The bot seems to have difficulty changing to the training map 2-3 and 3-3 and it's not quite working out... i dunno if it's the quest chat or not... will keep working on it though.
Code: Select all
#
# Macro Novice Ground - Made by a LOT of People.
# Version: 1.4 r110805
#
# Complete Field Training,
# And goes to class chosen by the User.
#
# Remember: Use the plugin xConf, available at:
# http://brocenter.com/forum/viewtopic.php?f=74&t=359
#
# Save as MACROS.TXT in UTF-8
#
# Pre-Requirements: Character Created, lvl 1/1, in training camp.
#
# Start
automacro DefaultSettings {
class Novice
base == 1
job == 1
location new_1-1 53 111, new_2-1 53 111, new_3-1 53 111, new_4-1 53 111, new_5-1 53 111
eval ($::config{QuestPart} ne "NoviceZone0") and ($::config{QuestPart} ne "NoviceZone1") and ($::config{QuestPart} ne "NoviceZone2")
run-once 1
call DefaultSettingsM
}
macro DefaultSettingsM {
[
log = Clear definitions of the fields
do conf lockMap none
do conf route_randomWalk 0
pause 1
log = Save Character Name
do conf charname @eval($::char->{name})
pause 1
# setting up the control files(CONTROL)
# items_control
#pickupitems
do pconf all 1
pause @rand(5,9)
#mon_control
do mconf all 2 0 0
pause @rand(5,9)
#Setting the General Setting parameters
log = Parameters
do conf autoMoveOnDeath 0
do conf autoMoveOnDeath_x none
do conf autoMoveOnDeath_y none
do conf autoMoveOnDeath_map none
do conf saveMap none
do conf saveMap_warpToBuyOrSell 0
do conf sellAuto 0
do conf sellAuto_npc none
do conf sellAuto_standpoint none
do conf sellAuto_distance 5
do conf storageAuto 0
do conf storageAuto_npc none
do conf autoTalkCont 0
do conf autoSwitch_default_rightHand Novice Cutter [3]
do conf autoSwitch_default_leftHand none
do conf autoSwitch_default_arrow none
do conf sitAuto_hp_lower 20
do conf sitAuto_hp_upper 90
do conf sitAuto_idle 0
do conf sitAuto_look 4
do conf sitAuto_look_from_wall 1
do conf itemsTakeAuto 1
do conf itemsGatherAuto 2
do conf useHP.block Novice Potion
do conf useHP.hp < 60%
do conf useHP.disabled 0
do conf sellAuto 1
#Parameters are empty, so that the kore can then configure the class
do conf statsAddAuto 0
do conf statsAddAuto_list none
do conf skillsAddAuto 0
do conf skillsAddAuto_list none
#If the config has been made for an archer
#do conf runFromTarget 0
#do conf runFromTarget_dist 6
log ===========================
log = General configuration
log = Complete ...
log = Initiating class configuration
log ===========================
]
pause @rand(3,4)
do conf QuestPart NoviceZone0
}
automacro SettingsClass {
class Novice
base == 1
job == 1
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1
eval $::config{QuestPart} eq "NoviceZone0"
run-once 1
call SettingsClassM
}
macro SettingsClassM {
log ==================================================================
log == You have not set the class in the config ======================
log == To resolve in the console type a path from below =======
log == and press Enter: ==========================================
log == macro Swordsman-Crus - for Templar =====================
log == macro Swordsman-Knight - for Lord Knight ===================
log == macro Acolite-Priest - for High Priest =======================
log == macro Acolite-Monk - for Champion ==============================
log == macro Thief-Assasin - for Assassin Cross =====================
log == macro Thief-Rogue - for Rogue =======================
log == macro Archer - for Bard/Sniper ========================
log == macro Mage - for Warlock/Sage ==============================
log == macro Merchant - for Ferreito/Alquimista =================
log == macro Taekwon - for Taekwon ===============================
log == macro Ninja - for Ninja ===================================
log == macro Gunslinger - for Justiceiro ==========================
log ==> IF RSPs ERROR FOLLOW THE INSTRUCTIONS ABOVE <======================
log ==================================================================
$conf = @eval($::config{class})
if ($conf == E1) call Swordsman-Crus
if ($conf == E2) call Swordsman-Knight
if ($conf == N1) call Acolite-Priest
if ($conf == N2) call Acolite-Monk
if ($conf == G1) call Thief-Assasin
if ($conf == G2) call Thief-Rogue
if ($conf == MG) call Mage
if ($conf == AR) call Archer
if ($conf == ME) call Merchant
if ($conf == TK) call Taekwon
if ($conf == NJ) call Ninja
if ($conf == JU) call Gunslinger
}
macro Swordsman-Crus {
[
do conf Job 1
do conf statsAddAuto 1
do conf statsAddAuto_list 15 str, 15 dex, 15 agi, 25 dex, 15 vit, 30 str, 30 agi, 20 vit, 50 str, 40 agi, 35 dex, 72 str, 60 agi, 40 vit, 47 dex, 75 vit, 68 agi
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Bash 10, Provoke 5, Endure 2
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Swordsman-Knight {
[
do conf Job 1
do conf statsAddAuto 1
do conf statsAddAuto_list 15 str, 15 dex, 25 str, 25 dex, 15 vit, 30 dex, 40 str, 20 vit, 50 str, 30 agi, 40 dex, 60 str, 60 agi, 20 int, 49 dex, 75 str, 80 agi, 92 str
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Bash 10, Provoke 5, Endure 2
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Acolite-Priest {
[
do conf Job 2
do conf statsAddAuto 1
do conf statsAddAuto_list 15 dex, 15 int, 20 dex, 40 int, 30 dex, 50 int, 20 vit, 60 int, 40 dex, 70 int, 30 vit, 80 int, 60 dex, 60 vit
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Acolite-Monk {
[
do conf Job 2
do conf statsAddAuto 1
do conf statsAddAuto_list 15 str, 15 dex, 25 str, 25 dex, 15 vit, 30 dex, 40 str, 14 vit, 50 str, 30 agi, 40 dex, 60 str, 60 agi, 20 int, 54 dex, 75 str, 38 int, 73 agi, 48 int, 82 str
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Heal 3, Divine Protection 5, Blessing 1
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Mage {
[
do conf Job 3
do conf statsAddAuto 1
do conf statsAddAuto_list 90 int, 90 dex, 40 vit
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Archer {
[
do conf Job 4
do conf statsAddAuto 1
do conf statsAddAuto_list 50 dex, 30 agi, 70 dex, 40 agi, 80 dex, 60 agi, 90 dex, 70 agi, 99 dex, 99 agi
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Owl's Eye 3, Vulture's Eye 10
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Thief-Rogue {
[
do conf Job 5
do conf statsAddAuto 1
do conf statsAddAuto_list 10 str, 10 agi, 20 dex, 20 str, 50 agi, 30 dex, 30 str, 70 agi, 80 agi, 50 dex, 86 str, 95 agi
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Improve Dodge 10, Double Attack 10
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Thief-Assasin {
[
do conf Job 5
do conf statsAddAuto 1
do conf statsAddAuto_list 10 str, 10 agi, 20 dex, 20 str, 50 agi, 12 int, 30 dex, 30 str, 70 agi, 42 dex, 60 str, 80 agi, 14 vit, 94 str
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Improve Dodge 10, Double Attack 10
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Merchant {
[
do conf Job 6
do conf statsAddAuto 1
do conf statsAddAuto_list 10 dex, 10 str, 20 agi, 20 str, 15 dex, 30 vit, 20 dex, 40 vit, 30 str, 30 dex, 22 agi, 40 str, 40 agi, 40 dex, 50 str, 12 int, 67 agi, 50 dex, 70 str, 60 vit, 24 int, 80 agi, 70 dex, 90 agi
do conf skillsAddAuto 1
do conf skillsAddAuto_list Item Appraisal 1, Enlarge Weight Limit 3, Discount 10, Overcharge 10, Enlarge Weight Limit 10, Pushcart 10, Vending 8
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Taekwon {
[
do conf Job 7
do conf statsAddAuto 1
do conf statsAddAuto_list 10 dex, 10 str, 20 agi, 20 str, 40 agi, 40 str, 20 dex, 70 agi, 50 str, 40 dex, 67 agi , 99 str , 50 dex
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Run 10, Counter 1, Ready Counter 1, Counter 7, Turn Kick 1, Ready Turn 1, Turn Kick 7, Down Kick 1, Ready Down 1, Down Kick 7, Storm Kick 1, Ready Storm 1, Storm Kick 7,Jump Kick 1, Power 5, Taekwon Mission 1
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Ninja {
[
do conf Job 8
do conf statsAddAuto 1
do conf statsAddAuto_list 10 dex, 10 str, 20 agi, 20 str, 15 dex, 30 vit, 20 dex, 40 vit, 30 str, 30 dex, 22 agi, 40 str, 40 agi, 40 dex, 50 str, 12 int, 67 agi, 50 dex, 70 str, 60 vit, 24 int, 80 agi, 70 dex, 90 agi
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
macro Gunslinger {
[
do conf Job 9
do conf statsAddAuto 1
do conf statsAddAuto_list 10 dex, 10 str, 20 agi, 20 str, 15 dex, 30 vit, 20 dex, 40 vit, 30 str, 30 dex, 22 agi, 40 str, 40 agi, 40 dex, 50 str, 12 int, 67 agi, 50 dex, 70 str, 60 vit, 24 int, 80 agi, 70 dex, 90 agi
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9
lock NoviceGroundPart1
pause @rand(2,3)
do conf QuestPart NoviceZone1
do reload macro
]
}
## Novice Zone Anti Reconnect Macro
automacro DisconnectedFromMapServer {
class Novice
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3, new_1-4, new_2-4, new_3-4, new_4-4, new_5-4
console /(Disconnected from Map Server|The NPC did not respond|You are not talking to any NPC|Desconectado do Servidor de Mapas)/
exclusive 1
call DFMS
}
macro DFMS {
pause 1
do reload macro
release all
do reload conf
do relog 7
pause 4
}
# Newbie chars talking to the Teachers
automacro NoviceGroundPart1 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone1"
class Novice
run-once 1
call NoviceGroundPart1M
}
macro NoviceGroundPart1M {
do move $.map @rand(51,54) @rand(110,112)
[
log ================================================
log =========== Speaking with Sprakki ============
log ================================================
]
pause @rand(2,3)
do talknpc 53 114 c w1 c w1 c w1 c c w1 c w1 c w1 c c
pause @rand(2,3)
do conf QuestPart NoviceZone2
}
automacro NoviceGroundPart2 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone2"
class Novice
run-once 1
call NoviceGroundPart2M
}
macro NoviceGroundPart2M {
[
log ================================================
log =========== Confirmation talk ================
log ================================================
]
pause @rand(2,3)
do talknpc 53 114 w2 c
pause @rand(2,3)
do conf QuestPart NoviceZone3
}
automacro NoviceGroundPart3 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone3"
class Novice
run-once 1
call NoviceGroundPart3M
}
macro NoviceGroundPart3M {
[
log ================================================
log ============= Moving to Portal ===============
log ================================================
]
do move new_1-1 148 112
pause @rand(2,3)
do move new_1-2 @rand(99,101) @rand(24,26)
do conf QuestPart NoviceZone4
}
automacro NoviceGroundPart4 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone4"
class Novice
run-once 1
call NoviceGroundPart4M
}
macro NoviceGroundPart4M {
pause 3
do move new_1-2 @rand(99,101) @rand(24,26)
[
log ================================================
log ===== Second conversation with Sparkki =======
log ================================================
]
pause @rand(2,3)
do talknpc 100 29 c w2 c r0 w2 c w2 c w2 c
pause @rand(2,3)
do conf QuestPart NoviceZone5
}
automacro NoviceGroundPart5 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone5"
class Novice
run-once 1
call NoviceGroundPart5M
}
macro NoviceGroundPart5M {
do move new_1-2 @rand(99,101) @rand(101,103)
pause @rand(2,3)
[
log ================================================
log ========= Conversation with Brade ============
log ================================================
]
do talknpc 100 105 w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c
pause @rand(2,3)
[
log ================================================
log ======== Equip items given by Brade ===========
log ================================================
]
do eq @inventory (Tattered Novice Ninja Suit)
do eq @inventory (Somber Novice Hood)
do eq @inventory (Novice Slippers)
do eq @inventory (Novice False Eggshell)
do eq @inventory (Novice Main-Gauche)
do eq @inventory (Novice Guard)
pause @rand(2,3)
do talknpc 100 105 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c
pause @rand(2,3)
do talknpc 100 105 w4 c
pause @rand(2,3)
do conf QuestPart NoviceZone6
}
automacro NoviceGroundPart6 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone6"
class Novice
run-once 1
call NoviceGroundPart6M
}
macro NoviceGroundPart6M {
pause @rand(2,3)
do move new_1-2 @rand(114,116) @rand(109,111)
[
log ================================================
log ========== Conversation with Jinha ===========
log ================================================
]
pause @rand(2,3)
do talknpc 115 120 w2 c w2 r0 w2 c w2 c w2 c w2 c
pause @rand(2,3)
do talknpc 115 120 w2 c w2 r1 w2 c
pause @rand(2,3)
do conf QuestPart NoviceZone7
}
automacro NoviceGroundPart7 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone7"
class Novice
run-once 1
call NoviceGroundPart7M
}
macro NoviceGroundPart7M {
pause @rand(2,3)
do move new_1-2 @rand(99,101) @rand(101,103)
[
log ================================================
log ========== Conversation with Brade 2 =========
log ================================================
]
pause @rand(2,3)
do talknpc 100 105 w2 c w2 c w2 c w2 c
pause @rand(2,3)
do talknpc 100 105 w2 c w2 r1 w2 c
pause @rand(2,3)
do conf QuestPart NoviceZone8
}
automacro NoviceGroundPart8 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone8"
class Novice
run-once 1
call NoviceGroundPart8M
}
macro NoviceGroundPart8M {
pause @rand(2,3)
do move new_1-2 @rand(32,34) @rand(173,175)
[
log ================================================
log ======== Conversation with Chocolat ==========
log ================================================
]
do talknpc 33 172 w1 c w1 c w1 c w1 c
pause @rand(2,3)
do conf QuestPart NoviceZone8pt1
}
automacro NoviceGroundPart8pt1 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone8pt1"
class Novice
run-once 1
call NoviceGroundPart8pt1M
}
macro NoviceGroundPart8pt1M {
pause @rand(2,3)
[
log ================================================
log ========= Conversando com a Kafra ============
log ================================================
]
do talknpc 30 176 w1 c w1 c w1 c w1 c w1 c w1 c w1 c w1 c w1 c w1 c w1 c w1 c w1 c w1 r4 w1 c
pause @rand(2,3)
do conf QuestPart NoviceZone8pt2
}
automacro NoviceGroundPart8pt2 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone8pt2"
class Novice
run-once 1
call NoviceGroundPart8pt2M
}
macro NoviceGroundPart8pt2M {
pause @rand(2,3)
[
log ================================================
log ========= Conversation with Zonda ============
log ================================================
]
do talknpc 33 176 w1 c w1 c w1 c w1 c w1 c w1 c
pause @rand(2,3)
do conf QuestPart NoviceZone8pt3
}
automacro NoviceGroundPart8pt3 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone8pt3"
class Novice
run-once 1
call NoviceGroundPart8pt3M
}
macro NoviceGroundPart8pt3M {
pause @rand(2,3)
[
log ================================================
log ========= Conversation with Soldier ==========
log ================================================
]
do talknpc 36 176 w4 c w4 c w4 c w4 c
pause @rand(2,3)
do conf QuestPart NoviceZone8pt4
}
automacro NoviceGroundPart8pt4 {
location new_1-1, new_2-1, new_3-1, new_4-1, new_5-1, new_1-2, new_2-2, new_3-2, new_4-2, new_5-2
eval $::config{QuestPart} eq "NoviceZone8pt4"
class Novice
run-once 1
call NoviceGroundPart8pt4M
}
macro NoviceGroundPart8pt4M {
pause@rand(3,4)
[
log ================================================
log ======== Conversation with Chocolat 2 =========
log ================================================
]
do talknpc 33 172 w2 c w2 c w2 c w2 c w2 c w2 c
pause @rand(2,3)
do conf QuestPart NoviceZone9
}
automacro NoviceGroundPart9 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "NoviceZone9"
class Novice
run-once 1
call NoviceGroundPart9M
}
macro NoviceGroundPart9M {
[
log ================================================
log ============= Novice Battlefield =============
log ================================================
]
pause 3
do move new_1-3 @rand(94,96) @rand(26,28)
[
log ================================================
log ========= Conversation with Brade 3 ==========
log ================================================
]
pause @rand(2,3)
do talknpc 96 30 w2 c w2 c w2 c w2 c w2 c w2 c
pause @rand(2,3)
do conf route_randomWalk 1
pause 2
do conf attackAuto 2
pause @rand(2,3)
$poring = @eval(0)
do conf QuestPart NoviceZone10
}
automacro NoviceGroundPart10 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3
eval $::config{QuestPart} eq "NoviceZone10"
class Novice
run-once 1
console /(You attack Monster Poring)/i
call NoviceGroundPart10M
}
macro NoviceGroundPart10M {
$poring = @eval($poring+1)
if ($poring < 4) goto rls
if ($poring >= 4) goto npc
:rls
release all
goto end
:npc
pause @rand(3,4)
do conf route_randomWalk 0
pause 1
do conf attackAuto 0
pause 1
do conf itemsTakeAuto 0
pause @rand(3,4)
do move new_1-3 @rand(94,96) @rand(26,28)
[
log ================================================
log ========= Conversation with Brade 4 ==========
log ================================================
]
pause @rand(2,3)
do talknpc 96 30 w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c
pause @rand(2,3)
do eq @inventory (Novice Cutter [3])
do conf statsAddAuto 1
do conf statsAddAuto_list 10 dex, 10 str, 20 agi, 20 str, 15 dex, 30 vit, 20 dex, 40 vit, 30 str, 30 dex, 22 agi, 40 str, 40 agi, 40 dex, 50 str, 12 int, 67 agi, 50 dex, 70 str, 60 vit, 24 int, 80 agi, 70 dex, 90 agi
do conf skillsAddAuto 1
do conf skillsAddAuto_list Basic Skill 9, Item Appraisal 1, Enlarge Weight Limit 3, Discount 10, Overcharge 10, Enlarge Weight Limit 10, Pushcart 10, Vending 8
do conf QuestPart NoviceZone11
:end
stop
}
automacro NoviceGroundPart11 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "NoviceZone11"
class Novice
run-once 1
call NoviceGroundPart11M
}
macro NoviceGroundPart11M {
[
log ================================================
log ============ Begin Quest Section =============
log ================================================
]
[
log ================================================
log ========== Talking to the Mage NPC ===========
log ================================================
]
pause @rand(2,3)
do move new_1-3 @rand(104,106) @rand(38,40)
do talknpc 101 41 w2 c w2 r0 w2 c w2 c w2 c w2 c w2 c w2 c w2 r0 w2 c w2 c w2 c
pause @rand(2,3)
do talknpc 101 41 w2 c w2 r2 w2 c w2 c w2 c
pause @rand(2,3)
do eq @inventory (Novice Adventurer's Suit [1])
do eq @inventory (Somber Novice Hood)
do eq @inventory (Novice Slippers)
do eq @inventory (Novice False Eggshell)
do eq @inventory (Novice Cutter [3])
do eq @inventory (Novice Guard)
do conf attackAuto 2
do conf route_randomWalk 1
pause 1
do conf itemsTakeAuto 1
$lunatic = @eval(0)
do conf QuestPart Lunatic
}
automacro LunatCont {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "Lunatic"
class Novice
run-once 1
console /(You attack Monster Lunatic)|(You attack Monster Lunatic)/i
call LunatContM
}
macro LunatContM {
$lunatic = @eval($lunatic+1)
if ($lunatic < 15) goto end
if ($lunatic >= 15) goto finish
:end
release LunatCont
stop
:finish
do conf route_randomWalk 0
pause 1
do conf attackAuto 0
pause 1
do conf itemsTakeAuto 0
pause @rand(3,4)
do move new_1-3 @rand(116,118) @rand(37,39)
pause @rand(3,4)
do talknpc 101 41 w2 c w2 r2 w2 c
log = Quest Concluded =
pause @rand(3,4)
do conf QuestPart NoviceZone12
stop
}
automacro NoviceGroundPart12 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2,new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "NoviceZone12"
class Novice
run-once 1
call NoviceGroundPart12M
}
macro NoviceGroundPart12M {
pause @rand(2,3)
do move new_1-3 @rand(104,106) @rand (46,48)
[
log ================================================
log ======== Teleporting to another level =========
log ================================================
]
pause @rand(2,3)
do talknpc 103 50 w2 c w2 c w2 c w2 r0 w2 c w2 r1 w2 c
pause @rand(2,3)
do conf QuestPart NoviceZone13
}
automacro NoviceGroundPart13 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "NoviceZone13"
class Novice
run-once 1
call NoviceGroundPart13M
}
macro NoviceGroundPart13M {
[
log ================================================
log ======= Conversation with Npc Swordman =======
log ================================================
]
pause @rand(2,3)
do move $.map @rand(96,98) @rand(37,39)
do talknpc 97 41 w2 c w2 r0 w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 r0 w2 c w2 c w2 c
pause @rand(2,3)
do talknpc 97 41 w2 c w2 r2 w2 c w2 c w2 c
pause @rand(2,3)
do eq @inventory (Novice Adventurer's Suit [1])
do eq @inventory (Somber Novice Hood)
do eq @inventory (Novice Slippers)
do eq @inventory (Novice False Eggshell)
do eq @inventory (Novice Cutter [3])
do eq @inventory (Novice Guard)
do eq @inventory (Swordsman Manual)
do conf attackAuto 2
pause 1
do conf route_randomWalk 1
pause 1
do conf itemsTakeAuto 1
$Picky = @eval(0)
do conf QuestPart Picky
}
automacro PickyCont {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "Picky"
class Novice
run-once 1
console /(You attack Monster Picky)/i
call PickyContM
}
macro PickyContM {
$Picky = @eval($Picky+1)
if ($Picky < 15) goto end
if ($Picky >= 15) goto finish
:end
release PickyCont
stop
:finish
do conf route_randomWalk 0
pause 1
do conf attackAuto 0
pause 1
do conf itemsTakeAuto 0
pause @rand(2,3)
do move $.map @rand(96,98) @rand(37,39)
do talknpc 97 41 w2 c w2 r2 w2 c
log = Quest Concluded =
pause @rand(3,4)
do conf QuestPart NoviceZone14
stop
}
automacro NoviceGroundPart14 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "NoviceZone14"
class Novice
run-once 1
call NoviceGroundPart14M
}
macro NoviceGroundPart14M {
[
log ================================================
log ======= Conversation with Npc Thief ==========
log ================================================
]
pause @rand(2,3)
do move $.map @rand(104,106) @rand(37,39)
pause @rand(3,4)
do talknpc 105 41 w2 c w2 r0 w2 c w2 c w2 c w2 c w2 c w2 r0 w2 c w2 c w2 c
pause @rand(2,3)
do talknpc 105 41 w2 c w2 r2 w2 c w2 c w2 c
pause @rand(2,3)
do eq @inventory (Novice Adventurer's Suit [1])
do eq @inventory (Somber Novice Hood)
do eq @inventory (Novice Slippers)
do eq @inventory (Novice False Eggshell)
do eq @inventory (Novice Main-Gauche)
do eq @inventory (Novice Guard)
do eq @inventory (Thief Manual)
do conf attackAuto 2
pause 1
do conf route_randomWalk 1
pause 1
do conf itemsTakeAuto 1
$Willow = @eval(0)
do conf QuestPart Willow
}
automacro WillowCont {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "Willow"
class Novice
run-once 1
console /(You attack Monster Willow)|(You attack Monster Salgueiro)/i
call WillowContM
}
macro WillowContM {
$Willow = @eval($Willow+1)
if ($Willow < 35) goto end
if ($Willow >= 35) goto finish
:end
release WillowCont
stop
:finish
pause @rand(2,3)
do move $.map @rand(104,106) @rand(37,39)
pause @rand(2,3)
do talknpc 105 41 w2 c w2 r2 w2 c
log = Quest Concluded =
pause @rand(3,4)
do conf QuestPart NoviceZone15
stop
}
automacro NoviceGroundPart15 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "NoviceZone15"
class Novice
run-once 1
call NoviceGroundPart15M
}
macro NoviceGroundPart15M {
[
log ================================================
log ======= Talking to the Merchant NPC =========
log ================================================
]
$mapavenda = $.map
pause @rand(2,3)
do move $.map @rand(104,106) @rand(37,39)
pause @rand(3,4)
do talknpc 109 41 w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c w2 c
pause @rand(2,3)
do talknpc 109 41 w2 c w2 r2 w2 c w2 c w2 c
pause @rand(2,3)
do eq @inventory (Merchant Manual)
pause @rand(2,3)
do eq @inventory (Novice Adventurer's Suit [1])
do eq @inventory (Somber Novice Hood)
do eq @inventory (Novice Slippers)
do eq @inventory (Novice False Eggshell)
do eq @inventory (Novice Main-Gauche)
do eq @inventory (Novice Guard)
do conf QuestPart Merchant
}
automacro Merchant {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "Merchant"
base >= 10
class Novice
run-once 1
call MerchantM
}
macro MerchantM {
pause @rand(2,3)
do move $.map @rand(104,106) @rand(37,39)
pause @rand(2,3)
do talknpc 109 41 w2 c w2 r2 w2 c w2 c w2 c
pause @rand(2,3)
log = Quest concluded successfully
pause @rand(2,3)
do conf QuestPart NoviceZone16
}
automacro NoviceGroundDied {
location new_1-3
eval $::config{QuestPart} eq "NoviceZone12"||$::config{QuestPart} eq "NoviceZone13"||$::config{QuestPart} eq "NoviceZone14"||$::config{QuestPart} eq "Willow"||$::config{QuestPart} eq "Picky"
class Novice
run-once 1
call NoviceGroundDiedM
}
macro NoviceGroundDiedM {
pause @rand(4,3)
do move $.map @rand(104,106) @rand (46,48)
[
log ================================================
log ======== Teleport to another level ========
log ================================================
]
pause @rand(2,3)
do talknpc 103 50 w2 c w2 c w2 c w2 r0 w2 c w2 r1 w2 c
pause @rand(2,3)
do conf route_randomWalk 1
pause @rand(2,3)
do conf attackAuto 2
pause @rand(2,3)
do conf itemsTakeAuto 1
pause @rand(2,3)
release all
}
automacro NoviceGroundPart16 {
location new_1-2, new_2-2, new_3-2, new_4-2, new_5-2, new_1-3, new_2-3, new_3-3, new_4-3, new_5-3
eval $::config{QuestPart} eq "NoviceZone16"
class Novice
base >= 16
run-once 1
call NoviceGroundPart16M
}
macro NoviceGroundPart16M {
[
log ================================================
log ========= Starting Job Class Change ==========
log ================================================
]
$job = @eval($::config{Job})
if ($ job == 1) goto swordsman
if ($ job == 2) goto Acolite
if ($ job == 3) goto Mage
if ($ job == 4) goto Archer
if ($ job == 5) goto Thief
if ($ job == 6) goto Merchant
if ($ job == 7) goto Taekwon
if ($ job == 8) goto Ninja
if ($ job == 9) goto Gunslinger
:Swordsman
pause @rand(2,3)
do move @rand(100,102) @rand(37,39)
pause @rand(2,3)
do talknpc 97 41 w2 c w2 r1 w2 c w2 c w2 r1 w2 c
do conf QuestPart QuestClass
goto end
:Acolite
pause @rand(2,3)
do move @rand(100,102) @rand(37,39)
pause @rand(2,3)
do talknpc 101 41 w2 c w2 r1 w2 c w2 c w2 r1 w2 c
do conf QuestPart QuestClass
goto end
:Thief
pause @rand(2,3)
do move @rand(100,102) @rand(37,39)
pause @rand(2,3)
do talknpc 105 41 w2 c w2 r1 w2 c w2 c w2 r1 w2 c
do conf QuestPart QuestClass
goto end
:Merchant
pause @rand(2,3)
do move @rand(112,114) @rand(37,39)
pause @rand(2,3)
do talknpc 109 41 w2 c w2 r1 w2 c w2 c w2 r1 w2 c
do conf QuestPart QuestClass
goto end
:Archer
pause @rand(2,3)
do move @rand(112,114) @rand(37,39)
pause @rand(2,3)
do talknpc 113 41 w2 c w2 r1 w2 c w2 c w2 r1 w2 c
do conf QuestPart QuestClass
goto end
:Mage
pause @rand(2,3)
do move @rand(112,114) @rand(37,39)
pause @rand(2,3)
do talknpc 117 41 w2 c w2 r1 w2 c w2 c w2 r1 w2 c
do conf QuestPart QuestClass
goto end
:Taekwon
pause @rand(2,3)
do move @rand(120,122) @rand(37,39)
pause @rand(2,3)
log = Sorry, this is not available yet =/
do conf QuestPart QuestClass
goto end
:Gunslinger
pause @rand(2,3)
do move @rand(120,122) @rand(37,39)
pause @rand(2,3)
log = Sorry, this is not available yet =/
do conf QuestPart QuestClass
goto end
:Ninja
pause @rand(2,3)
do move @rand(120,122) @rand(37,39)
pause @rand(2,3)
log = Sorry, this is not available yet =/
do conf QuestPart QuestClass
goto end
:end
stop
}
##
# Swordsman Test
##
automacro QuestClassE {
location izlude_in
eval $::config{QuestPart} eq "QuestClass"
class Novice
job == 10
run-once 1
call QuestClassEM
}
macro QuestClassEM {
[
log ========================================
log ======== Swordsman Job Change ========
log ========================================
]
pause @rand(2,3)
do move @rand(73,75) @rand(166,168)
pause @rand(2,3)
do talknpc 74 172 w2 c w1 r1 w1 c w1 r0 w1 c w1 c
pause @rand(2,3)
log == Class Change Completed Successfully!!
do conf QuestPart end
stop
}
##
# Acolite Test
##
automacro QuestClassN {
location prt_church
eval $::config{QuestPart} eq "QuestClass"
class Novice
job == 10
run-once 1
call QuestClassNM
}
macro QuestClassNM {
[
log ========================================
log ========= Acolite Job Change =========
log ========================================
]
pause @rand(2,3)
do move @rand(182,184) @rand(36,38)
pause @rand(2,3)
do talknpc 184 41 w2 c w1 r0 w1 c w1 c w1 c w1 c
pause @rand(2,3)
log == Class Change Completed Successfully!!
do conf QuestPart end
stop
}
##
# Thief Test
##
automacro QuestClassG {
location moc_prydb1
eval $::config{QuestPart} eq "QuestClass"
class Novice
job == 10
run-once 1
call QuestClassGM
}
macro QuestClassGM {
[
log ========================================
log ========== Thief Job Change ==========
log ========================================
]
pause @rand(2,3)
do move 85 115
pause @rand(2,3)
do move @rand(44,46) @rand(125,127)
pause @rand(2,3)
do talknpc 39 129 w2 c w1 r0 w1 c w1 c w1 r0 w1 c w1 c w1 c w1 r0 w1 c w1 c w1 c
pause @rand(2,3)
do talknpc 42 133 w2 c w1 c w1 c w1 c w1 c
log == Class Change Completed Successfully!!
do conf QuestPart end
stop
}
##
# Merchant Test
##
automacro QuestClassM {
location alberta_in
eval $::config{QuestPart} eq "QuestClass"
class Novice
job == 10
run-once 1
call QuestClassMM
}
macro QuestClassMM {
[
log ========================================
log ======== Merchant Job Change =========
log ========================================
]
pause @rand(2,3)
do move @rand(56,58) @rand(42,44)
pause @rand(2,3)
do talknpc 53 43 w2 c w1 r0 w1 c w1 c w1 c w1 c
pause @rand(2,3)
log == Class Change Completed Successfully!!
do conf QuestPart end
stop
}
##
# Archer test
##
automacro QuestClassA {
location payon_in02
eval $::config{QuestPart} eq "QuestClass"
class Novice
job == 10
run-once 1
call QuestClassArcher
}
macro QuestClassArcher {
[
log ========================================
log ======= Archer Class Chagnge ==========
log ========================================
]
pause @rand(2,3)
do move @rand(63,65) @rand(66,68)
pause @rand(2,3)
do talknpc 64 71 w2 c w1 r0 w1 c w1 c w1 c w1 c
pause @rand(2,3)
log == Class Change Completed Successfully!!
do conf QuestPart end
stop
}
##
# Mage test
##
automacro QuestClassMG {
location geffen_in
eval $::config{QuestPart} eq "QuestClass"
class Novice
job == 10
run-once 1
call QuestClassMGM
}
macro QuestClassMGM {
[
log ========================================
log == Mage Class Change ==
log ========================================
]
pause @rand(2,3)
do move @rand(163,165) @rand(121,123)
pause @rand(2,3)
do talknpc 164 124 w2 c w1 r0 w1 c w1 c w1 r0 w1 c w1 c w1 c w1 c
pause @rand(2,3)
log == Class Change Completed Successfully!!
do conf QuestPart end
stop
}