Cannonballs can't be equiped using "EQ<item#>command"

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imhungry
Noob
Noob
Posts: 10
Joined: 29 Nov 2010, 14:10
Noob?: Yes

Cannonballs can't be equiped using "EQ<item#>command"

#1 Post by imhungry »

Char: genetic
item: Cannon Ball, Holy Cannon Ball, Iron Cannon Ball

usually when my genetic dies cannon balls gets unequiped. I tried to manually equipping them using "eq <item#> command" and also editing config using these commands:

Code: Select all

autoSwitch Disguise, Heirozoist, Gibbet, Dullahan, Quve {
	rightHand
	leftHand
	arrow Holy Cannon Ball
	distance
	useWeapon
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow Holy Cannon Ball
	monsters Disguise, Heirozoist, Gibbet, Dullahan, Quve
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

DrKN
Developers
Developers
Posts: 79
Joined: 06 Oct 2010, 09:22
Noob?: No

Bullets is showing not equiped when died and respawned

#2 Post by DrKN »

job Mechanic
People reported that the bullet is shown as unequipped but should be equipped...
i cant test on that because my job level not yet enough to learn the skill :S

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