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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 23 Dec 2008, 19:02 
Offline
Noob
Noob

Joined: 21 Dec 2008, 19:07
Posts: 2
Rallycart wrote:

Code:
automacro chaincombo {
   console /You use Triple Attack/i
   sp > 20% #You can change this to whatever you like. I like to save at least 20% sp for healing
      call {
         pause .3 #This may or may not need to be changed for your character. I have 175 aspd, and it works perfectly.
         do ss 272 3 #The 3 at the end is the skill level. My Raging Quad is only at 3, so I use 3. Change to your needs.
         release chaincombo
      }
}

automacro combofinish {
   console /You use Chain Combo/i
   sp > 20% #You can change this to whatever you like. I like to save at least 20% sp for healing
      call {
         pause .3 #This may or may not need to be changed for your character. I have 175 aspd, and it works perfectly.
         do ss 273 2 #The 2 at the end is the skill level. My Raging Thrust is only at 2, so I use 2. Change to your needs.
         release combofinish
      }
}


Anyway, they fire off in order, and VERY rarely completely fail to work. So, if you are having trouble, try the above, and tinker with the delay if needs be. Your monk will love you for it! :P


does anyone have any idea what kind of "pause time" will fit to normal attack delay times or what is the relationship? to figure out the right pause

thanks, sorry for bad english


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 28 Dec 2008, 08:31 
Offline
Plain Yogurt
Plain Yogurt
User avatar

Joined: 05 Apr 2008, 05:15
Posts: 95
Location: in place where you cant go
i hope this could help yah...
Code:
attackSkillSlot Turn Undead {
   lvl 4
   dist 7
   sp > 10
   monsters Anubis
   maxUses 0
   inInventory Blue Gemstone
}


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 01 Jan 2009, 08:42 
Offline
Noob
Noob

Joined: 01 Jan 2009, 08:33
Posts: 2
hi , i would like to ask some Party Skill for Priest

"sometimes" my Priest didnt want to heal the party eventough i have set this config :

partySkill Heal {
lvl 10
target_hp <= 80%
}

anyone have suggestion ?? it did heal around 4 - 5 times but after that my Priest didnt do anything -_____-

edit : this happen when the tank gets mobbed


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 04 Jan 2009, 00:43 
Offline
Noob
Noob

Joined: 22 Nov 2008, 05:04
Posts: 4
Sapperdeflap wrote:
i have a problem to my bot only follows the so called ''master'' but wont buff
Aint this right ??:


partySkill Blessing {

lvl 10
sp > 80
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target Letskillyou
target_whenStatusInactive Blessing
target_timeout 240

partySkill Kyrie Eleison {

lvl 10
sp > 80
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target Letskillyou
target_whenStatusInactive Kyrie Eleison
target_timeout 120

partySkill Increase Agility {

lvl 10
sp > 80
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target Letskillyou
target_whenStatusInactive Increase Agility
target_timeout 240


I believe its something wrong with your conditions. It only will trigger when and only when:

- Your SP is over 80 points.
- You are in your lockmap
- You arent being attacked by anything
- You are not in a town
- Your name spells exactly Letskillyou
- When the status is out
- And when it passed 240 seconds from the last time you casted it.

Basically you have to lower the conditions, in order you can get your bot buffing you as soon the status got cancelled. I suggest to remove the Timeout, The target, the Not In Town, The In Lock Only, The not while sitting and stop when hit conditions.

If you remove the target for example, your block will be extensible to anyone who is on party and not only that specific player. remember that party SKill block only works for those who are in your party and match all the conditions.

Good luck with that.


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 24 Jan 2009, 18:35 
Offline
Noob
Noob

Joined: 24 Jan 2009, 18:20
Posts: 3
Cliff wrote:
hi guys,

My monk will auto cast spirit after used pw,but problem is sometimes the mobs still nt die yet then my monk will cast spirit and pw the mobs again. how can i set if i1 my monk use pw killed the mobs only cast spirit back? pls advice. ;)


try to give timeout on the call spirit


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 24 Jan 2009, 18:37 
Offline
Noob
Noob

Joined: 24 Jan 2009, 18:20
Posts: 3
thomajob wrote:
I am playing IRO valkyre server my slave preist heal every one in the map and always loose the master and my char die is it possible for any to post or attach the latest slave preist config, i tried to change so many things and none worked


Any Hope


check your config
maybe, there is notPartyOnly 1
make it 0

in other way

why don't u post your config about the heal


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 03 Feb 2009, 06:42 
Offline
Noob
Noob
User avatar

Joined: 31 Jan 2009, 10:27
Posts: 2
I have problem . I'm now using the bot for Acolyte . But she doesn't buff on anyone in my party except herself TT TT . And she also join to attack with us ( so she always die soon ) . What i have to do now ? :x
Code:
master Vietnam - vRO: Odin
server
username
password
loginPinCode
char
sex

bindIp
# For an overview of all servertypes please go to the following URL:
# http://www.openkore.com/wiki/index.php/ServerType#English
serverType 0

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword draswico
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 1
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
   startTime
   stopTime
}

autoConfChange {
   minTime
   varTime
   lvl
   joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
   

lockMap prt_sewb2
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 40
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
   lvl 10
   dist 1.5
   maxCastTime 0
   minCastTime 0
   hp
   sp > 10
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   previousDamage
   stopWhenHit 0
   inLockOnly 0
   notInTown 0
   timeout 0
   disabled 0
   monsters
   notMonsters
   maxAttempts 0
   maxUses 0
   target_whenStatusActive
   target_whenStatusInactive
   target_deltaHp
   inInventory
   isSelfSkill 0
   equip_topHead
   equip_midHead
   equip_lowHead
   equip_leftHand
   equip_rightHand
   equip_leftAccessory
   equip_rightAccessory
   equip_robe
   equip_armor
   equip_shoes
   equip_arrow
   manualAI 0
}

attackComboSlot {
   afterSkill
   waitBeforeUse
   dist 1.5
   isSelfSkill 1
   target_deltaHp
}

doCommand {
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout
   disabled 0
   inInventory
   inCart
   inMap
   manualAI 0
}


useSelf_skill heal {
   lvl 10
   maxCastTime 0
   minCastTime 0
   hp < 50%
   sp > 10%
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

useSelf_skill Increase AGI {
   lvl 10
   maxCastTime 0
   minCastTime 0
   hp
   sp > 10%
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive Increase AGI
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 5
   disabled 0
   inInventory
   manualAI 0
}

useSelf_skill_smartHeal 1


partySkill heal {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp > 10
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   manualAI 0
   target
   target_hp < 70%
   target_isJob
   target_isNotJob
   target_whenStatusActive
   target_whenStatusInactive
   target_aggressives
   target_monsters
   target_timeout 0
   target_deltaHp
   target_dead 0
   inInventory
   isSelfSkill 0
}

partySkill Blessing {
   lvl 3
   maxCastTime 0
   minCastTime 0
   hp
   sp > 64
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 1
   timeout 3
   disabled 0
   manualAI 0
   target
   target_hp < 70
   target_isJob
   target_isNotJob
   target_whenStatusActive
   target_whenStatusInactive Bleesing
   target_aggressives
   target_monsters
   target_timeout 240
   target_deltaHp
   target_dead 0
   inInventory
   isSelfSkill 0
}

partySkill Increase AGI {
   lvl 1
   maxCastTime 0
   minCastTime 0
   hp
   sp > 45
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 1
   timeout 3
   disabled 0
   manualAI 0
   target
   target_hp < 70
   target_isJob
   target_isNotJob
   target_whenStatusActive
   target_whenStatusInactive Increase AGI
   target_aggressives
   target_monsters
   target_timeout 240
   target_deltaHp
   target_dead 0
   inInventory
   isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
   rightHand
   leftHand
   arrow
   distance
   useWeapon
}

equipAuto {
   topHead
   midHead
   lowHead
   leftHand
   rightHand
   leftAccessory
   rightAccessory
   robe
   armor
   shoes
   arrow
   monsters
   weight 0
   whileSitting 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

useSelf_item {
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 08 Feb 2009, 16:50 
Offline
Noob
Noob

Joined: 08 Dec 2008, 01:49
Posts: 1
Code:
partySkill Heal {
   lvl 5
   target_hp < 95%
   sp > 10 %
}

partySkill Blessing {
   lvl 10
   sp > 64
   notInTown 1
   timeout 3
   target_whenStatusInactive Blessing
   target_timeout 240
}

partySkill Increase AGI {
   lvl 10
   sp > 45
   notInTown 0
   timeout 3
   target_whenStatusInactive Increase AGI
   target_timeout 240
}


use those above instead of urs partySkill ones

and for attack set all to 0

Code:
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0


and I have a Q for myself it is about the newest OK SVN version 2.0.7
it wont auto magnificat not matter what I set. the code works for the older version though. any help please?

Code:
useSelf_skill Magnificat {
   lvl 5
   sp > 45
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   whenStatusInactive Magnificat
}


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 09 Feb 2009, 04:22 
Offline
Noob
Noob

Joined: 26 Jun 2008, 07:38
Posts: 1
@seiji
seiji wrote:
and I have a Q for myself it is about the newest OK SVN version 2.0.7
it wont auto magnificat not matter what I set. the code works for the older version though. any help please?

Code:
useSelf_skill Magnificat {
   lvl 5
   sp > 45
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   whenStatusInactive Magnificat
}


Try to use Magnificant instead of Magnificat ............ with "N"


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 24 Feb 2009, 16:24 
Offline
Noob
Noob

Joined: 24 Feb 2009, 16:20
Posts: 1
musyas wrote:
@seiji
seiji wrote:
and I have a Q for myself it is about the newest OK SVN version 2.0.7
it wont auto magnificat not matter what I set. the code works for the older version though. any help please?

Code:
useSelf_skill Magnificat {
   lvl 5
   sp > 45
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   whenStatusInactive Magnificat
}


Try to use Magnificant instead of Magnificat ............ with "N"


This still cant works for my bots. Of course, i'm using the latest version. Anyone here please assist us?


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