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 Post subject: Re: Bot doens't recognize monsters
PostPosted: 13 May 2012, 08:59 
Offline
Noob
Noob

Joined: 10 May 2012, 15:34
Posts: 6
ax5 wrote:
i have some problem with my bot.

bot doen't attack monster in several map.
ex : in iz_dun03, ra_fild01 bot atack monster but in ra_san01,c_tower3 bot doesn't attack monster.

i use same config in all map, just different in lockmap and teleport_chatcommand.
mon_control i use for attack all monster.

i use openkore 2.0.7 last svn.
i finish update :
- field
- recvpackets.txt
- resnametable.txt
- skillssp.txt
- itemslotcounttable.txt
- itemslot.txt
- itemdescriptions.txt
- items.txt
- maps.txt
- skilldescriptions.txt
- skillnametable.txt
- quests.txt

all is normal monsters detect as monsters, npc detect as npc, correct item name and slots, correct player name, correct monsters name, detect all map in my server, public chat normal, etc

the problem only bot does't attack monster in several map.

this my config :
Code:
# Poseidon Settings
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390

bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType kRO_RagexeRE_2010_11_24a

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword cheekais
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

# Macro configuration
macro_nowarn
macro_orphans terminate
macro_file
macro_allowDebug

# CMDlogin Configuration
cmdOnLogin c @aloot rate 5;;c @noks


######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 75
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 1

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
   startTime
   stopTime
}

autoConfChange {
   minTime
   varTime
   lvl
   joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 1
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1000
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1000

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 0
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 88
itemsMaxNum_sellOrStore 1000
cartMaxWeight 7900
itemsTakeAuto_new 0
   

lockMap c_tower3
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 50
route_maxWarpFee
route_maxNpcTries 5
route_teleport 1
route_teleport_minDistance 100
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap geffen
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand @go geffen

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10%
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 0
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 2
teleportAuto_useChatCommand @warp c_tower3
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_lostTarget 0
teleportAuto_dropTarget 1
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Meteor Assault {
   lvl 10
   dist 1.5
   maxCastTime 0
   minCastTime 0
   hp
   sp > 10
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives > 5
   previousDamage
   stopWhenHit 0
   inLockOnly 0
   notInTown 0
   timeout 0
   disabled 0
   monsters
   notMonsters
   maxAttempts 0
   maxUses 0
   target_whenStatusActive
   target_whenStatusInactive
   target_deltaHp
   inInventory
   isSelfSkill 0
   equip_topHead
   equip_midHead
   equip_lowHead
   equip_leftHand
   equip_rightHand
   equip_leftAccessory
   equip_rightAccessory
   equip_robe
   equip_armor
   equip_shoes
   equip_arrow
   manualAI 0
}

attackComboSlot {
   afterSkill
   waitBeforeUse
   dist 1.5
   isSelfSkill 1
   target_deltaHp
}

doCommand talknpc 121 61 {
   hp <5%
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout
   disabled 0
   inInventory
   inCart
   inMap geffen
   manualAI 0
}


useSelf_skill Enchant Poison {
   lvl 10
   maxCastTime 0
   minCastTime 0
   hp
   sp > 10
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters Whisper, Ghostring
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

useSelf_skill_smartHeal 1


partySkill {
   lvl 10
   dist 3
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   manualAI 0
   target
   target_hp
   target_isJob
   target_isNotJob
   target_whenStatusActive
   target_whenStatusInactive
   target_aggressives
   target_monsters
   target_timeout 0
   target_deltaHp
   target_dead 0
   inInventory
   isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
   rightHand
   leftHand
   arrow
   distance
   useWeapon
}

equipAuto {
   topHead
   midHead
   lowHead
   leftHand
   rightHand
   leftAccessory
   rightAccessory
   robe
   armor
   shoes
   arrow
   monsters
   weight 0
   whileSitting 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

useSelf_item Yggdrasill Seed {
   hp 50%
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

useSelf_item Yggdrasill Berry {
   hp 25%
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
   npc
   npc_steps
   standpoint
   distance 5
   price
   minAmount 2
   maxAmount 3
}

sellAuto 1
sellAuto_npc geffen_in 74 144
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand @storage
relogAfterStorage 1
minStorageZeny

npcTimeResponse

getAuto {
   minAmount
   maxAmount
   passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
charBlockSize 136
serverEncoding Western
wx_map_route 1
windowTitle %n: B%basel (%baseperc), %jobl (%jobperc) : p%w : %pos %map - OpenKore
macro_orphans terminate
autoshop_radius 5
autoshop_tries 16



need some help..

thanks...



Solve.... wrong setting in config.txt and mon_control.txt.

:D


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 Post subject: Connect to a private server but got Unknown problem~!
PostPosted: 08 Jul 2012, 21:27 
Offline
Noob
Noob

Joined: 03 Jul 2012, 11:18
Posts: 6
i use V3 generate a recvpackets.txt and set serverType 8 ,set charBlockSize 136
Openkore can read character exactly, and my character can move,
there is a problem which i can not understand,
Openkore's console always show Unknown as following,
[存在=unknown] Unknown #134141378: *!*
[存在=unknown] Unknown #134141378: *Sweat*
[存在=unknown] Unknown #134141459: *!*
[存在=unknown] Unknown #134141459: *Sweat*
[存在=unknown] Unknown #134141384: *!*
[存在=unknown] Unknown #134141384: *Sweat*
[存在=unknown] Unknown #134141413: *!*
[存在=unknown] Unknown #134141413: *Sweat*
[存在=unknown] Unknown #134141388: *!*
[存在=unknown] Unknown #134141388: *Sweat*
[存在=unknown] Unknown #134141474: *!*

i do not know why, my character just run everywhere and never attacks any monster,
i check my tables folder, there is a file which named monster.txt, it is complete empty, its size is 0kb
how to resolve this problem ?
Thanks everybody~!
Best wish~!


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 Post subject: [Help]Bot still doesn't recognize monster nor player
PostPosted: 11 Jul 2012, 07:19 
Offline
Noob
Noob

Joined: 11 Jul 2012, 07:08
Posts: 3
can someone please help me with my bot. its been 3yrs since I last used openkore.

the problem is my bot still doesn't recognize monsters and even players. it says Unknown #XXXXX

i tried changing my serverTypes and master version and charblocksize.

i also tried updating my recvpackets.txt but there's a problem when using Packet Extractor and JCV RO Tools. in RO Tools it says "Sorry I cant find the offset of the packet length function.
The executable file might be compressed/protected."

the server im currently playing on is VanRO.

its website is www.vanserver.com

thanks for your support guys.

just tell me what else you need to know and i'll try to answer you as soon as i can.


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 Post subject: Re: NPC MONSTER? And Unk!
PostPosted: 15 Jul 2012, 07:47 
Offline
Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1811
Conclusion so far: use the right serverType. As FAQ now mentions, there are changes for actor information packets in: Sakexe_2005_04_11a, Sakexe_2007_11_06a, Sakexe_2008_01_02a, RagexeRE_2009_11_03a, RagexeRE_2010_11_24a.

If this issue still applies, post full information (server, serverType, recvpackets, other server settings).

Trash or merge into this one all new topics about this issue, please.


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 Post subject: Re: Bot doens't recognize monsters
PostPosted: 11 Aug 2012, 02:00 
Offline
Noob
Noob

Joined: 30 Jul 2012, 09:35
Posts: 16
i was able to trace the packet yesterday , but after a few little patch up in IRO official server this morning i was unable to trace it thou it can generate it but nothing inside ..anyone could tell how can i generate the monster.txt i keep having unknown monster too .. thanks

Image

Below are the packet i generated yesterday
Code:
# Packet Extractor by kLabMouse
# Extracted from ragexe.exe
0187 6 6 0
0081 3 3 0
01C6 4 4 0
01C7 2 2 1
0064 55 55 0
0069 -1 47 0
006A 23 23 0
01DB 2 2 0
01DC -1 4 0
01DD 47 47 0
01FA 48 48 0
0204 18 18 0
01F1 -1 4 0
0200 26 26 0
01BE 2 2 0
01BF 3 3 0
0065 17 17 0
0066 3 3 0
0067 37 37 0
0970 31 31 0
020D -1 4 0
006B -1 4 0
006C 3 3 0
006D 118 118 0
006E 3 3 0
0071 28 28 0
0068 46 46 0
01FB 56 56 0
006F 2 2 0
0070 3 3 0
02CA 3 3 0
0072 19 19 0
0082 2 2 0
0085 5 5 0
0089 7 7 0
008C -1 4 0
007E 6 6 0
007D 2 2 0
0090 7 7 0
0099 -1 4 0
019C -1 4 0
009B 5 5 0
00CC 6 6 0
00CE 2 2 0
009F 6 6 0
00A2 6 6 0
00A7 8 8 0
00A9 6 6 0
00AB 4 4 0
00B8 7 7 0
00B9 6 6 0
00B2 3 3 0
00BA 2 2 0
00BB 5 5 0
00BF 3 3 0
00C1 2 2 0
00C5 7 7 0
00C8 -1 4 0
00C9 -1 4 0
0096 -1 28 0
00CF 27 27 0
00D0 3 3 0
00D3 2 2 0
00D5 -1 15 0
00D9 14 14 0
00DE -1 15 0
00E0 30 30 0
00E2 26 26 0
00E3 2 2 0
00E4 6 6 0
00E6 3 3 0
00E8 8 8 0
00EB 2 2 0
00ED 2 2 0
00EF 2 2 0
00F3 8 8 0
00F5 8 8 0
00F7 2 2 0
00F9 26 26 0
01E8 28 28 0
00FC 6 6 0
00FF 10 10 0
0102 6 6 0
0100 2 2 0
0103 30 30 0
0108 -1 4 0
0112 4 4 0
0113 10 10 0
0116 10 10 0
0118 2 2 0
011B 20 20 0
011D 2 2 0
0126 8 8 0
0127 8 8 0
0128 8 8 0
0129 8 8 0
012A 2 2 0
012E 2 2 0
012F -1 84 0
01B2 -1 85 0
0134 -1 8 0
0130 6 6 0
0138 3 3 0
013F 26 26 0
0140 22 22 0
0143 10 10 0
0146 6 6 0
0178 4 4 0
017A 4 4 0
017C 6 6 0
01FD 15 15 0
018A 4 4 0
018E 10 10 0
0190 90 90 0
0197 4 4 0
0198 8 8 0
01AE 4 4 0
025B 6 6 0
01AF 4 4 0
01B9 6 6 1
01CD 30 30 1
01CE 6 6 0
0443 8 8 0
01CF 28 28 1
01D0 8 8 1
01E1 8 8 1
01D1 14 14 1
01D2 10 10 1
0094 6 6 0
0095 30 30 1
0195 102 102 1
0193 6 6 0
0175 6 6 0
0176 106 106 0
0079 53 53 1
019D 6 6 0
014C -1 4 1
014D 2 2 0
014E 6 6 1
014F 6 6 0
0150 110 110 1
01B6 114 114 1
0151 6 6 0
0152 -1 12 1
0153 -1 4 0
0154 -1 4 1
0166 -1 4 1
0155 -1 4 0
0156 -1 4 1
0157 6 6 0
0159 54 54 0
015A 66 66 1
015B 54 54 0
015C 90 90 1
015D 42 42 0
015E 6 6 1
015F 42 42 1
0160 -1 4 1
0161 -1 4 0
0162 -1 6 1
0163 -1 4 1
0164 -1 4 1
0165 30 30 0
0167 3 3 1
0168 14 14 0
0169 3 3 1
016A 30 30 1
016B 10 10 0
0149 9 9 0
014A 6 6 1
014B 27 27 1
016E 186 186 0
016F 182 182 1
017E -1 4 0
017F -1 4 1
0165 30 30 0
0166 -1 4 1
0167 3 3 1
0168 14 14 0
0169 3 3 1
016A 30 30 1
016B 10 10 0
016C 43 43 1
016C 43 43 1
016D 14 14 1
01F2 20 20 1
0170 14 14 0
0171 30 30 1
0172 10 10 0
0173 3 3 1
0174 -1 4 1
0180 6 6 0
0181 3 3 1
0182 106 106 1
0183 10 10 0
0184 10 10 1
0185 34 34 1
019E 2 2 1
019F 6 6 0
01A0 3 3 1
01A1 3 3 0
01A2 37 37 1
01A3 5 5 1
01A4 11 11 1
01A5 26 26 0
01A6 -1 4 1
01A7 4 4 0
01A8 4 4 0
01A9 6 6 0
01AA 10 10 1
01CA 3 3 0
01B0 11 11 1
01B1 7 7 1
01BA 26 26 0
01BB 26 26 0
01BC 26 26 0
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0980 7 7 1


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 Post subject: Re: Bot doens't recognize monsters
PostPosted: 11 Aug 2012, 17:54 
Offline
Developers
Developers

Joined: 30 Oct 2011, 21:43
Posts: 29
Get r8108 til a better fix is added


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 Post subject: Re: Bot doens't recognize monsters
PostPosted: 12 Aug 2012, 16:10 
Offline
Noob
Noob

Joined: 12 Aug 2012, 15:58
Posts: 1
i also play in dreamer ro server and bot recognizes player and monster as npc, and cant recognize npcs
i tried to make buff bot so i changed a line in src/network/Receive.pm:
Code:
# Actor is an NPC
      $actor = $npcsList->getByID($args->{ID});
      if (!defined $actor) {
         $actor = new Actor::NPC();
         $actor->{appear_time} = time;
         $mustAdd = 1;
      }
      $actor->{nameID} = $nameID;
   }

to
Code:
# Actor is an NPC
      $actor = $npcsList->getByID($args->{ID});
      if (!defined $actor) {
         $actor = new Actor::Player();
         $actor->{appear_time} = time;
         $mustAdd = 1;
      }
      $actor->{nameID} = $nameID;
   }


then my bot can recognize player forcefully, but also detects monsters as players
but when bot receive 'actor move' packet (0086) i get error

Code:
Error message:
Assertion failed!
at C:/BOT/openkore polos/home/openkore/svnsnapshots/openkore_ready/src/deps/Carp/Assert.pm line 271
   Carp::Assert::assert('') called at src/ActorList.pm line 97
   ActorList::add('ActorList=HASH(0x4b0146c)', 'Actor::Player=HASH(0x4f60e2c)') called at src/Network/Receive.pm line 690
   Network::Receive::actor_display('Network::Receive::ServerType4=HASH(0x4aa4484)', 'HASH(0x4f5fcec)') called at src/Network/PacketParser.pm line 260
   Network::PacketParser::parse('Network::Receive::ServerType4=HASH(0x4aa4484)', '\x{86}\x{0}\x{e8}\x{5}$\x{0}6A\x{e3}d\x{1d}\x{88}"#\~', 'Network::Receive::ServerType4=HASH(0x4aa4484)') called at src/Network/Receive.pm line 53
   Network::Receive::parse('Network::Receive::ServerType4=HASH(0x4aa4484)', '\x{86}\x{0}\x{e8}\x{5}$\x{0}6A\x{e3}d\x{1d}\x{88}"#\~', 'Network::Receive::ServerType4=HASH(0x4aa4484)') called at src/Network/PacketParser.pm line 394
   Network::PacketParser::process('Network::Receive::ServerType4=HASH(0x4aa4484)', 'Network::MessageTokenizer=HASH(0x2eccbfc)', 'Network::Receive::ServerType4=HASH(0x4aa4484)') called at src/functions.pl line 702
   main::mainLoop_initialized() called at src/functions.pl line 70
   main::mainLoop() called at src/Interface.pm line 75
   Interface::mainLoop('Interface::Console::Win32=HASH(0x1f10c5c)') called at openkore.pl line 97
   main::__start() called at start.pl line 136


can someone help me :)


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 Post subject: Re: Bot doens't recognize monsters
PostPosted: 26 Aug 2012, 06:28 
Offline
Human
Human

Joined: 02 Sep 2009, 02:49
Posts: 23
just asking because i already found the proper ragexe but i cant seem to find how to fix my
openkore to be able to use

serverType kRO_RagexeRE_2011_11_02a

in my servertypes.. please help here is the error that is happening

Image


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 Post subject: Re: Bot doens't recognize monsters
PostPosted: 08 Jan 2013, 07:23 
Offline
Noob
Noob

Joined: 08 Jan 2013, 06:51
Posts: 1
I just began to bot again 3 days ago after 2 years of break in ro, and i just realize that the bot doesn't see anything (sometime player and monster as npc, and never see npc).
I'm playing on a Kro server type, and after 8h of work i just fix the issue, at least in my case.

Scrypt in src\Network\Receive\kRO\RagexeRE_2010_11_24a.pm was wrong
Here was the mistake :
Quote:
'0856' => ['actor_exists', 'v C a4 v3 V v5 a4 v6 a4 a2 v V C2 a6 C2 v2 Z*', .........
'0857' => ['actor_connected', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C3 v2 Z*', ........
'0858' => ['actor_moved', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C2 v2 Z*', .........

I found out after making my bot moving around cities and fields that for me
0858 is actor_exists
0856 is actor_moved
0857 is actor connected
So i switched the values to this:
Quote:
'0858' => ['actor_exists', 'v C a4 v3 V v5 a4 v6 a4 a2 v V C2 a6 C2 v2 Z*', .........
'0857' => ['actor_connected', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C3 v2 Z*', ........
'0856' => ['actor_moved', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C2 v2 Z*', .........

And my bot now sees everything and seems to work all fine.
In the first place i thought that maybe i would just let all of you unable to bot for some more time :D
But well... in fact, i don't really care, and it may not solve everyone 's problem... who knows ?
I just hope that what i write here can help

EDIT:
After an update of my server, the originals values work fine.


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