EternalHarvest wrote:Post all "autoSwitch" options you're using.
Does your equipment display right in your inventory?
Thank you for your reply sir,
Here's my autoSwitch config:
autoSwitch_default_rightHand +10 Specialty Jur [Mobster*3:The Paper] [4]
autoSwitch_default_leftHand
autoSwitch_default_arrow
autoSwitch Centipede {
rightHand [NONE]
leftHand
arrow
distance
useWeapon
}
equipAuto +10 Specialty Jur [Mobster*3:The Paper] [4] {
rightHand +10 Specialty Jur [Mobster*3:The Paper] [4]
onAction attack
monsters Centipede, Bradium Golem, Tatacho
disabled 0
}
Then my useself_skill Enchant Poison block:
useSelf_skill Enchant Poison {
lvl 10
sp > 1%
onaction attack
whenStatusInactive Enchant Poison
notMonsters Centipede
monsters Bradium Golem, Tatacho, Centipede
}
And I would like to add my equip timeouts:
ai_item_equip_auto 0.01
ai_equip_giveup 2
Lastly, These are the inventory and eq display in console:
I think this problem sometimes occur when attacking a centipede,
I just want the ai to re-equip the weapon everytime it attacks a centipede, Due to the use of Enchant Poison when attacking bradium golem and tatacho, Damage to the centipede is lesser because it is a poison property monster.
Could there be a macro that could solve this?
Thank you again Sir EternalHarvest.