AFK Alchemist keeps moving (R8722)
Posted: 18 Nov 2013, 16:17
Hello everyone,
I'm using Openkore SVN Revision 8722. All folders updated.
I'm trying to emulate an AFK Alchemist leveling in OD2 (orc dungeon level 2) with homunculus at auto-feed. I'm doing this so I don't have to check the hunger status all the time and to avoid the annoying disconnects (since openkore reconnects automatically). The problem is that sometimes the bot follows the Homunculus which is a dead give away that it is in fact a bot. I've looked through the forums but couldn't find any solution. I don't think that sitting is a solution as well, simply because to sit every time it gets hit is a bit weird and if someone talks to the bot while it's sitting and it doesn't answer it might be a problem.
Here's what I've tried:
So it won't attack.
So it won't loot.
So it will stay at that position in OD2.
So it won't trace any routes at all (I guess).
and here is my homunculus configuration
Thanks in advance for any help or insight.
Cheers.
I'm using Openkore SVN Revision 8722. All folders updated.
I'm trying to emulate an AFK Alchemist leveling in OD2 (orc dungeon level 2) with homunculus at auto-feed. I'm doing this so I don't have to check the hunger status all the time and to avoid the annoying disconnects (since openkore reconnects automatically). The problem is that sometimes the bot follows the Homunculus which is a dead give away that it is in fact a bot. I've looked through the forums but couldn't find any solution. I don't think that sitting is a solution as well, simply because to sit every time it gets hit is a bit weird and if someone talks to the bot while it's sitting and it doesn't answer it might be a problem.
Here's what I've tried:
Code: Select all
attackAuto 0
attackAuto_party 0
Code: Select all
itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
Code: Select all
lockMap orcsdun02
lockMap_x 140
lockMap_y 70
Code: Select all
route_escape_reachedNoPortal 0
route_escape_randomWalk 0
route_avoidWalls 0
route_randomWalk 0
route_randomWalk_inTown 0
route_teleport 0
and here is my homunculus configuration
Code: Select all
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
Cheers.