recv packet problem

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Tieol
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recv packet problem

#1 Post by Tieol »

I have cycled through all the Char block sizes, found the only one that works...

Anywho

Code: Select all

ml
-------------------------------- Monster List ---------------------------------
#   Name                        ID      DmgTo DmgFrom  Distance    Coordinates
-------------------------------------------------------------------------------
pl
--------------------------------- Player List ---------------------------------
#    Name                                Sex   Lv   Job         Dist Coord
0    Poring                              Girl  1                14.1 (106, 192)
1    Poring                              Girl  1                16.0 (92, 177)
2    Roda Frog                           Girl  5                11.7 (118, 184)
3    Willow                              Girl  4                13   (121, 178)
4    Fabre                               Girl  2                14.0 (109, 192)
5    ChonChon                            Girl  4                14.6 (122, 174)
6    Roda Frog                           Girl  5                7.3  (110, 185)
Total players: 7 
-------------------------------------------------------------------------------
I tried the patches to network/rcv/sakexe.pm ...
And still appearing as players. I have proper receivepackets
https://pastebin.com/8YgCSf0r

The issue being That it doesn't clear itself from the array, otherwise i could just write my scripts differently...

Code: Select all

a 0
Error in function 'a' (Attack Monster)
Monster 0 does not exist.
kill 0
You are now attacking Player Poring (0)
[ 95/100] You attack Player Poring (0) (Dmg: 46) (Delay: 653ms)
[ 95/100] Player Poring (0) attacks you (Dmg: 2) (Delay: 672ms)
[ 95/100] You attack Player Poring (0) (Dmg: 42) (Delay: 653ms)
Exp gained: 6/3 (0.07%/0.04%)
Player Died: Poring (0) Girl 
Target lost
Item Appeared: Jellopy (0) x 1 (103, 181)
kill 0
You are now attacking Player Poring (0)
Target lost
kill 0
You are now attacking Player Poring (0)
Target lost
Last edited by Tieol on 18 Apr 2017, 09:21, edited 1 time in total.

Mortimal
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#2 Post by Mortimal »

Incorrect server type...? try RagexeRE_2009_11_03a
Please use pin function for uploading your file contents!

Tieol
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#3 Post by Tieol »

The server has denied your connection.
https://pastebin.com/USYsjS6P

Mortimal
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#4 Post by Mortimal »

Than u must try next servertype one after another until it will connect you... cause i dont know what servertype is that)
Please use pin function for uploading your file contents!

Tieol
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#5 Post by Tieol »

Between
kRO_Sakexe_2007_10_23a
And
kRO_Sakexe_2007_11_06a
Monsters change from NPC to Players.

i have tried alot to no avail.

Mortimal
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#6 Post by Mortimal »

why sakexe? u need ragexe
Please use pin function for uploading your file contents!

Tieol
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#7 Post by Tieol »

#server denied connection (error 66) RagexeRE_2009_09_29a

Latest sakexe the connects is

kRO_Sakexe_2008_08_20a

Earliest that connects is

Sakexe_2007_02_12a:
--------Monsters show as npcs, until
kRO_Sakexe_2007_11_06a Where they change from NPC to player...

Tieol
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#8 Post by Tieol »

Sorry about the spam, but i've learned a great deal over the past three days, at 4hours each...

searching RA_packet.db for "0x009b,26,wanttoconnection," the... atm... apparent.. fix for map server denied has narrowed the results, although ealiest in 2005, shows mobs as npcs...


EDIT, i also gone through correcsponding sakexe versions and made backups and modified original PMS, to include correct login packet, however... it is not as simple as it seems. I would appreciate some help, i Do not think this is something i've merely overlooked...

EDIT:

Some further investigation, and it looks like i should be comparing the recvpackets gererated to server type... here goes another troublesome map....

gmunaro
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#9 Post by gmunaro »

Im having the same problem trying to bot on the originRO server. It uses the same game version. If you find a solution, tell me please.

Tieol
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Re: Old 2008_01_02a Monsters appear as PLAYERS

#10 Post by Tieol »

So i've had a fair play, and as for a quick patch, it's midnight here, so tomorrow i might be able to make something work... but here is my current 2008-01-2a.pm
https://pastebin.com/pzH6j3M

As you can see i commented most things out... regarding actors, even lines i stole from 2009-11-03

which is the next major change in actor ID addressing?
//0x07f7,0
//0x07f8,0
//0x07f9,0

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