Openkore not ignore monsters

Discussion about everything RO and OpenKore related. This place is NOT for ANY kind of support questions.

Moderator: Moderators

Message
Author
sigma88
Noob
Noob
Posts: 4
Joined: 27 Jul 2014, 19:11
Noob?: No

Openkore not ignore monsters

#1 Post by sigma88 »

I want to ignore some monsters like solid/furious/etc. monster, the ones with a glow.
In fact when I open up mon_control.txt and put in some monsters for openkore to ignore it won't ignore them.
I want to ignore let's say Furious Hode. Here's what i put in the txt on a new line:

Code: Select all

Furious Hode 0 0 0
But it doesn't do anything, the bot will still attack it. Am i missing something?

rocknroll
Been there done that!
Been there done that!
Posts: 118
Joined: 19 Sep 2011, 07:30
Noob?: Yes

Re: Openkore not ignore monsters

#2 Post by rocknroll »

sigma88 wrote:I want to ignore some monsters like solid/furious/etc. monster, the ones with a glow.
In fact when I open up mon_control.txt and put in some monsters for openkore to ignore it won't ignore them.
I want to ignore let's say Furious Hode. Here's what i put in the txt on a new line:

Code: Select all

Furious Hode 0 0 0
But it doesn't do anything, the bot will still attack it. Am i missing something?
if u type "ml" on console, is that monster's name is Furious Hode??
is that monster aggressive? put -1 0 0 is that so.
Sorry, my english is very bad !

sigma88
Noob
Noob
Posts: 4
Joined: 27 Jul 2014, 19:11
Noob?: No

Re: Openkore not ignore monsters

#3 Post by sigma88 »

rocknroll wrote:
sigma88 wrote:I want to ignore some monsters like solid/furious/etc. monster, the ones with a glow.
In fact when I open up mon_control.txt and put in some monsters for openkore to ignore it won't ignore them.
I want to ignore let's say Furious Hode. Here's what i put in the txt on a new line:

Code: Select all

Furious Hode 0 0 0
But it doesn't do anything, the bot will still attack it. Am i missing something?
if u type "ml" on console, is that monster's name is Furious Hode??
is that monster aggressive? put -1 0 0 is that so.
No, the monster is not aggressive so putting 0 or -1 wouldn't matter. But as I said before I put some other monsters in, not just on the map I'm leveling, but Openkore won't ignore them. And it doesn't matter if they're aggressive or not the bot will still attack them.

sigma88
Noob
Noob
Posts: 4
Joined: 27 Jul 2014, 19:11
Noob?: No

Re: Openkore will not ignore monsters

#4 Post by sigma88 »

You know what, just to show you how my txt file looks like, i'm gonna copy and paste whatever it is that's in there. Scroll to the bottom for the list of monsters i want ignored. Openkore will not ignore them, so what exactly am i doing wrong? Even regular non-aggressive enemies are not ignored. This is very simple request I'm asking. Someone answer?

Code: Select all

# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>:  Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
#  0 means to leave the monster alone, unless it attacks you.
#  1 means to always auto-attack this monster.
#  2 means always aggressive, auto-attack this monster when it appears, even if sitting.
#  3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monster reaches it.
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
#  -> This is only used in auto-attack mode!
# 3 to disconnect for 30 seconds if the monster is on your screen.
# >= 4 (4, 5, etc.) to set the time that will be disconnected (in seconds) if the monster is on your screen.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
#	(config.txt)
#	teleportAuto_minAggressives 6
#	teleportAuto_minAggressivesInLock 6
#
#	(mon_control.txt)
#	Hydra 1 0 0 0 0 0 0 0 0.2
#	Merman 1 0 0 0 0 0 0 0 2
#
# Willow 0 0 0#	If there's five hydras and two sword fish attacks the bot, it won't
#	teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
#	However, two marcs and two merman will make it tele away because
#	it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 0


##### Eggs #####
Ant's Egg 0 0 0
PecoPeco's Egg 0 0 0
Pupa 0 0 0
Thief Bug's Egg 0 0 0

##### Alchemist Summons ####
# Summoned Parasite
1555 0 0 0 

# Summoned Flora
1575 0 0 0 

# Summoned Hydra
1579 0 0 0 

# Summoned Mandragora
1589 0 0 0 

# Summoned Geographer
1590 0 0 0 

##### Plants #####
Black Mushroom 1 0 0
Blue Plant 1 0 0
Green Plant 0 0 0
Red Mushroom 1 0 0
Red Plant 0 0 0
Shining Plant 1 0 0
White Plant 1 0 0
Yellow Plant 0 0 0


##### Homunculus #####
6001 -1 0 0
6002 -1 0 0
6003 -1 0 0
6004 -1 0 0
6005 -1 0 0
6006 -1 0 0
6007 -1 0 0
6008 -1 0 0
6009 -1 0 0
6010 -1 0 0
6011 -1 0 0
6012 -1 0 0
6013 -1 0 0
6014 -1 0 0
6015 -1 0 0
6016 -1 0 0

##### Mercenary #####
6017 -1 0 0
6018 -1 0 0
6019 -1 0 0
6020 -1 0 0
6021 -1 0 0
6022 -1 0 0
6023 -1 0 0
6024 -1 0 0
6025 -1 0 0
6026 -1 0 0
6027 -1 0 0
6028 -1 0 0
6029 -1 0 0
6030 -1 0 0
6031 -1 0 0
6032 -1 0 0
6033 -1 0 0
6034 -1 0 0
6035 -1 0 0
6036 -1 0 0
6037 -1 0 0
6038 -1 0 0
6039 -1 0 0
6040 -1 0 0
6041 -1 0 0
6042 -1 0 0
6043 -1 0 0
6044 -1 0 0
6045 -1 0 0
6046 -1 0 01010 0 0 0

##### Monster Mercenary #####
# Mimic (Monster)
1191 -1 0 0
# Disguise (Monster)
1506 -1 0 0
# Alice (Monster)
1275 -1 0 0
# Wild Rose (Mercenary version, M_WILD_ROSE)
1965 -1 0 0
# Doppelganger (Mercenary version, M_DOPPELGANGER)
1966 -1 0 0
# Egnigem Cenia (Mercenary version, M_YGNIZEM)
1967 -1 0 0

##### MVPs and Dangerous Monsters #####
Amon Ra 0 1 0
Archangeling 0 1 0
Baphomet 0 1 0
Bacsojin 0 1 0
Dark Illusion 0 1 0
Dark Lord 0 1 0
Detale 0 1 0
Doppelganger 0 1 0
Dracula 0 1 0
Drake 0 1 0
Eddga 0 1 0
Dark Snake Lord 0 1 0
Garm 0 1 0
Egnigem Cenia 0 1 0
Golden Thief Bug 0 2 0
Incantation Samurai 0 1 0
Lady Tany 0 1 0
Lord of Death 0 1 0
Maya 0 1 0
Maya Purple 0 1 0
Mistress 0 1 0
Moonlight 0 1 0
Mutant Dragon 0 1 0
Orc Hero 0 1 0
Orc Lord 0 1 0
Osiris 0 1 0
Pharaoh 0 1 0
Phreeoni 0 1 0
RSX-0806 0 1 0
Stormy Knight 0 1 0
Tao Gunka 0 1 0
Thanatos 0 1 0
Turtle General 0 1 0
Vesper 0 1 0 


Hornet 0 0 0
Savage Babe 0 0 0
Willow 0 0 0
Elusive Magnolia 0 0 0
Solid Metaling 0 0 0
Furious Sandman 0 0 0
Furious Hode 0 0 0
Solid Metaling 0 0 0
Solid Porcellio 0 0 0

Post Reply