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Need help Priest support auto resurection

Posted: 06 Nov 2010, 06:37
by ultimatebotter
How can i make my priest support resurrect my main character? because evrytime my character die it respawn on save point. what should i put? need help.

Re: Need help Priest support auto resurection

Posted: 06 Nov 2010, 06:51
by gamenikko
make a macro triggering at Player died.

and about the respawn thing

change your config:

Code: Select all

dcOnDeath -1
checkout:
http://wiki.openkore.com/index.php?title=DcOnDeath

Re: Need help Priest support auto resurection

Posted: 06 Nov 2010, 06:59
by ultimatebotter
thanks so much

Re: Need help Priest support auto resurection

Posted: 06 Nov 2010, 13:53
by xmiasx
Some one help me my support priest not buff and heal my main charater


what should i do?????


where my config????

# Please Read the Users Manual

# The Manual is located at http://wiki.openkore.com/index.php?title=Manual
######## Login options and server-specific options ########

master
server 0
username
password
loginPinCode
char
bindIp

# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType pRO
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy

XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword spalohiz
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28
allowedMaps
allowedMaps_reaction 1

attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 10
attackDistanceAuto 0
attackMaxDistance 0
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackMinPlayerDistance 0
attackMinPortalDistance 0
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 1
followTarget -TheMan-
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 1

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap moc_fild12
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap morocc
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 1
tankModeTarget -TheMan-

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}

doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}

useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 80%
}

useSelf_skill Pneuma {
lvl 1
whenNotGround Pneuma
defendMonsters Dimik,Gazeti
disabled 0
}

useSelf_skill Blessing {
lvl 10
sp > 20%
whenStatusInactive Blessing
notWhileSitting 1
StopWhenHit 1
notinTown 1
}

useSelf_skill Increase AGI {
lvl 10
sp > 20%
whenStatusInactive Increase AGI
StopWhenHit 1
notWhileSitting 1

}


useSelf_skill Magnificat {
lvl 5
sp < 75%
whenStatusInactive Magnificat
stopWhenHit 1
inLockOnly 1
notWhileSitting 0
notInTown 1
}

partySkill Heal {
lvl 10
target
target_hp < 95%
}

partySkill Pneuma {
lvl 1
target_whenNotGround Pneuma
target_defendMonsters Dimik,Gazeti
disabled 0
}

partySkill Status Recovery {
lvl 1
notInTown 0
target Weakspot
target_whenStatusActive Frozen
}


partySkill Blessing {
lvl 10
sp > 64
notInTown 0
timeout 3
target_whenStatusInactive Blessing
target_timeout 240
}

partySkill Increase AGI {
lvl 10
sp > 45
notInTown 0
timeout 3
target_whenStatusInactive Increase AGI
target_timeout 240
}

partySkill Kyrie Eleison {
lvl 10
sp > 45
notInTown 0
timeout 3
target_whenStatusInactive Kyrie Eleison
target_timeout 240
stopWhenHit 1
}

partySkill Aspersio {
lvl 4
sp > 26
notInTown 0
timeout 3
target_whenStatusInactive Aspersio
target_timeout 150
target
}

partySkill Impositio Manus {
lvl 10
sp > 25
notInTown 1
timeout 3
disabled 0
target_whenStatusInactive Impositio Manus
target_timeout 60
}

attackSkillSlot Lex Aeterna {
lvl 1
sp > 40%
hp > 75%
target_whenStatusInactive Lex Aeterna
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
notMonsters Pest,Freezer,Metaling,Poring,Poporing
}

}

useSelf_skill_smartHeal 1

partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp < 90
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 1
inInventory_name
inInventory_qty
}

partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}

partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing, Cursed, Chaos
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}

partySkill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout 40
inInventory_name
inInventory_qty
}

partySkill Impositio Manus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 200
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Impositio
target_aggressives
target_monsters
target_timeout 100
inInventory_name
inInventory_qty
}

partySkill Aspersio {
lvl 5
sp
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 500
disabled 0
inLockOnly 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive Aspersio
target_timeout 150
}

partySkill Gloria {
lvl 5
sp
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 10
disabled 0
inLockOnly 0
target
target_hp
target_whenStatusActive
target_whenStatusInactive Gloria
target_timeout 150
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
npc
npc_steps
standpoint
distance 5
price
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc kafra
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password 1986
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
minAmount
maxAmount
passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 1
charBlockSize 108
serverEncoding Tagalog

Re: Need help Priest support auto resurection

Posted: 06 Nov 2010, 19:47
by rwnath
Please edit your post. Use the template for posting codes. And you're off-topic