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Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 24 Jul 2008, 22:33
by Macrae
Well, can someone tell me how I can cast a skill manually using the BOT window?

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 26 Jul 2008, 05:06
by Nirvana
Hi,
Please help me with makin quiver's.IS it possible for a bot to craft arrows and then make quivers and load them in storage ??
I need to make Stone Arrow Quiver's.Please lemme know asap.
Thanks~*

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 26 Jul 2008, 13:10
by openkore129
Macrae wrote:Well, can someone tell me how I can cast a skill manually using the BOT window?
Go to help, and look at the console commands page. You'll have the use the "ss" command I guess.
Nirvana wrote:Hi,
Please help me with makin quiver's.IS it possible for a bot to craft arrows and then make quivers and load them in storage ??
I need to make Stone Arrow Quiver's.Please lemme know asap.
Thanks~*
You'll need to use macros.

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 01 Aug 2008, 02:24
by fco2783
Nirvana wrote:Hi,
Please help me with makin quiver's.IS it possible for a bot to craft arrows and then make quivers and load them in storage ??
I need to make Stone Arrow Quiver's.Please lemme know asap.
Thanks~*
i wont do that if i were you... because "Green Live" is much lighter than quiver, your just waste time, zeny and weight...

special hunter/bard/dancer needed lots of weight to carry stuff...

better use macro for Arrow Crafting when you reach low "Stone Arrow"

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 03 Aug 2008, 04:39
by Nirvana
Nirvana wrote:Hi,
Please help me with makin quiver's.IS it possible for a bot to craft arrows and then make quivers and load them in storage ??
I need to make Stone Arrow Quiver's.Please lemme know asap.
Thanks~*
You'll need to use macros.[/quote]

Well to be frank im very noob with botting.Right now im learning how make this normal config's.
As far as concerned to macro's,i've tried it,followed the way its given on the forums.But Failed :(
ill take some time to learn it, but will do it on someday :)
Neways Thnx :)

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 27 Sep 2008, 22:54
by xpierre
cyrille214 wrote:how can i use detect to a cloaking monster??
I'm having the same problem

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 02 Oct 2008, 08:04
by openkore129
xpierre wrote:
cyrille214 wrote:how can i use detect to a cloaking monster??
I'm having the same problem
It is a location based skill right? You could use macros to cast Detect every "x" number of seconds on the tile you are standing on or something?

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 02 Oct 2008, 12:04
by xpierre
openkore129 wrote:
xpierre wrote:
cyrille214 wrote:how can i use detect to a cloaking monster??
I'm having the same problem
It is a location based skill right? You could use macros to cast Detect every "x" number of seconds on the tile you are standing on or something?
Sorry, but I still don´t know anything about macros xP

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 05 Oct 2008, 19:53
by Engydoggy
The bot can see stealthed monsters and I think players.

useSkillSelf or attackSkillSlot Falcon Detect thing skill
target_onStatusActive Hide or something, look up the name of the effect

Yeah, I don't know the name of the hiding effect or the detecting skill, but you can look up that and just make a skill block to cast it on target.

Re: Configuring Archer/Hunter/Bard/Dancer

Posted: 05 Oct 2008, 19:57
by xpierre
look, here's my code

Code: Select all

attackSkillSlot Detect {
	lvl 4
	sp >= 20%
	target_whenStatusActive Cloaking,Hiding
}
I had it this way, but not always uses detect, it does it if the monster just used the skill (and even that, only sometimes)