Bot doens't recognize monsters

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Author
ax5
Noob
Noob
Posts: 6
Joined: 10 May 2012, 15:34
Noob?: Yes

Re: Bot doens't recognize monsters

#41 Post by ax5 »

ax5 wrote:i have some problem with my bot.

bot doen't attack monster in several map.
ex : in iz_dun03, ra_fild01 bot atack monster but in ra_san01,c_tower3 bot doesn't attack monster.

i use same config in all map, just different in lockmap and teleport_chatcommand.
mon_control i use for attack all monster.

i use openkore 2.0.7 last svn.
i finish update :
- field
- recvpackets.txt
- resnametable.txt
- skillssp.txt
- itemslotcounttable.txt
- itemslot.txt
- itemdescriptions.txt
- items.txt
- maps.txt
- skilldescriptions.txt
- skillnametable.txt
- quests.txt

all is normal monsters detect as monsters, npc detect as npc, correct item name and slots, correct player name, correct monsters name, detect all map in my server, public chat normal, etc

the problem only bot does't attack monster in several map.

this my config :

Code: Select all

# Poseidon Settings
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390

bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType kRO_RagexeRE_2010_11_24a

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword cheekais
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

# Macro configuration
macro_nowarn
macro_orphans terminate
macro_file
macro_allowDebug

# CMDlogin Configuration
cmdOnLogin c @aloot rate 5;;c @noks


######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 75
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 1

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
	startTime
	stopTime
}

autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 1
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1000
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1000

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 0
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 88
itemsMaxNum_sellOrStore 1000
cartMaxWeight 7900
itemsTakeAuto_new 0
    

lockMap c_tower3
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 50
route_maxWarpFee
route_maxNpcTries 5
route_teleport 1
route_teleport_minDistance 100
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap geffen
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand @go geffen

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10%
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 0
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 2
teleportAuto_useChatCommand @warp c_tower3
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_lostTarget 0
teleportAuto_dropTarget 1
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Meteor Assault {
	lvl 10
	dist 1.5
	maxCastTime 0
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives > 5
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts 0
	maxUses 0
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackComboSlot {
	afterSkill
	waitBeforeUse
	dist 1.5
	isSelfSkill 1
	target_deltaHp
}

doCommand talknpc 121 61 {
	hp <5%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	inCart
	inMap geffen
	manualAI 0
}


useSelf_skill Enchant Poison {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters Whisper, Ghostring
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill_smartHeal 1


partySkill {
	lvl 10
	dist 3
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Yggdrasill Seed {
	hp 50%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item Yggdrasill Berry {
	hp 25%
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
	npc
	npc_steps
	standpoint
	distance 5
	price
	minAmount 2
	maxAmount 3
}

sellAuto 1
sellAuto_npc geffen_in 74 144
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand @storage
relogAfterStorage 1
minStorageZeny

npcTimeResponse

getAuto {
	minAmount
	maxAmount
	passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
charBlockSize 136
serverEncoding Western
wx_map_route 1
windowTitle %n: B%basel (%baseperc), %jobl (%jobperc) : p%w : %pos %map - OpenKore
macro_orphans terminate
autoshop_radius 5
autoshop_tries 16

need some help..

thanks...

Solve.... wrong setting in config.txt and mon_control.txt.

:D

hanchao1107
Noob
Noob
Posts: 6
Joined: 03 Jul 2012, 11:18
Noob?: Yes

Connect to a private server but got Unknown problem~!

#42 Post by hanchao1107 »

i use V3 generate a recvpackets.txt and set serverType 8 ,set charBlockSize 136
Openkore can read character exactly, and my character can move,
there is a problem which i can not understand,
Openkore's console always show Unknown as following,
[存在=unknown] Unknown #134141378: *!*
[存在=unknown] Unknown #134141378: *Sweat*
[存在=unknown] Unknown #134141459: *!*
[存在=unknown] Unknown #134141459: *Sweat*
[存在=unknown] Unknown #134141384: *!*
[存在=unknown] Unknown #134141384: *Sweat*
[存在=unknown] Unknown #134141413: *!*
[存在=unknown] Unknown #134141413: *Sweat*
[存在=unknown] Unknown #134141388: *!*
[存在=unknown] Unknown #134141388: *Sweat*
[存在=unknown] Unknown #134141474: *!*

i do not know why, my character just run everywhere and never attacks any monster,
i check my tables folder, there is a file which named monster.txt, it is complete empty, its size is 0kb
how to resolve this problem ?
Thanks everybody~!
Best wish~!

123asa
Noob
Noob
Posts: 3
Joined: 11 Jul 2012, 07:08
Noob?: Yes

[Help]Bot still doesn't recognize monster nor player

#43 Post by 123asa »

can someone please help me with my bot. its been 3yrs since I last used openkore.

the problem is my bot still doesn't recognize monsters and even players. it says Unknown #XXXXX

i tried changing my serverTypes and master version and charblocksize.

i also tried updating my recvpackets.txt but there's a problem when using Packet Extractor and JCV RO Tools. in RO Tools it says "Sorry I cant find the offset of the packet length function.
The executable file might be compressed/protected."

the server im currently playing on is VanRO.

its website is www.vanserver.com

thanks for your support guys.

just tell me what else you need to know and i'll try to answer you as soon as i can.

EternalHarvest
Developers
Developers
Posts: 1798
Joined: 05 Dec 2008, 05:42
Noob?: Yes

Re: NPC MONSTER? And Unk!

#44 Post by EternalHarvest »

Conclusion so far: use the right serverType. As FAQ now mentions, there are changes for actor information packets in: Sakexe_2005_04_11a, Sakexe_2007_11_06a, Sakexe_2008_01_02a, RagexeRE_2009_11_03a, RagexeRE_2010_11_24a.

If this issue still applies, post full information (server, serverType, recvpackets, other server settings).

Trash or merge into this one all new topics about this issue, please.

unholysin
Noob
Noob
Posts: 15
Joined: 30 Jul 2012, 09:35
Noob?: No

Re: Bot doens't recognize monsters

#45 Post by unholysin »

i was able to trace the packet yesterday , but after a few little patch up in IRO official server this morning i was unable to trace it thou it can generate it but nothing inside ..anyone could tell how can i generate the monster.txt i keep having unknown monster too .. thanks

Image

Below are the packet i generated yesterday

Code: Select all

# Packet Extractor by kLabMouse
# Extracted from ragexe.exe
0187 6 6 0
0081 3 3 0
01C6 4 4 0
01C7 2 2 1
0064 55 55 0
0069 -1 47 0
006A 23 23 0
01DB 2 2 0
01DC -1 4 0
01DD 47 47 0
01FA 48 48 0
0204 18 18 0
01F1 -1 4 0
0200 26 26 0
01BE 2 2 0
01BF 3 3 0
0065 17 17 0
0066 3 3 0
0067 37 37 0
0970 31 31 0
020D -1 4 0
006B -1 4 0
006C 3 3 0
006D 118 118 0
006E 3 3 0
0071 28 28 0
0068 46 46 0
01FB 56 56 0
006F 2 2 0
0070 3 3 0
02CA 3 3 0
0072 19 19 0
0082 2 2 0
0085 5 5 0
0089 7 7 0
008C -1 4 0
007E 6 6 0
007D 2 2 0
0090 7 7 0
0099 -1 4 0
019C -1 4 0
009B 5 5 0
00CC 6 6 0
00CE 2 2 0
009F 6 6 0
00A2 6 6 0
00A7 8 8 0
00A9 6 6 0
00AB 4 4 0
00B8 7 7 0
00B9 6 6 0
00B2 3 3 0
00BA 2 2 0
00BB 5 5 0
00BF 3 3 0
00C1 2 2 0
00C5 7 7 0
00C8 -1 4 0
00C9 -1 4 0
0096 -1 28 0
00CF 27 27 0
00D0 3 3 0
00D3 2 2 0
00D5 -1 15 0
00D9 14 14 0
00DE -1 15 0
00E0 30 30 0
00E2 26 26 0
00E3 2 2 0
00E4 6 6 0
00E6 3 3 0
00E8 8 8 0
00EB 2 2 0
00ED 2 2 0
00EF 2 2 0
00F3 8 8 0
00F5 8 8 0
00F7 2 2 0
00F9 26 26 0
01E8 28 28 0
00FC 6 6 0
00FF 10 10 0
0102 6 6 0
0100 2 2 0
0103 30 30 0
0108 -1 4 0
0112 4 4 0
0113 10 10 0
0116 10 10 0
0118 2 2 0
011B 20 20 0
011D 2 2 0
0126 8 8 0
0127 8 8 0
0128 8 8 0
0129 8 8 0
012A 2 2 0
012E 2 2 0
012F -1 84 0
01B2 -1 85 0
0134 -1 8 0
0130 6 6 0
0138 3 3 0
013F 26 26 0
0140 22 22 0
0143 10 10 0
0146 6 6 0
0178 4 4 0
017A 4 4 0
017C 6 6 0
01FD 15 15 0
018A 4 4 0
018E 10 10 0
0190 90 90 0
0197 4 4 0
0198 8 8 0
01AE 4 4 0
025B 6 6 0
01AF 4 4 0
01B9 6 6 1
01CD 30 30 1
01CE 6 6 0
0443 8 8 0
01CF 28 28 1
01D0 8 8 1
01E1 8 8 1
01D1 14 14 1
01D2 10 10 1
0094 6 6 0
0095 30 30 1
0195 102 102 1
0193 6 6 0
0175 6 6 0
0176 106 106 0
0079 53 53 1
019D 6 6 0
014C -1 4 1
014D 2 2 0
014E 6 6 1
014F 6 6 0
0150 110 110 1
01B6 114 114 1
0151 6 6 0
0152 -1 12 1
0153 -1 4 0
0154 -1 4 1
0166 -1 4 1
0155 -1 4 0
0156 -1 4 1
0157 6 6 0
0159 54 54 0
015A 66 66 1
015B 54 54 0
015C 90 90 1
015D 42 42 0
015E 6 6 1
015F 42 42 1
0160 -1 4 1
0161 -1 4 0
0162 -1 6 1
0163 -1 4 1
0164 -1 4 1
0165 30 30 0
0167 3 3 1
0168 14 14 0
0169 3 3 1
016A 30 30 1
016B 10 10 0
0149 9 9 0
014A 6 6 1
014B 27 27 1
016E 186 186 0
016F 182 182 1
017E -1 4 0
017F -1 4 1
0165 30 30 0
0166 -1 4 1
0167 3 3 1
0168 14 14 0
0169 3 3 1
016A 30 30 1
016B 10 10 0
016C 43 43 1
016C 43 43 1
016D 14 14 1
01F2 20 20 1
0170 14 14 0
0171 30 30 1
0172 10 10 0
0173 3 3 1
0174 -1 4 1
0180 6 6 0
0181 3 3 1
0182 106 106 1
0183 10 10 0
0184 10 10 1
0185 34 34 1
019E 2 2 1
019F 6 6 0
01A0 3 3 1
01A1 3 3 0
01A2 37 37 1
01A3 5 5 1
01A4 11 11 1
01A5 26 26 0
01A6 -1 4 1
01A7 4 4 0
01A8 4 4 0
01A9 6 6 0
01AA 10 10 1
01CA 3 3 0
01B0 11 11 1
01B1 7 7 1
01BA 26 26 0
01BB 26 26 0
01BC 26 26 0
01BD 26 26 0
01C0 2 2 0
01C1 14 14 1
01C2 10 10 1
01D3 35 35 1
01D5 -1 8 0
01D4 6 6 1
01DF 6 6 0
01F3 10 10 1
0284 14 14 1
01FF 10 10 1
01ED 2 2 0
01E7 2 2 0
01B7 6 6 0
01F7 14 14 0
01E3 14 14 0
01CB 9 9 0
01F9 6 6 0
01E5 6 6 0
0201 -1 4 1
0202 26 26 0
0203 10 10 0
0205 26 26 1
0206 11 11 1
0207 34 34 1
0208 14 14 0
0209 36 36 1
020A 10 10 1
020E 32 32 1
0212 26 26 0
0213 26 26 0
0214 42 42 1
0215 6 6 1
0216 6 6 1
0217 2 2 0
0218 2 2 0
0225 2 2 0
0281 4 4 0
0219 282 282 1
021A 282 282 1
0226 282 282 1
0282 284 284 1
021B 10 10 1
021C 10 10 1
0224 10 10 1
0280 12 12 1
0285 6 6 1
0286 4 4 0
021D 6 6 0
021E 6 6 0
021F 66 66 1
0222 6 6 0
0221 -1 4 1
0220 10 10 1
0223 8 8 1
0073 11 11 1
0074 3 3 0
0075 -1 11 1
0076 9 9 1
0077 5 5 1
0078 55 55 1
007A 58 58 1
007B 60 60 1
007C 44 44 1
007F 6 6 1
0080 7 7 1
0083 2 2 1
0084 2 2 1
0086 16 16 1
0087 12 12 1
0088 10 10 1
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jackyan
Developers
Developers
Posts: 29
Joined: 30 Oct 2011, 21:43
Noob?: No

Re: Bot doens't recognize monsters

#46 Post by jackyan »

Get r8108 til a better fix is added

tongak
Noob
Noob
Posts: 1
Joined: 12 Aug 2012, 15:58
Noob?: No

Re: Bot doens't recognize monsters

#47 Post by tongak »

i also play in dreamer ro server and bot recognizes player and monster as npc, and cant recognize npcs
i tried to make buff bot so i changed a line in src/network/Receive.pm:

Code: Select all

# Actor is an NPC
		$actor = $npcsList->getByID($args->{ID});
		if (!defined $actor) {
			$actor = new Actor::NPC();
			$actor->{appear_time} = time;
			$mustAdd = 1;
		}
		$actor->{nameID} = $nameID;
	}
to

Code: Select all

# Actor is an NPC
		$actor = $npcsList->getByID($args->{ID});
		if (!defined $actor) {
			$actor = new Actor::Player();
			$actor->{appear_time} = time;
			$mustAdd = 1;
		}
		$actor->{nameID} = $nameID;
	}
then my bot can recognize player forcefully, but also detects monsters as players
but when bot receive 'actor move' packet (0086) i get error

Code: Select all

Error message:
Assertion failed!
 at C:/BOT/openkore polos/home/openkore/svnsnapshots/openkore_ready/src/deps/Carp/Assert.pm line 271
	Carp::Assert::assert('') called at src/ActorList.pm line 97
	ActorList::add('ActorList=HASH(0x4b0146c)', 'Actor::Player=HASH(0x4f60e2c)') called at src/Network/Receive.pm line 690
	Network::Receive::actor_display('Network::Receive::ServerType4=HASH(0x4aa4484)', 'HASH(0x4f5fcec)') called at src/Network/PacketParser.pm line 260
	Network::PacketParser::parse('Network::Receive::ServerType4=HASH(0x4aa4484)', '\x{86}\x{0}\x{e8}\x{5}$\x{0}6A\x{e3}d\x{1d}\x{88}"#\~', 'Network::Receive::ServerType4=HASH(0x4aa4484)') called at src/Network/Receive.pm line 53
	Network::Receive::parse('Network::Receive::ServerType4=HASH(0x4aa4484)', '\x{86}\x{0}\x{e8}\x{5}$\x{0}6A\x{e3}d\x{1d}\x{88}"#\~', 'Network::Receive::ServerType4=HASH(0x4aa4484)') called at src/Network/PacketParser.pm line 394
	Network::PacketParser::process('Network::Receive::ServerType4=HASH(0x4aa4484)', 'Network::MessageTokenizer=HASH(0x2eccbfc)', 'Network::Receive::ServerType4=HASH(0x4aa4484)') called at src/functions.pl line 702
	main::mainLoop_initialized() called at src/functions.pl line 70
	main::mainLoop() called at src/Interface.pm line 75
	Interface::mainLoop('Interface::Console::Win32=HASH(0x1f10c5c)') called at openkore.pl line 97
	main::__start() called at start.pl line 136
can someone help me :)

rpichay
Human
Human
Posts: 20
Joined: 02 Sep 2009, 02:49
Noob?: Yes

Re: Bot doens't recognize monsters

#48 Post by rpichay »

just asking because i already found the proper ragexe but i cant seem to find how to fix my
openkore to be able to use

serverType kRO_RagexeRE_2011_11_02a

in my servertypes.. please help here is the error that is happening

Image

Kctsu
Noob
Noob
Posts: 1
Joined: 08 Jan 2013, 06:51
Noob?: No

Re: Bot doens't recognize monsters

#49 Post by Kctsu »

I just began to bot again 3 days ago after 2 years of break in ro, and i just realize that the bot doesn't see anything (sometime player and monster as npc, and never see npc).
I'm playing on a Kro server type, and after 8h of work i just fix the issue, at least in my case.

Scrypt in src\Network\Receive\kRO\RagexeRE_2010_11_24a.pm was wrong
Here was the mistake :
'0856' => ['actor_exists', 'v C a4 v3 V v5 a4 v6 a4 a2 v V C2 a6 C2 v2 Z*', .........
'0857' => ['actor_connected', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C3 v2 Z*', ........
'0858' => ['actor_moved', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C2 v2 Z*', .........
I found out after making my bot moving around cities and fields that for me
0858 is actor_exists
0856 is actor_moved
0857 is actor connected
So i switched the values to this:
'0858' => ['actor_exists', 'v C a4 v3 V v5 a4 v6 a4 a2 v V C2 a6 C2 v2 Z*', .........
'0857' => ['actor_connected', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C3 v2 Z*', ........
'0856' => ['actor_moved', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C2 v2 Z*', .........
And my bot now sees everything and seems to work all fine.
In the first place i thought that maybe i would just let all of you unable to bot for some more time :D
But well... in fact, i don't really care, and it may not solve everyone 's problem... who knows ?
I just hope that what i write here can help

EDIT:
After an update of my server, the originals values work fine.

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