you could actually simplify that a lot by removing those commands which are not in use (in other words those with a boolean of 0). that would make it easier to see what are the conditions used.
i have set knife to have 0 0 0 1 in items control text...
the problem is it stopped attacking when it reached the 100-item cap... (NOT CART WEIGHT...) but when i change the configuration for knife to 1, it start attacking again... i think what kore does is it tries to still put in cart the knives even though there is no space anymore, and as a result.. it becomes idle...
what i want to do: still attacked even though my cart is full until my inventory reaches it max number of items..
this is actually relatively new to me but, u could try using macros to autostore each time your cart items hit 100.or another option would be to just store stackable items in your cart instead of things like weapons which will fill it up pretty quickly.
-Fallen- wrote:this is actually relatively new to me but, u could try using macros to autostore each time your cart items hit 100.or another option would be to just store stackable items in your cart instead of things like weapons which will fill it up pretty quickly.
lol, that is what i told him in a PM before he posted this. i couldn't really think of another solution off the top of my head either.
haha.yea.i figured thats probably the only option left, since openkore does not actually have functions that will "read" when the cart is full lol. anyways, heres the macros link ---> http://www.openkore.com/wiki/index.php/Macro_plugin
just read thru and try to make one macro for this.if u need help, just ask (:
so kore isnt capable YET of evaluating the number of items in cart... thx guys... how about seliing items from cart? (cart --> inventory --> npc) do i nid a macro for this?
@gabby yes you do. (i might be wrong, someone confirm? >.<) i cant think of any config which allows for that.u could actually just use the macro to transfer items from cart to inventory, den set a condition to autosell either using macros, or openkore commands. but i think fully macro-ing the whole thing would be better.
i have seen some light... i had read ezza's thread regarding eval in macros... and from what i had read, it can changed items_control.txt at runtime of the macro (well at her/his post, it was the mon_control.txt) so basically, if the cart reached the item cap, it will change the setting of the knife from 0 0 0 1 to 0 1 0.... hmm... a litlle tweaking i must say... ^^
OT: fallen, ur avatar is making me laugh everytime i see it.. ^^
theres some interesting findings there.try to create a macro to actually do that, it would be extremely helpful to other merchant class players.again, if u need help, feel free to ask (even though im not any good at macros -.-) heh.thanks.the avatar makes me smile too