01
by sli
I don't understand what the hell is wrong with you people. I've been copying and pasting my exact config from page one for a while now and it works just fine every single time.

Re: Configuring Taekwon/Star Gladiator

Posted: 03 Jan 2009, 14:48
by unreal
I have tried: used the SVN control without editing anything & added your combo blocks but kore seems to ignore all the attackComboSlot blocks. I'm botting at servertype 0. Anybody gets the same problem?