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[Idle/Unsolved]Player trigger ignoring distance?

Posted: 22 Mar 2011, 18:26
by kimmylee
hi trying to write a macro with the player trigger:

player ("<player name>" | /<regexp>/) [, <distance> ]
Triggers when <player name> is on screen and not more than <distance> blocks away.
Multiple lines are treated as AND conditions.



but it seems to be intermediately working like

player "example" 7

it should activate when the said player is 7 cells aways, but sometimes it works and alot of times or most of the time it doesnt :confused:

if a player cast liek a spell or soemthing within range it works, but if they walk by and stop it does nothing

what can be wrong? or is there a different trigger that works better to replace this one? thanks

Re: player trigger intermediat??

Posted: 27 Mar 2011, 11:25
by lensam
if you want to teleport when player in your sight; try use config.txt
teleportAuto_allPlayers 1

Re: player trigger intermediat??

Posted: 28 Mar 2011, 01:22
by lensam
Try ","
Player "xxxx",7

Re: player trigger intermediat??

Posted: 29 Mar 2011, 07:36
by DrKN
It only trigger once the player appear in your sight.

Re: player trigger intermediat??

Posted: 18 Apr 2011, 18:06
by kimmylee
The player would be already on screen for more than a second sometimes 2-3 sec before activating

Less than 4 cells away

Could kore be not refreshing player list fast enough?

Re: player trigger intermediat??

Posted: 18 Apr 2011, 18:15
by EternalHarvest
If there's still some delay before receiving player's name, it can affect anything that depends on names.

Re: player trigger intermediat??

Posted: 07 May 2011, 09:30
by kimmylee
EternalHarvest wrote:If there's still some delay before receiving player's name, it can affect anything that depends on names.
Is there a way to change how often they scan?