Basically, I'm wondering what a proper config file should look like for an AFK Chemist trying to level their homunculus on ant eggs or orc dungeon.
If I check my openkore within 30 min of AFKing, I'll come back to see my homunculus isn't attacking anything and just standing stationary there. I can use "homun ai print" and it shows no AI tasks, and if I use "homun ai clear" it'll still just stand there. This happens every time, most of the time with no clear indication why in the console (no parse packet errors, no "tried to long to move", nothing). I can even vaporize and re-call my homun and it still won't attack most of the time (sometimes it will).
I'm asking either for help or to see other people's AFK config files to compare to mine, maybe even use.
Otherwise, is there a way I can just use my regular AI file (AzzyAI)? I never see this problem unless I'm using openkore. I really just need openkore to auto-feed for me while I sleep. My homunculus' regular in-game AI does fine on its own.
Also, in regards to keeping my character still, setting the following fields to 0 is the ONLY way I've managed to keep my character from moving. I feel like there is/should be a simpler way... I thought turning random walk, autoattack, and looting items off would do the trick but my character still walks around unless I do all of the following:
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore
itemsMaxNum_sellOrStore
cartMaxWeight 8000
itemsTakeAuto_new 0
And here's my homun AI block for any setting I have that could be causing the homunculus freezing problems:route_escape_reachedNoPortal 1
route_escape_randomWalk 0
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee 0
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 20
route_teleport_notInMaps
route_step 0
Thanks for anyone that can help me! Please don't tell me to read the manual or the wiki, I've been through them multiple times and there is nothing that addresses these problems.homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_StandByAuto 1
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget