always back to save point
Moderator: Moderators
-
- Noob
- Posts: 8
- Joined: 01 Oct 2018, 11:09
- Noob?: Yes
always back to save point
hi can someone help me, i have edited my timeouts.txt for kill then tele after kill and set my route_randomWalk to 0.. my problem is that everytime i arrive to lockmap its going back to its save point.. any answer is much appreciated..thanks
- fadreus
- The Kore Devil
- Posts: 708
- Joined: 17 Nov 2017, 23:32
- Noob?: No
- Location: Genting Highland, Malaysia
- Contact:
Re: always back to save point
Need more details.
Config / screenshot.
Config / screenshot.
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
-
- Noob
- Posts: 8
- Joined: 01 Oct 2018, 11:09
- Noob?: Yes
Re: always back to save point
here is my config
- alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 2
attackAuto_notInTown 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 200
attackMaxRouteTime 4
attackMinPlayerDistance 0
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoResponseOnHeal 0
autoSpell
autoSpell_safe
avoidGM_namePattern
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcPause 1
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
dcOnJobLevel
dcOnLevel
follow 0
followCheckLOS 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 49
itemsMaxWeight_sellOrStore 49
itemsMaxNum_sellOrStore 49
cartMaxWeight 7900
itemsTakeAuto_new 0
itemsTakeGreed 0
lockMap ayo_fild02
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
teleport_search 1
teleport_search_minSp 10
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 15
route_teleport_notInMaps
route_step 15
route_tryToGuessMissingPortalByDistance 1
runFromTarget 0
runFromTarget_dist 6
saveMap ayothaya
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
memo1
memo2
memo3
memo4
shopAuto_open 0
shop_random 0
shop_useSkill 1
sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 5
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0
statsAddAuto_0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 0
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 3
teleportAuto_minAggressivesInLock 3
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg
teleportAuto_maxDmgInLock 400
teleportAuto_deadly 1
teleportAuto_useSkill 1
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
teleportAuto_item1
teleportAuto_item2
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
verbose 1
showDomain 0
showDomain_NPC parseMsg_presence
showDomain_Shop list
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
friendlyAID
showTime
showTimeDomains
showTimeDomainsFormat
wx_map_maxAutoSize 300
wx_map_monsterSticking 1
wx_map_npcSticking 1
wx_map_playersSticking 1
wx_map_portalSticking 5
wx_map_route
wx_npcTalk
wx_captcha
showAllDamage 0
manualURL http://wiki.openkore.com/index.php?title=Manual
forumURL http://forums.openkore.com
logChat 1
logPrivateChat 1
logPartyChat 0
logGuildChat 0
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
logAppendServer 0
monsterLog 0
logDead 0
chatTitleOversize 0
shopTitleOversize 0
sleepTime 50000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
status_mapProperty 0
status_mapType 0
removeActorWithDistance
monster_filter
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
mercenary_teleportAuto_attackedWhenSitting 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_runFromTarget 0
homunculus_runFromTarget_dist 6
homunculus_StandByAuto 0
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return)
homunculus_hunger 15
# Return homunculus when meet the hunger value
homunculus_return 11
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_hp
target_deltaHp
monsters
notMonsters
monstersCount
}
doCommand {
hp < 40%
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 1
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill Heal {
lvl 10
hp < 60%
sp > 10%
timeout 1
minCastTime 0.5
maxCastTime 0.5
}
useSelf_skill Increase AGI {
lvl 10
whenStatusInactive Increase AGI
sp <> 10
timeout 1
minCastTime 0.5
maxCastTime 0.5
}
useSelf_skill Blessing {
lvl 10
whenStatusInactive Blessing
inLockOnly 1
sp <> 10
timeout 1
minCastTime 0.5
maxCastTime 0.5
}
attackSkillSlot Steal Coin {
lvl 10
dist 1.5
sp > 10
monsters Leaf Cat
maxAttempts 1
inLockOnly 1
timeout 1
}
attackSkillSlot Steal Coin {
lvl 10
dist 1.5
sp > 10
monsters Beetle King
maxAttempts 1
inLockOnly 1
timeout 1
}
attackSkillSlot Steal Coin {
lvl 10
dist 1.5
sp > 10
monsters Wootan Fighter
maxAttempts 1
inLockOnly 1
timeout 1
}
}
useSelf_skill Magnificat {
notOnAction attack
sp < 70%
whenStatusInactive Magnificat
stopWhenHit 1
timeout 1
maxCastTime 0.1
minCastTime 0.1
disabled 0
}
}
useSelf_skill Kyrie Eleison {
lvl 10
sp > 5%
whenStatusInactive Barrier
stopWhenHit 1
notInTown 1
disabled 0
timeout 1
maxCastTime 0.1
minCastTime 0.1
}
}
useSelf_skill CR_SPEARQUICKEN {
lvl 10
whenStatusInactive EFST_SPEARQUICKEN
sp <> 5
timeout 0.5
minCastTime 0.5
maxCastTime 0.5
onAction attack
}
}
useSelf_skill Adrenaline Rush {
lvl 5
whenStatusInactive Adrenaline Rush
onAction attack
}
useSelf_skill_smartHeal 1
partySkillDistance 0..8
partySkill {
lvl 10
dist 3
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
monsterSkill {
target
maxUses
# Skill Use Conditions, including isSelfSkill
# Self Conditions
# Target Monster Conditions
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
useSelf_item Delicious Fish {
hp < 80%
}
useSelf_item Siege Blue Potion {
sp < 50%
}
useSelf_item Awakening Potion {
whenStatusInactive Awakening Potion
inLockOnly 1
notWhileSitting 1
timeout 5
onAction attack
}
}
useSelf_item Field Manual {
whenStatusInactive Field Manual
notWhileSitting 1
timeout 5
}
useSelf_item Delicious Fish {
hp < 90%
inLockOnly 1
timeout 1
}
useSelf_item White Potion {
hp < 70%
inLockOnly 1
timeout 1
}
useSelf_item Siege White Potion {
hp < 70%
inLockOnly 1
timeout 1
}
useSelf_item Grape {
sp < 50%
inLockOnly 1
timeout 1
}
useSelf_item Blue Herb {
sp < 10%
inLockOnly 1
timeout 1
}
useSelf_item Field Manual {
whenStatusInactive Field Manual
inLockOnly 1
timeout 1
}
useSelf_item Daily Field Manual {
whenStatusInactive Daily Field Manual
inLockOnly 1
timeout 1
}
useSelf_item Bubble Gum {
whenStatusInactive Bubble Gum
inLockOnly 1
timeout 1
}
useSelf_item Daily Job Manual {
whenStatusInactive Daily Job Manual
inLockOnly 1
timeout 1
}
useSelf_item Butterfly Wing {
whenStatusActive Owg 49%
}
useSelf_item Novice Butterfly Wing {
whenStatusActive Owg 49%
}
useSelf_item Hinalle Leaflet, ¡Øé§ {
hp < 85%
timeout 1
}
useSelf_item Meat {
hp < 98%
timeout 1
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
price
minAmount 2
maxAmount 3
batchSize
disabled 0
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
sellAuto_npc_steps s
storageAuto 1
storageAuto_npc ayothaya 212 169
storageAuto_distance 3
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
npcTimeResponse
npcWrongStepsMethod 0
getAuto Awakening Potion {
minAmount 1
maxAmount 10
passive 0
}
getAuto Butterfly Wing {
minAmount 1
maxAmount 5
passive 0
}
getAuto {
minAmount 1
maxAmount 10
passive 0
}
- # You shouldn't need to modify these variables
# If you want to really mess up the bot, go ahead
#
# The value of each variable is reffered as "x".
# Server connection timeouts
master 12
gamelogin 12
charlogin 12
maplogin 12
play 40
# When disconnected, wait x seconds before reconnecting again
reconnect 30
# After repeated disconnects, wait longer before reconnecting, to reduce load on the server.
# The first value in this list overrides the "reconnect" timeout above.
reconnect_backoff 30,60,120,180,300,600,600,900,900,1800
# Add a random amount of seconds to reconnect time, up to a maximum of reconnect_random seconds.
reconnect_random 20
# Wait x seconds for a poseidon reply before disconnecting
# Ignore this if you don't use Poseidon Server
poseidon_wait_reply 15
# Activate AI after x seconds after the map's loaded
ai 0.09
ai_move_retry 0.01
ai_move_giveup 5
# Send the attack packet every x seconds, if it hasn't been send already
ai_attack 0.01
ai_homunculus_attack 1
# Check for monsters to attack every x seconds
ai_attack_auto 0.0001
# Give up attacking a monster if it can't be reached within x seconds
ai_attack_giveup 3
# If you've just killed a monster, and there are no aggressives,
# and you're not picking up any items, wait x seconds before doing
# anything else.
ai_attack_waitAfterKill 0.0001
ai_attack_unstuck 0.0001
ai_attack_unfail 0.0001
# Pause for the specified number of seconds after taking something,
# it increases the interval between taking several items and between
# taking the last item and continuing the actions.
ai_items_take_delay 0.01
# When your monster died, start checking for loot after x seconds
ai_items_take_start 0.01
# Stop checking for loot x seconds after it has begun checking
ai_items_take_end 0.5
# When standing near an item, send the 'take' packet every x seconds until
# the item has been taken.
ai_take 0.01
# Give up if unable to pickup item after x seconds
ai_take_giveup 2
ai_items_gather_giveup 2
# Every x seconds, check items for gathering
ai_items_gather_auto 0.01
# Only gather items that have been more than x seconds on screen
ai_items_gather_start 0.01
# Delay between items when tranferring in batches.
ai_transfer_items 0.01
ai_follow_lost_end 10
ai_getInfo 2
ai_thanks_set 8
ai_dealAuto 3
ai_dealAutoCancel 5
ai_partyAutoDeny 3
ai_guildAutoDeny 3
ai_dead_respawn 1
ai_wipe_old 200
ai_wipe_check 30
# Every x seconds, check party share settings
ai_partyShareCheck 60
# Every x seconds, check pet hungry for feeding
ai_petFeed 60
# Every x seconds, check homun hungry for feeding
ai_homunFeed 60
# Send the sit/stand packet at most every x second
ai_sit 1
# Sit after having idled for x seconds
ai_sit_idle 10
# Stand after x seconds, after having typed the 'stand' command
ai_stand_wait 0
# Sit after x seconds, after having typed the "sit" command
ai_sit_wait 0
# If there are non-party players around and you are to stand up due to the
# hp/sp sufficiency, do so when the specified number of seconds elapsed
ai_safe_stand_up 2
ai_skill_use 0.0001
ai_skill_use_giveup 2
ai_item_use_auto 0.0001
ai_item_equip_auto 0.0001
ai_equipAuto_skilluse_giveup 5
ai_equip_giveup 2
ai_teleport 1
ai_teleport_away 1
ai_teleport_idle 1
ai_teleport_portal 1
ai_teleport_hp 0.5
ai_teleport_safe_force 120
ai_teleport_search 4
ai_teleport_retry 0.5
ai_teleport_delay 0.5
ai_portal_wait 0.5
# These timeouts are used in missing portals logic
ai_portal_give_up 10
ai_portal_re_add_missed 3600
# You probably don't ever have to change the following timeouts
ai_route_calcRoute 1
ai_route_npcTalk 10
# These timeouts are used in npc conversation (Task::TalkNPC)
ai_npc_talk_wait_to_answer 1.5
ai_npc_talk_wait_after_close_to_cancel 0.5
ai_npc_talk_wait_after_cancel_to_destroy 0.5
ai_buyAuto 5
ai_buyAuto_wait 2
ai_buyAuto_wait_giveup_npc 15
ai_buyAuto_wait_before_buy 2
ai_buyAuto_wait_after_packet_giveup 15
ai_buyAuto_wait_after_restart 2
ai_sellAuto 2
ai_sellAuto_wait_giveup_npc 15
ai_sellAuto_wait_before_sell 2
ai_sellAuto_wait_after_packet_giveup 15
ai_storageAuto 1
ai_storageAuto_giveup 15
# delay between sending cart item add/get packets
ai_cartAuto 0.15
# delay between checking if we need to do any cartAuto functions
ai_cartAutoCheck 3
ai_avoidcheck 0.5
ai_shop 4
ai_shop_useskill_delay 5
# delay between repairAuto
ai_repair 4
# delay before starting escape sequence
ai_route_escape 8
# Don't change the following timeouts!
ai_sync 12
injectSync 5
injectKeepAlive 12
welcomeText 4
patchserver 120
# Time to wait before character connection when pauseCharLogin is active
char_login_pause 2
macro_delay 0.10
-
- Noob
- Posts: 8
- Joined: 01 Oct 2018, 11:09
- Noob?: Yes
Re: always back to save point
sorry for the noob post and reply, im just really a beginner here..thanks
- fadreus
- The Kore Devil
- Posts: 708
- Joined: 17 Nov 2017, 23:32
- Noob?: No
- Location: Genting Highland, Malaysia
- Contact:
Re: always back to save point
Use Code when you posting config, easier to check.
Where's screenshot?
After reaching lockMap, you bot must tell you something why its going to savemap.
Where's screenshot?
After reaching lockMap, you bot must tell you something why its going to savemap.
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
-
- Noob
- Posts: 8
- Joined: 01 Oct 2018, 11:09
- Noob?: Yes
Re: always back to save point
ill try later tonight to post the screenshot of console bcoz our server is having a maintenance right now..thanks
-
- Noob
- Posts: 8
- Joined: 01 Oct 2018, 11:09
- Noob?: Yes
Re: always back to save point
hi sorry i dont know how to put my console screen shot here..it just said that teleporting for auto storage using teleport lvl 2 even if i dont have lvl 2 skill bcoz im using rogue..sorry im a total noob here
- fadreus
- The Kore Devil
- Posts: 708
- Joined: 17 Nov 2017, 23:32
- Noob?: No
- Location: Genting Highland, Malaysia
- Contact:
Re: always back to save point
Did you just copy-paste your config from someone else?
If you did, I prefer you wrote it by yourself while reading the wiki, each line, line by line, carefully.
So by this you will understand what you do and easily pin point out what you did and where it's wrong by making changes one by one, 1 step at a time, slowly.
On the matter of using code, uploading screenshot or files;
You could take this opportunity to learn it abit. Not just for this game, useful for your future career too
Oke, now, back to the topic.
As I suspected.
At first i thought your bot would go back to town to buy, but seems your config didn't have autobuy so I suspect this is about storing items.
Though with screenshot it would be nice to help you more but without it I will just give you a rough solution.
Please check this with your character & refer to wiki:
Config.txt
Seems like your config is a total mess.
I suggest you re-download new and setup it nicely.
You might wanna check config/items_control.txt
Your bot prolly try to sell/store but failed due to what ever you set/copy from friend.
The weight stays 49% and it keep repeating.
The reason might be
So, check all of those above.
if you don't know how to set, it's wise to check openkorewiki first.
Good luck.
If you did, I prefer you wrote it by yourself while reading the wiki, each line, line by line, carefully.
So by this you will understand what you do and easily pin point out what you did and where it's wrong by making changes one by one, 1 step at a time, slowly.
On the matter of using code, uploading screenshot or files;
- When you going to reply on this forum:
- On this comment/reply section, below the button to clock 'save' 'preview' 'sumbit, there is option/upload attachment. Check it out.
- On this comment/reply section, above this empty space you can see 'B' 'i' 'u' 'quoate' 'code', check that out.
You could take this opportunity to learn it abit. Not just for this game, useful for your future career too
Oke, now, back to the topic.
As I suspected.
At first i thought your bot would go back to town to buy, but seems your config didn't have autobuy so I suspect this is about storing items.
Though with screenshot it would be nice to help you more but without it I will just give you a rough solution.
Please check this with your character & refer to wiki:
Config.txt
Code: Select all
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 1 <-------------Things to take note
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn <-------------Things to take note
teleportAuto_item1 <-------------Things to take note
teleportAuto_item2 <-------------Things to take note
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89 <-------------Things to take note
itemsMaxWeight_sellOrStore 48 <-------------Things to take note
itemsMaxNum_sellOrStore 99 <-------------Things to take note
cartMaxWeight 7900
itemsTakeAuto_new 0
itemsTakeGreed 0
itemsCheckWeight 1
storageAuto 0
storageAuto_npx
storageAuto_standpoint <-------------Things to take note
storageAuto_distance 5
storageAuto_npc_type 1 <-------------Things to take note
storageAuto_npc_steps <-------------Things to take note
storageAuto_password
storageEncryptKey
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50 <-------------Things to take note
I suggest you re-download new and setup it nicely.
You might wanna check config/items_control.txt
Your bot prolly try to sell/store but failed due to what ever you set/copy from friend.
The weight stays 49% and it keep repeating.
The reason might be
- - In sufficient money to use storage
- storage full
- wrong steps
- wrong npc
- items set not to sell/store/keep in inventory
So, check all of those above.
if you don't know how to set, it's wise to check openkorewiki first.
Good luck.
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
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- Noob
- Posts: 8
- Joined: 01 Oct 2018, 11:09
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Re: always back to save point
a big thanks bro..ill try research it and study..your suggestion were noted, again a big thanks..