I set my monk to to combo attack during botting,but i found that he always
-SKILL CHAIN COMBO FAILED (REQUIREMENT)
can any1 pls advice me regarding abt this or nt? it will do combo attack but the chance r 4/10 only... Can urs do 10/10 combo attack?
Tq
CLIFF
please talk in non truncated english, thanks
You cast Chain Combo after Triple Attack and i believe it has 100% succesrate
Ikkarus wrote:My priest don't read alla HP value of party member, so he do heal infinetily.
If i use @refresh on player hp bars are updated, but many servers don't have @refresh command
How can i fix this problem?
Thanks bye
Doesn't the HP update automatically as long as players are in visual range? Otherwise you might be lagging. You can try putting a timeout for now to prevent heal spams, though that means you'll die if you don't get the heals in time due to the timeout.
You can remove the maxCast part, and there is nothing in front of "sp >" it should be something like "sp > 30 %". And all those options set to 0 can be removed, because they're not needed since you've set them to 0. Instead of using statusinactive try setting a timeout of 240 instead. I'm not familiar with the isguild option so can't help you there. So it should look like....
Ikkarus wrote:My priest don't read alla HP value of party member, so he do heal infinetily.
If i use @refresh on player hp bars are updated, but many servers don't have @refresh command
How can i fix this problem?
Thanks bye
Doesn't the HP update automatically as long as players are in visual range? Otherwise you might be lagging. You can try putting a timeout for now to prevent heal spams, though that means you'll die if you don't get the heals in time due to the timeout.
When a party member logout or change map or other modifiy related to map the HP value of alla party are resetted and the priest restart to heal all infinitely.
Exist (or is it possibile to create) a macro/plugin/custom command that force bot to refresh hp party value?
I set my monk to to combo attack during botting,but i found that he always
-SKILL CHAIN COMBO FAILED (REQUIREMENT)
can any1 pls advice me regarding abt this or nt? it will do combo attack but the chance r 4/10 only... Can urs do 10/10 combo attack?
Tq
CLIFF
please talk in non truncated english, thanks
You cast Chain Combo after Triple Attack and i believe it has 100% succesrate
That's my set up.
I tried changing
useSkill 2
to 1, 2 and 3 none of them worked. The bot does try to use teleport skill, but never able to finish the move and just dies.
Can anyone help me?
gahdie wrote:
hp 25%
sp 20%
I'm surprised your bot even teleports at all. I think he teleports because of the teleportAuto_hp 10 default in OK, and that you block doesn't work at all.
That's my set up.
I tried changing
useSkill 2
to 1, 2 and 3 none of them worked. The bot does try to use teleport skill, but never able to finish the move and just dies.
Can anyone help me?
I think that your problem is more regarding the game mechanics rather than your bot config, for example, you are asking for teleporting when your hp hits 25% or your aggressive count is in 5, but there are some ways that you could be killed without being able to cast, lets think that you are hunting anubis on in_sphinx4 and you havent modified the weight so every monster counts as 1 aggressive. Let's suppose that you are on 26% and being attacked for 4 Anubis at the same time, so none of your conditions will trigger, after one hit, you got an attack that lowers your hp below 25% and triggers the condition of 25% of HP, but then got Sonic Blowed by the other 3 monsters at the same time, you would be instantly killed by them. Other option is that you were actually doing something else when trying to teleport, example you are on Turn undead delay (like 2 seconds) and that time is high enough to kill you. I suggest you to lower a bit your requirements, set minAggressives to 3 or 4 and increase teleport auto HP to 40% so your bot will try to teleport away right after he hit the 40% mark and could escape for being killed.
Then Tuiji may be right, because afaik I think there is no delay with flywings but with teleport there is a bit of a delay. Try teleporting at a higher hp percentage, like 40 or 50.
Ok, the bot does teleport even with % symbols, but that's not my concern.
The situation/trigger where the bot 'tries' to teleport is fine, just that whenever it tries to use Teleport Skill, NOT fly wing, it becomes buggy. If I use regular fly wing to teleport away, it does it just when I wanted it to. (But since it's priest and has Teleport skill, why waste money on fly wing.) When I set it so that it uses teleport skill, it doesn't work.
I wanted to ask if there is other settings that I have to alter in order to use Teleport Skill without bug, which I am having currently.
If you are playing on a Private Server, then you should change the line useSkill 2 for useSkill 1, because the option useSkill 2 only works in some official server and is an exploit abuse, it could be removed sooner or later, better waste some SP when teleporting.
I tested this config on Kore-RO with an High Priest 99/70 without modification and I got an error of "No Fly Wing or Butterfly Wing, Fall back to teleport skill" and it got immediatly fixed when I changed it to useSkill 1. So the new config would be:
@thereisnotime, here is an example of a healbomb block
thereisnotime wrote:I've made this config entirely on my own, and although it is able to login, works fine without errors, my high priest teleports without a problem, etc. IT DOESN'T HEAL BOMB. in fact, she does EVERYTHING except attack [holy light, heal, turn undead, name it, she DOESN'T use it]
I configured it with the goal of having her 1. healbomb the undead, and 2. turn undead on the extreme undead, and holy light the non-undead.
Unfortunately, she just stands there. I watched her in action and several times she was attacked by Evil Druids and Ghouls, and she keeps on doing "teleport due to idle". No, I am not bothered by the fact that she "teleports due to idle"; I *did* set her to tpsearch after all. What bothers me is the fact that she teleports instead of healbombing when there is an undead monster in front of her.
I intended to post just the attackskillslot block only, but i was pretty sure there was no problem with it and the problem may actually lie somewhere else in the config. so here we go...
yajstylez wrote:It's still only about 5-15% succes on regular "Chain Combo / Quad Blow" after triple attack. The problem with this is probably because the Chain Combo needs to be activated exactly in between the "You are again: Triple Attack Delay" and "You are no longer: Triple Attack Delay". And for this, it seems like the Triple Attack Delay comes in at random times; that doesn't make the Chain Combo work too efficiently.
I don't know how to touch or write these scripts at all, but the main thing of saying this is so; "Can anyone script a Chain Combo skill after Triple Attack - You are again: Triple Attack Delay?
automacro chaincombo {
console /You are again: Triple Attack Delay/
call {
do ss 272
}
timeout 1
}
I don't know if "do ss 272" will work, 'cause it may bot work as self skill. You might have to use "do sm ...." but I think it should. I'm out of touch with macros so it might not work too.
kadal wrote:I was trying to bot my Champ (72/43) in yuno_fild06, infiltrating Sleeper. I have a little problem, it won't Absorb Goat's SP. I've set it like this :
attackSkillSlot Infiltration {
lvl 5
dist 1.5
maxCastTime 0.5
minCastTime 0
hp
sp > 5%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit 2..5
aggressives
previousDamage
stopWhenHit
inLockOnly 1
notInTown 1
timeout
disabled
monsters Sleeper
notMonsters
maxAttempts 10
maxUses 3
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackSkillSlot Vigor Absorption { <- Absorb Spirit from Goat to gain more SP
lvl 1
dist 2..15
maxCastTime 0.5
minCastTime 0
hp
sp < 20%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 1 <- normally after successful absorbing the SP, the Goat will attack you.
inLockOnly
notInTown 1
timeout
disabled
monsters Goat <- Goat
notMonsters
maxAttempts 50 <- many times it will fail, but yes you can absorb its SP
maxUses 1 <- once is enough, afterall, it will attack you anyway.
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
I have to do this (absorbing Goat's SP using Vigor Absorption) because if I use Vigor Absorption into my own it takes too much time. By absorbing Goat's SP, I'm amble to gain more than 100+ SP at once. Have you tried this before? If any of you know what's wrong here, please correct me. I need this conf for my champ, thanks for everything.