Merchant/Blacksmith/Mastersmith:
Crazy Uproar/Adrenaline Rush/Power Thrust/Weapon PerfectionCode:
useSelf_skill Crazy Uproar {
lvl 1
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Crazy Uproar
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill Adrenaline Rush {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp >= 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Adrenaline Rush
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill Power-Thrust {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp >= 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Power-Thrust
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill Weapon Perfection {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp >= 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Weapon Perfection
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}
POWER MAXIMIZE
turning Power Maximize ON and OFF:Turn ON if your SP is greater than or equal to 90%Code:
useSelf_skill Power Maximize {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp >= 90%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Power Maximize
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}
Turn OFF Power Maximize when your SP is less than or equal to 50%Code:
useSelf_skill Power Maximize {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp <= 50%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive Power Maximize
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}