Search found 3 matches
- 05 Aug 2008, 17:38
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 492609
Re: reactOnNPC v.2.0.0 by hakore
Wainting for a response, please help me.
- 28 Jul 2008, 13:02
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 492609
Re: reactOnNPC v.2.0.0 by hakore
Dear mucilon, i used debug 2 and i got the following thing happened, take a look. http://i258.photobucket.com/albums/hh244/ringbolt93/imagem2.jpg I changed the code a little. Instead of @eval("#g0~1" || "#g1~1" || "#g2~1" || "#g3~1") {, i putted @eval("#0~1" || "#1~1" || "#2~1" || "#3~1") { reactOnN...
- 26 Jul 2008, 13:08
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 492609
Re: reactOnNPC v.2.0.0 by hakore
@taaqui You need to configure the mon_control.txt for all 0 0 0, and put the monsters on your lockmap as monster 1 0 0, so that your bot won't try to atack the monsters of the anti-bot. After done that, you need to change the config of the reactOnNpc. reactOnNPC talk num @eval("#c0~1" || "#c1~1" || ...